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FWS - SUPER TRAFFIC BOARD V3 FOR P3D
FWS - SUPER TRAFFIC BOARD V3 FOR P3D
EUR 24.99 incl. VAT
EUR 21.00 excl. VAT 
$
£
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
  • FWS - SUPER TRAFFIC BOARD V3 FOR P3D
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AVAILABLE SINCE: .
01/31/20146946
UPDATE OFFER
If you previously purchased FWS - SUPER TRAFFIC BOARD V3 FOR FSX at simMarket, you are entitled to the special upgrade price of EUR 12.5 incl. VAT (10.50 excl. VAT) only. NOTE: The special upgrade price will be awarded automatically, therefore you must be logged into your same account used to purchase the previous version! If in doubt contact simMarket support first! NO REFUNDS GIVEN!

 What is Super Traffic Board?

  • Interactive airport style flight information board, AI management system and more.
  • Supports many popular AI packages including:
    • MyTrafficX;
    • TrafficX and TrafficX 360;
    • ORBX Full Terrain Experience (FTX) AI;
    • World of AI;
  • Can be used on the same computer as Prepar3D, or on a separate “client” computer.
  • Configuration wizards help you quickly set up STB exactly the way you want it, including the network configuration.

Flight Display – What you see

  • “Real time” Prepar3D flight information including actual airport names, runway and gate data, speed, altitude, distance and AI events as they happen.  Distance is reported with respect to airports, runways and allocated parking
  • See your user aircraft listed as a flight in the same way as AI aircraft, and updated as various events occur during your flight
  • Includes representative Airline logos for the AI packages above, and the user has the option of adding others. Airport Logos although not supplied may also be added.
  • Displays all flights according to their role, including Passenger, Cargo, Military and GA operations each with their own unique interpretation.
  • Three incremental levels of detail allow you to customize the flights you see:
    • Just those AI aircraft currently under simulation in Prepar3D;
    • Completed flights no longer in Prepar3D, including parked arrivals in “baggage claim”, cancelations, diversions and departures that are “long gone”;
    • Flights scheduled to occur in the future, that are yet to have an AI aircraft allocated to them in Prepar3D.
  • Custom filters focus the list of flights on display:
    • Filter by operator type, e.g. show passenger flights only.
    • Filter by COM1 radio, e.g. show only those aircraft sharing the same radio frequency and hence the same Air Traffic Controller as the user aircraft or selected AI aircraft.
  • As you fly around the world, STB automatically updates flight times to reflect the local time zone, and even recognizes the International Date Line.
  • Convert text to upper case to simulate vintage real world traffic boards.

AI Interaction – What you can do

  • User Commands:
    • View AI: See any aircraft in Flight Simulator by selecting a flight on the board.
    • Depart Now: Order aircraft to begin their departure procedures immediately rather than wait for the scheduled time, including flights that are yet to have an AI aircraft allocated to them in Prepar3D.
    • Approach Now: Select any arrival flight (including those well into the future) and have it approach the airport and land.
    • Arrive Now: Delete inbound flights and recreate them at a parking position with an onward departure schedule.
    • Listen AI: Listen to radio communications between AI Aircraft and ATC.  Use in combination with the Follow AI Command and you can listen all the way from departure to arrival.
    • Optimize Traffic: Reduce your traffic volumes dynamically for the best possible simulator performance, with more flexibility than simply reducing traffic sliders.
    • View Schedule Information: Find out the previous and next schedules in addition to the current schedule for any flight listed.
    • Follow AI:  Automatically follow an AI aircraft from departure to arrival, and on to the next leg in its schedule.
    • Chase AI:  Moves your aircraft near the AI aircraft, so you can fly "escort".
    • Delete AI.
    • Slew On/Off: Pause and resume AI aircraft.
  • Improved tools for managing Prepar3D performance at busy airports; create just the AI traffic you wish to see.
  • Automated Flight Controller Features:
    • Airspace Conflict Resolution: Detects airspace conflicts between approaching AI aircraft, and moves aircraft "breaking the rules" to an arrival stand rather than leaving them to be deleted by Flight Simulator.
    • User Airspace Conflict Resolution: Detects airspace conflicts between the user aircraft and AI during your final approach to the airport. AI aircraft are moved to the arrival stand as necessary to clear your path to the runway.
    • Deleted Aircraft Recovery: Capture inbound aircraft that are deleted by Flight Simulator to relieve taxi way congestion, and recreate them on stand with a departure schedule.
    • Stuck Aircraft Recovery: Detect and rescue aircraft that are stuck in pre/post flight support, and send them on their way. Aircraft that cannot be rescued are deleted, releasing the parking space for others.
    • Departure Control: Automatically deploys flaps for departing AI aircraft.

Infrastructure – How it fits together

  • Configuration Wizard gets you up and running with your favourite AI package with just a few mouse clicks.
  • Import airport facility and AI schedule data into STB at the touch of a button; no need to separately decompile each BGL anymore.
  • Network support included at no additional charge. Use on a separate PC/Laptop from your main Prepar3D computer.
  • User interface available in US English, UK English and partial Swedish translation.
  • Stay up to date with automatic software update detection.
  • Highly customizable via a dedicated GUI.
  • Comprehensive User Guide included.

Considerations 

  • If used on the same computer as Prepar3D, the simulator must be run in windowed mode.  Full screen mode is available for Prepar3D if STB is used on another networked computer.
  • Support is not available for Ultimate Traffic 2.
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DELIVERY METHOD
DIRECT DOWNLOAD
FILESIZE
42MB
REGISTRATION KEY
This product does not have a registration key, you can simply execute the downloaded file to install
REQUIREMENTS
  • Windows 7 (32 or 64 bit)
  • Microsoft .NET  Framework V2 , V3.5 and V4
  • Lockheed Martin Prepar3D V1.4 or V2 or V3
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AEROSOFT - MALAGA X FSX P3D
Miles Harrison
The old Simwings Malaga was always a favorite many moons ago. Well done again Simwings and Aerosoft this one is one of your best. Its a must buy. Cheers guys and thank you for the Crt-J or SODE option.
AEROSOFT - MALAGA X FSX P3D
Thorsten Köhne
Blasse Bodentexturen, keine Jetways, ob SODE oder normale shift+j sind nicht sichtbar, sicherlich der letzte Airport den ich von Aerosoft gekauft habe..
JUSTSIM - INNSBRUCK AIRPORT LOWI FSX P3D
Noel Anderson
Problem with spawning to a specific parking gate at FSX start-up. Only able to spawn to either runway 8 or 26. Not good for VATSIM.
FSXCENERY - KCMH PORT COLUMBUS INTERNATIONAL AIRPORT FSX
Tom Richey
This is what I'd expect for the price. Although I've never flown through CMH in RL, the scenery is up to par with other less expensive scenery publishers. It has let me complete my "Three C" collection for Ohio. Becaus-
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AEROSOFT - MALAGA X FSX P3D
MR ANSELM J MCILWRATH
WOW WOW WOW AEROSOFT YOU HAVE AS ALWAYS DELEVERED THE BEST SCENERY BEEN WAITING A LONG TIME FOR MALAGA SCENERY AND THIS IS A MUST HAVE FOR FSX JUST FAB THANKS TO AEROSOFT GOOD JOB ON THIS SCENERY VERY HAPPY ;) :)
DRZEWIECKI DESIGN - POLISH AIRPORTS VOL1 X (V4) FSX P3D
Marcin Gwiazdzinski
I bought this package as soon as it was published. This is an improvement of V3, not completely new package, so the special upgrade price sounds good for me. Firstly I must say that the fps are on a great level - my PC is not a demon of performance, but deals with all sceneries from the package very well. Maybe some buildings and photoground textures can be improved, but for me the most important thing is the smoothness and efficiency, which are better than good in this case. The new runway / taxiway lighting in P3D looks really cool - good brightness, good size, even "running rabbit" is in place ;) In addition I noticed many nice animations: jetways, hangar doors, car traffic, train, even guy doing photos in Lublin. Ok, I see some „childhood diseases” (GSX, AFCAD, etc.), but this is not my first scenery of this developer, so I’m sure that all hitherto-exisit-
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DRZEWIECKI DESIGN - POLISH AIRPORTS VOL1 X (V4) FSX P3D
Rafal Haczek
Since I fly a lot in Poland, mainly using Warsaw, Cracow, Katowice and Gdansk, this package is very important to me. And often high expectations are not met by reality. Generally I am disappointed with the fourth version of PAv1. I was waiting for it for a long time. My main reservations involved the low quality terminal buildings at EPKT as well as low quality surrounding photo terrain, and I hoped for solid 2016-like improvements. -
Unfortunately after I bought the upgrade I discovered no real changes in these areas. The EPKT terminal textures still look at most FS2004-like and the photoreal ground textures around EPKT and EPGD are very low quality, taken directly from a source without even good photoshop cleaning (cars on the roads, parking lots, shadows, etc). I don't expect whole cities to be made (by the way, with all respect, why build the Rzeszow city instead of Gdansk or Katowice?), but at least some essential landmarks around the airports would be welcome. I assumed there would be the PKM railway which goes directly in front of the airport and is the main visual object outside the Gdansk aerodrome. But there is no sign of it, not even static. What is more, there are some serious AFCAD/GSX problems at the airports. Of course they can be overcome by users themselves, but still, it would be nice to see payware airports in perfect compatibility with an addon as popular as GSX. I also miss any (almost standard now) setup panel for choosing which elements you want installed (which static aircraft, ground equipment, airstairs, cars, people, etc). To summarize, the upgrade cost me only 12 euro, plus I admit the package contains a few airports, which seem a good value for the money. But it could be so much better with a bit more labour of love we are used to with some other top developers.
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