BluePrint Simulations’ KMSP version 2 scenery depicts the Minneapolis-Saint Paul International airport as it exists in the summer of 2013. The scenery features highly detailed, full-3D models of KMSP’s two terminals, the ATC tower, the midfield cargo ramp, the National Guard and USAF ramps and most maintenance and general aviation facilities within the airport boundaries. All 3D models feature custom-made, high-resolution (32 px/meter) textures and the highest level of three-dimensional detail possible (BluePrint’s True3D). All aircraft maintenance and storage hangars are fully three-dimensional and most are usable.
The Lindbergh terminal includes 7 concourses (A-G), the main passenger arrival and departure complex and the extensive parking facilities that dominate the field of view during ground operations near the terminal. Altogether, the Lindbergh terminal includes over 120 jetway-equipped gates, each one painstakingly adjusted and customized to match the actual aircraft-parking layout and airline usage. Concourse E is used by most major US airlines and their regional partners. All other concourses are one of Delta Airlines’ largest hubs (next to ATL and DTW), featuring one of the largest all-indoors regional airline terminals in the country (concourses A, B and most of C). The Humphrey terminal includes concourse H with 11 jetway-equipped gates plus the main passenger arrival and departure halls and parking facilities.
The scenery also includes KMSP’s four runways and its extensive taxiway network featuring realistic ramp and taxiway markings and signs. All field components including navigation aids are positioned as accurately as possible according to current official navigation publications and permit realistic taxi, departure, approach and landing operations under all weather conditions. Terrain elevation and texturing in the vicinity of the field are customized according to current and accurate satellite data and matched to the surrounding environment within the limitation imposed by the simulator’s terrain elevation and texturing accuracy. The replacement terrain textures are customized to match seasonal changes and blended with the surrounding environment to provide a realistic experience during approach to all eight runways.
BluePrint’s KMSP version 2 also includes a highly-detailed rendition of the “Mall of America”, the world’s largest indoors shopping and entertainment complex which is clearly visible during final approach to runways 35 and 4 as well as from numerous locations in the western portion of the field. It also includes detailed models of the three highway bridges spanning the ravine along the southeastern boundary of the airport that are clearly visible during approach to runways 30L/R and 35.
Custom-made, optimized and fully three-dimensional Gmax models of the entire facility including:
Two terminals and nine concourses
The ATC tower
Accurately located aircraft parking positions around every terminal and individually customized static jetways at every gate. Static service vehicles (optional) and parking alignment aids at every gate
All parking structures adjacent to the terminals
A significant fraction of the general aviation, aircraft maintenance and cargo facilities within the field’s boundary
Approach lighting fixtures and navigation aid antennae for every runway
Custom-made, high-resolution (32 px/meter) textures for all Gmax generated models including transparency effects
Custom-made, high-resolution photo real ground textures depicting seasonal changes and carefully blended with the surrounding terrain
Accurate runway and taxiway layout, including detailed markings and signs
Realistic taxiway and ramp markings and ramp illumination effects
Two levels of scenery complexity and detail:
NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), and most buildings within the field’s boundaries including the terminals, the air traffic control tower and cargo and maintenance facilities
VERY DENSE complexity adds detailed instrument approach lighting system models, animated runway intersection lighting, gate parking position alignment aids and optional static ramp vehicles
Advanced, custom-made AI mapping file (AFCAD) including realistic gate and parking spot layout as well as airline gate assignments. A basic AI mapping file without gate assignments is also available as an option
BluePrint Simulations sceneries are not compatible with FSX default animated service vehicles
TURBINE SOUND STUDIOS - AIRBUS 320 HD IAE-V2527 PILOT EDITION FS2004
TSS is without a doubt one of the best engine sound makers in a Flight simulator. This package is no exception, great sound quality and very real.Highly recommended.
LATINVFR - KEY WEST KEYW
Installed it on P3D 2.5 and noticed the buildings outside the airport were not missing. I used ModelConverterX 1.4 to convert the models from FSX and P3dv2. After the conversion the buildings appeared. Anyway here's the link to the instructions.
http://www.if- lysimx.com/topi- c/1004-cuba-in-- p3d-v23/
FSPASSENGERS X FOR FSX
This is a must have for all serious FSX pilots. It adds perpose to our hobbie. This makes the game more realistic as it would be in the real world. for example you can set FSPassengers up so your flights are as they would be in real life keep your on board passengers happy by serving Drinks and Food. Activate/Deacti- vate seatbelt sign.
you will need to be an exceptional airline pilot to recieve the points and hours required to advance through the ranks through to Captain. There are also the possibility of falts such as engine and a host of other failures. Failures are set by the slider bar in the options menu by percentage. Crew/Passenger sounds adds to the realism.
The only downside is that it is not yet compatible with FSX Steam edition of which I use, as I understand SecondReality software are working on a fix for this thanks SecondReality godspeed.
Re- gards Lance L
AEROSOFT - MALLORCA X EVOLUTION FSX+FSX:SE+P3D (DOWNLOAD)
Beautiful, just beautiful! Get this one! All the details are here. Every little part has had me feel like I am really at this airport. Great quality...and yes FPS is HIGH!!!!!
AEROSOFT - MALLORCA X EVOLUTION FSX+FSX:SE+P3D (DOWNLOAD)
Excellent Good Frame Rates sitting at Gate 20 on VAT SIM 1 Other Aircraft on stands,34 -42 FPS if you had the original this update is well worth it,after 2.5 Hour Flight P3D v2.5 settings all 75% VAS on approach only went up by 200 Excellent.
HIFI TECH - ACTIVE SKY NEXT SP1 FSX P3D
What this developer did for FSX is nothing short of amazing. I won't write a long review as there is a demo available but I have to say that this is one addon that made my jaw drop. Get the demo and I am sure you will appreciate the work of these talented people.
ZINERTEK - HD AIRPORT GRAPHICS FSX P3D
Great product. It's not going to turn your default airports into payware add-ons but does give the default airports a payware "feel". The textures are so much crisper and sensible your defaults begin to look like payware without the localised detail. No hit on framerates. Worth the money.
AEROSOFT - F-14 X FSX P3D (DOWNLOAD)
this is best fighter Addon for me!
really nice! be like a Top Gun pilot!
CARENADO - CT210M CENTURION II HD SERIES X-PLANE 10
After V3 release, this aircraft became fully 64bit compatible. Great FDE (im real world pilot) Definitely worth buy!
CARENADO - PA32R 301 SARATOGA SP V3 X-PLANE 10
This Carenado PA32 feels exactly like the real one (im real world pilot). Specialy after V3 release (several bugs corrected, and fully 64bit compatible). Definitely worth buy!