DIRKS SOFTWARE - FS FORCE FOR FS2002/FS2004
DIRKS SOFTWARE - FS FORCE FOR FS2002/FS2004
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  • DIRKS SOFTWARE - FS FORCE FOR FS2002/FS2004
  • DIRKS SOFTWARE - FS FORCE FOR FS2002/FS2004
  • DIRKS SOFTWARE - FS FORCE FOR FS2002/FS2004
  • DIRKS SOFTWARE - FS FORCE FOR FS2002/FS2004
  • DIRKS SOFTWARE - FS FORCE FOR FS2002/FS2004
  • DIRKS SOFTWARE - FS FORCE FOR FS2002/FS2004
  • DIRKS SOFTWARE - FS FORCE FOR FS2002/FS2004
  • DIRKS SOFTWARE - FS FORCE FOR FS2002/FS2004
  • DIRKS SOFTWARE - FS FORCE FOR FS2002/FS2004
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11/04/20094076
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UPDATE OFFER
If you previously purchased DIRKS SOFTWARE - FS FORCE FOR FSX FSX:SE or DIRKS SOFTWARE - FS FORCE FOR P3D at simMarket, you are entitled to the special upgrade price of EUR 12.00 only. NOTE: The special upgrade price will be awarded automatically, therefore you must be logged into your same account used to purchase the previous version! If in doubt contact simMarket support first! NO REFUNDS GIVEN!
BUNDLE OFFER
Buy 2 for 22€ incl. VAT (22.00€ excl. VAT) each, Buy 3 for 18.67€ incl. VAT (18.67€ excl. VAT) each

DIRKS SOFTWARE - FS FORCE FOR FS2002/FS2004
DIRKS SOFTWARE - FS FORCE FOR FSX FSX:SE
DIRKS SOFTWARE - FS FORCE FOR P3D

To make this happen the products must be purchased at the same time under the same order number! No Exceptions, No Refunds!

Program Information

  • FS Force is an add-on module for Microsoft Flight Simulator that provides dynamic force feedback effects appropriate to all phases of aircraft operation, whether you're on the ground or in the air.
  • On the ground, you'll feel bumps, dips, pavement grooves, sharp cornering, braking forces, hard landings and more. In the air, you'll feel realistic trim forces, and centering forces that vary with airspeed. You can also add friction and damping to the flight controls to further enhance realism.
  • Each airplane can have it's own force feedback profile, and all forces are optional and fully customizable. Your force feedback experience can be as subtle or intensive as you like.
  • Programmed using the latest in DirectX technology, FS Force will take your flight simulator experience to an exciting new level.
  • REQUIRES A FORCE FEEDBACK JOYSTICK.

Ground Forces

During ground movements, FS Force provides the following force feedback effects to enhance your simulator experience. Please note that all forces are customizable and can even be turned off. Everyone has different preferences as to what they want to experience. If you want absolute realism, you may find yourself disabling some forces, like braking or cornering forces. Others want to be immersed in the flight experience as much as possible and will want to feel all forces, even if the experience is not 100% realistic.
  • Pavement Grooves - This is a simple, subtle effect that gives a dynamic sense of movement as you taxi over the ground. What you will feel is a light, regular "bump", "bump" as you taxi. The frequency of the bumps increases as you speed up. During your take-off run, the sense of speed build-up is very dramatic.
  • Full Throttle Vibrations - When your engines are near or at full throttle, you will feel a steady vibration that scales according to engine power output. This effect is especially well suited to heavier aircraft, although it can be used on light GA planes as well. The initial part of the take-off roll is where this effect really shines -- you will literally feel the power of your engines surging through the airframe as you slowly pick up speed
  • Braking Forces - There are two components of this effect. The first is a forward pull on the joystick that is felt whenever you apply the brakes. While not 100% realistic (in a real airplane you would actually feel braking forces through the "seat of your pants"), many people find this effect provides a high degree of immersion. The second component of this effect is referred to as high speed braking vibrations. This refers to a vibration that will be felt when you apply brakes at a high ground speed, such as just after landing.
  • Touchdown Forces - What pilot doesn't take pride in a smooth, "greased on" landing, or feel embarrassment at a real bone cruncher of a touchdown? With FS Force you will literally feel how good your landing was. At touch down a bump (or maybe a jolt!) will be felt at the moment of touchdown, depending on the airplane's instantaneous vertical speed.
  • Static Forces
    There are two effects available in this category : friction and damping. They will add a certain degree of stiffness and friction to the movement of the joystick.
  • Cornering Forces - This effect causes the joystick to pull to the left or right when you corner sharply during taxiing. This effect is disabled by default.

Airborne Forces

In the air, you will feel the following forces:

  • Centering Force - Providing a realistic centering force that varies with airspeed was the main reason for the development of FS Force. So simple in concept, yet it was the lack of this feature that many felt was the greatest weakness in the default force feedback in Microsoft Flight Simulator. With FS Force, you control the centering force strength by means of a graph (see below), which allows you to relate airspeed to centering force. At low airspeeds, (on approach, for example) your controls will feel soft and mushy, whereas at higher cruise speeds, you'll feel an increasing stiffness in the controls.
  • Gear Effects - When flying aircraft with retractable gear you will feel a thump in the joystick when the gear retracts and extends. Also, upon gear extension, you'll feel a slight buffeting in the airframe as the landing gear extends into the slipstream.
  • Trim Forces - FS Force implements it's own trim system, allowing you to feel trim forces the way a real pilot feels them. Your flying will be so much more smooth and enjoyable. In addition, you'll get a handy little trim gauge that pops up every time you make trim changes.
  • Stall Buffeting * - If you let your speed get a little too low on approach, you may start to feel a slight buffeting in the flight controls. FS Force realistically simulates the buffeting effect that real pilots feel when operating close to a stall. With a real airplane, this buffeting effect occurs due to turbulent airflow impacting the aircraft structure.

*This feature is only available in the FSX Version.

Profile Manager

All of the various forces described in the previous sections are set and configured using the Profile Manager -- a small utility program that comes with FS Force. Each airplane in FSX can be assigned a profile, which is a group of settings that control what kind of force feedback effects you will feel when you fly that aircraft.

FS Force comes with a number of predefined profiles, such as "Light GA", "Business Jet", "Jet Heavy", and others. You can modify these profiles if you wish, or create new ones to your liking.

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REVIEWS
Fantastic value for the cost. Just try it and if the extra immersion doesn’t affect you, I don’t know what will.
REGISTRATION KEY
Registration key after purchase, see order details page in customer account
TRY-BEFORE-YOU-BUY
First download and install the demo version and check functionality!
The demo version is the product installation file; there is no other download!
DEMO DOWNLOAD
REQUIREMENTS
FS2002/FS2004
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Customer Reviews
DRZEWIECKI DESIGN - NEW YORK CITY X V2 FSX P3D
Carlos Quesada
It's interesting that most of the comments here are from P3D users. In FSX this product doesn't even let me take off sometimes. When lowering the sliders it does and I can fly for a while before it crashes. I even manage to land sometimes before the computer's beep beep warning of OOM drives me crazy and crashes. I hate to use it in FSX, it definitely crashes it, OOM!!! I have an I7-600, 1 Tera HHD, 8 Gigas ram, a GForce GTX 750, and the scenery crashes FSX despite it is built for it. Is it Fsx?.. I bet it is. When I use it in P3D it is definitely my favarite place for flying, a beauty. Pity on Fsx...
FSXCENERY - KBTV BURLINGTON INTERNATIONAL FSX P3D
Carlos Quesada
I was afraid of buying it, thinking it was going to be toyish and low quality. But I was surprised. It is not an Aerosoft, Fly Tampa or Orbx doing but it is very nicely done, recreates exactly the airport and enviroment, nice textures, looks like a lot of time was invested. Good job! very satisfied with it, no regrets, maybe I'll try others like Belize, always difficult to find. Carlos Quesada
SXAIRPORTDESIGN - BIRMINGHAM-SHUTTLESWORTH INTERNATIONAL AIRPORT FSX P3D
Greg Blakley
Really impressed with this one. Sure it's not top-tier type quality but it's still very, very good. Frames through the rough and butter smooth. The price is just right for what you get. I am pleased that they are doing the smaller commercial airports....ple-
ase keep it up!
NXGN SIMULATIONS - CITATION CJ4X FSX P3D
Remco van Reeuwijk
I am a sucker for small businessjets. So, I just had to get this CJ4X. And though it's not comparable to Carenado, it looks good. Textures could have been better, but hey... for this price it sure is acceptable. It handles smooth. Has a nice cabin and sounds natural. And for those guys out there that are sometimes troubled by the framerate while flying the full HD Carenado jets (lie myself): this is your little bird.
A CONSTABLE - TRAFFIC3D SOUNDS FOR ULTIMATE TRAFFIC LIVE
Clifford Spackman
Excellent product that enhances UTL. Spent an hour at Orly watching Arrivals & Departures & the sounds were very realistic. Als-
o, try KEWR at night.
AEROSOFT - CRJ 700/900 X FSX P3D
Jacques TOURON
Not bad at all, easy to operate. Operating manuals very detailed. 2 main concerns, as far as I'm concerned : -Yoke which can't be hidden and QUITE obstructing, xtremely annoying. -All twisted panels which give me STIFF NECK ! Can't understand what's behind it but I'm not the developer.
ABACUS - AIRBUS A319 TEST PILOT
Eskil Dalenius
This is a mission pack for all those who, like me, enjoy flying airliners. Specifically, you are a test pilot for Airbus in Toulouse, making one of the first flights with the A319, and then making a sales pitch for a potential Austrian customer. The pack thus consists of just two missions, and a nice rendition of the A319 in two Airbus house liveries is included. You are being well guided throughout the missions, so they are not especially difficult. They are, however, quite long - each has a duration of 2½ hours. There is a reward for the second mission only. The missions are made by a team headed by the talented Mathieu O’Hare, who has provided numerous missions, both freeware and payware, over the years. Sadly, there is a programming error in the mission (.XML) file for part 1, which means that the mission will never come to completion. If you want to correct it, look for SimMission.Prop-
ertyTrigger InstanceId="{65-
5D3F1C-0476-4E1-
E-8246-6545FDED-
BADC}". Under Conditions, "GreaterOrEqual-
" should be changed to read "LessOrEqual" (two instances). Wh-
ether you find the price right for two missions and a plane is up to you, but I think it is quite good.
AFLOSIM - HENRI COANDA AIRPORT BUCHAREST FSX P3D
Luka Albreht
I've never written a review so far (i don't know why if i'm honest) but this one deserves it. Buying this was one of the most pleasant surprises for me so far regarding sceneries. Seamless installation, beautifully made with excellent performance both in terms of fps and vas usage. Lots of details with fully functional jetways and docking systems makes it one of the must buy addons. Same goes for Cluj airport also made by AflOSim. Keep up the good work and looking forward to future projects.
PIS - MANILA NINOY AQUINO INTL RPLL P3D V4
Tom Wolford
PacSim out did themselves on PRLL. Very detailed work on the airport and surrounding areas. This is a must have for P3D4 owners that fly the Pacific. Hope to see Hong Kong and Singapore in the future. Than-
ks
PIS - TAIWAN TAOYUAN INT AIRPORT P3D V4
Tom Wolford
Very good scency by PacSim. A must have if you fly the Pacific and have P3D4. Very realistic. I am looking forward to new airports by them. How about Hong Kong and Singapore. T-
hanks
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