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DAVOR PULJEVIC - SPLIT INTERNATIONAL LDSP

DAVOR PULJEVIC - SPLIT INTERNATIONAL LDSP

PID: 1973
Disponible desde: 07/07/2006.

Davor Puljevic

Vendido por Davor Puljevic
EUR 17.84
Sin IVA EUR 14.99
Delivery Method:

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EDITOR Davor Puljevic
SOPORTE dpuljevic@yahoo.com
METODO DE ENTREGA DESCARGA DIRECTA
TAMAÑO DE ARCHIVO 10MB
CÓDIGO DE REGISTRO Código de registro después de la compra, vea los detalles de la orden de compra en su cuenta de usuario
REQUERIMIENTOS FS2004
OFERTA Compre 2 por 11.00€ cada (+IVA cuando sea aplicado), Compre 3 por 11.00€ cada (+IVA cuando sea aplicado)

DAVOR PULJEVIC - ZAGREB INTERNATIONAL LDZA
DAVOR PULJEVIC - SPLIT INTERNATIONAL LDSP
DAVOR PULJEVIC - DUBROVNIK INTERNATIONAL LDDU

Para que esto suceda el producto debe haber sido comprador en el mismo momento y bajo el mismo número de orden de compra! No hay exceppciones, No hay reembolsos!

Split (LDSP) is one of the three main airports in Croatia (LDZA,LDDU and LDSP).Airport is situated near the Adriatic coast with very interested approaches, because of surrounding mountainds and beautiful landscape.

After my photoreal LDZA2004 this is the second Croatia scenery. LDSP2006 is like my LDZA2004 photoreal scenery based on hundreds of digital and satellite pictures and includes:

  • photoreal day and night textures
  • semitransparent night terminal windows with arranged terminal interior
  • correct airport mesh with two levels and surrounding hill
  • seasonal trees, roads, railways,parking cars and original apron vehicles
  • landscape for about 10 NM in both approach directions including surrounding islands, pensinsula Ciovo with all correct and detailed coastline and surrounding mesh -
  • small town Trogir near the airport with its shipyard,
  • characteristic objects in Split (Diocletians palace, port with ships, shipyard, footbal stadium, industrial zone etc).

Comparing with my old freeware LDSP scenery which was downloaded more than 4000 times, all reported bugs (the most important was computer crash when approaching) are complitely fixed, textures are photoreal and original and frame rate is now very good. With all scenery switchers on (including ground and aircraft shadows, antialiasing etc), scenery density extremly dense as autogen density and AI traffic on 100%, and using PSSA320 frame rate is minimal 20-25 frames/sec. For comparison, with the same settings Heathrow Pro had 5 frames/second, Aerosoft Munich 7-10 frames/second and ISD Milan Malpensa about 12 frames/sec. Testing configuration was PIV 2,6 Gz, 1 Gb RAM and 128 MB Radeon 9600 video. To see all objects, scenery complexity in display settings must be set to extremly dense as also autogen density. Of course if you will not satisfied with frame rate you can swich off ground and aircraft shadows, reflection,antialiasing etc. This will significantly rise frame rate (almost 10).And in the end you can lower scenery complexity. Some object will disapear but speed will be higher.

Please Note a required changed setting in your FS9.cfg file:
  • For better performace and correct airport mesh, a setting in FS2004 configuration file should be changed. Without this change airport mesh will be wrong.

    First find and make a backup copy of the original file FS9.cfg. This file is usually situated in hidden folder: "Documents and Settings - Application Data - Microsoft - FS9"
  • Edit FS9.cfg with Notepad and find the setting:
  • TERRAIN_MAX_VERTEX_LEVEL" (usually found at line 139).
  • Replace the original number with the number 21.
  • It should then look line this: TERRAIN_MAX_VERTEX_LEVEL=21
  • Save the file. Start FS2004 and enjoy

This airport is fully supported by AES (V1.9 or higher)
AES includes follow me cars which will lead you to correct parking position,
marshallers, buses and stairs, cargo- and catering trucks which come to your aircraft etc.