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The FlightParis Scenery covers the integrality of the Île-de-France region with high quality photorealistic textures, completed by an entire Autogen coverage of about 12 500 km² made of trees, builidings, warehouses and houses meticulously positionned on the photorealistic basis.
Each of the 29 default airports on the scenery has been reworked to closely fit the phototexture with precisely aligned taxiways, buildings, and objects, greatly enhancing these from the standard Flight Simulator 2004 fare. Therefore, the virtual pilot can experience both VFR and IFR flights within a very large.
Our goal during the development of this new concept of scenery add-ons was to recreate a realistic flying experience from the pilot’s eye point of view.
The “Flight” series has a modular approach with an optimized photoscenery base on which additional sceneries featuring highly detailed airports and scenery elements will be integrated.
The first scenery in the Flight Series is ‘FlightParis’, (containing BasePack and Autogen)is an optimized package where all the default scenery elements have been reworked and custom autogen is integrated. The following FlightParis scenery are providing further elements to the realism of the region with high-resolution photorealistic airports, full custom autogen of the Paris inner city (FlightParis CityPack) and all VFR landmarks, such as custom power lines, water towers, factories, churches, parks etc within the FlightParis VFRPack scenery. All three scenery are available within the ‘FlightParis FULLPACK” that provides you the most important coverage and density ever attained within the Greater Parisian area (Île de France).
TECHNICAL SPECIFICATIONS
- 12500 km2 of photosreal coverage (all 8 Parisian departments)
- Specific autogen textures coverage for 12500 km² for the exact same zone (trees, houses, builidings...)
- Textures made from high quality aerial photography (NOT satellite imagery), reworked for an optimal rendition in Flight Simulator.
- Ground textures are summer only.
- Night textures provided for each specific autogen texture.
- Custom mesh for the whole region (38m)
- Rivers, lakes and streams are faithfully represented and optimized with coast flattening (no water “climbing”). Landable bodies of water.
- 25 airfields/airports, 3 Ultralight fields and a private strip. These airports have been optimized to fit the photoscenery perfectly : precise taxiway and apron positioning, replaced buildings and hangars, windsocks, towers, etc.
- All the airports’ surroundings have been reworked to remove the ‘cliff’ effect caused by the presence of a precise mesh under the ‘flat’ Flight Simulator runways. The Paris airports are now free of these unsightly cliffs.
- All default 3D elements have been faithfully repositioned (monuments, buildings, antennas, etc.) to make them fit the photoscenery.
- Extremely precise geo-referenced texture positioning, ensuring a maximal compatibility with scenery add-ons for this region.
- Development process fully compliant with the Microsoft SDK, ensuring a maximal compatibility with future versions of Flight Simulator.
- Principle of Open Scenery concept, allowing easy integration of add-on scenery from other editors.
- Optimization of default scenery components for the region, allowing a better framerate throughout the zone.
- Comprehensive maps and flight documentation for all included airports in PDF format : (Enroute, SID/STAR, IFR plates, VFR approaches and airport diagrams.)
Minimum configuration required:
- Microsoft Flight Simulator 2004 - Pentium or Athlon 2Ghz - 512 MB Ram
- Windows 98, Me, 2000 or XP - 600 MB of free disk space.
- Please make sure you have the latest drivers installed for your graphic card. These can usually be obtained on the manufacturer’s web site.
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