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HANGAR18 SIMULATIONS - S-97 RAIDER FSX P3D
HANGAR18 SIMULATIONS - S-97 RAIDER FSX P3D
EUR 21.30 incl. VAT
EUR 17.90 excl. VAT 
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  • HANGAR18 SIMULATIONS - S-97 RAIDER FSX P3D
  • HANGAR18 SIMULATIONS - S-97 RAIDER FSX P3D
  • HANGAR18 SIMULATIONS - S-97 RAIDER FSX P3D
  • HANGAR18 SIMULATIONS - S-97 RAIDER FSX P3D
  • HANGAR18 SIMULATIONS - S-97 RAIDER FSX P3D
  • HANGAR18 SIMULATIONS - S-97 RAIDER FSX P3D
  • HANGAR18 SIMULATIONS - S-97 RAIDER FSX P3D
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AVAILABLE SINCE: .
08/01/201610386

The Sikorsky S-97 Raider is a proposed high-speed scout and attack compound helicopter based on the Advancing Blade Concept (ABC), under development by Sikorsky Aircraft. Sikorsky planned to offer it for the United States Army's Armed Aerial Scout program, along with other possible uses.The S-97 made its maiden flight on 22 May 2015.

Sikorsky's earliest attempt at a fast helicopter with stiff coaxial rotors was the four-engine XH-59A flown in the 1970s. Its top speed was over 260 knots but its excessive fuel consumption, vibration and complexity requiring the full-time attention of two pilots led to its cancellation. These problems were largely solved on another attempt; the Sikorsky X2 technology demonstrator. First proposed in response to a Request for Information for the Armed Aerial Scout (AAS) program in March 2010, the S-97 was formally launched on 20 October 2010. It was intended as a contender for a United States Army's requirement to replace the Bell OH-58D Kiowa Warrior. Other military roles are possible, the U.S. Special Operations Command having expressed interest in the S-97 as a replacement for the MH-6 Little Bird, and the possibility of adapting it for civilian applications also exists.

FSX and Prepar3D Specifications

Exterior

  • Super High Detailed Exterior
  • PSD Set
  • Lots of animations

Interior

  • Many working Switches
read more
DELIVERY METHOD
DIRECT DOWNLOAD
FILESIZE
71MB
REGISTRATION KEY
This product does not have a registration key, you can simply execute the downloaded file to install
REQUIREMENTS
FSX Prepar3d V3
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Customer Reviews
IMMERSIVE AUDIO - MJC8 Q400 COCKPIT SOUND IMMERSION FSX P3D
nasreddine Hssaini
A must for everyone !!!Excellent , no need for any comment. Realism at its best
REALWORLD SCENERY - ISRAEL 3D 2017 FSX P3D
Harry Nikken
This is the first FSX/P3D scenery for the entire country of Israel and I'm quite happy with it. I use it on my P3D: a GTX 1080 laptop with an Oculus Rift CV1. My FPS is 20-40fps except in Tel Aviv area where it drops to _10fps and P3D quickly gets an OOM (Out of Memory) The reason is the amount of (autogen) buildings shown in Tel Aviv, which is tremendous. Also I had to follow the advised settings in the accompanying README file strictly to the letter otherwise my Rift showed a blue screen on one eye. I created in P3D one saved graphics config file for Israel with everything (else than the adviced settings) almost maxed out and one for Tel Aviv with reduced buildings autogen. It is an absolute blast to fly the F22 Raptor over the Holy land with the Rift at Mach 2 or do a leisurely sightseeing tour with a GA plane. The mesh is quite good which gives a fantastic 3D effect with the Rift. The photo real scenery that covers all of the country is not as crisp as e.g. with Orbx scenery and the airports didn't get any attention from the makers. The night lighting is too white and too yellow. All in all it Israel 3D 2017 has it's limitations but is still very enjoyable.
ORIENTALSIM - KIGALI X FSX P3D
Sasha Mulagaleev
Wonderful scenery, textures are great, I have a good FPS in that scenery, No OOM, or another crashes. What about creating GQNO (Nouakchott) airport next, It is one of the most modern airport in western Affrica.
LORBY-SI - CROPDUSTER X FSX P3D
Larry Wigmore
Now that I have more experience with the current version I want to revise the rating I originally gave it based on how much I'm enjoying using the program.
RICHER SIMULATIONS - CARIBSKY GRENADA X FSX
chris radev
You get the whole island and the airport. Photoreal is excellent, autogen placement fantastic, coasts are well defined. airport has all the expected features such as grass and what not. The only thing that could be improved is the airport building textures; they are too flat and lack definition. But overall unless you stare, it doesn't detract from the whole experience. This product will break your autogen however. RS has linked a patch in the review comments below. Im surprised that patch isn't available in the simmarket downloads when you buy the product... So if you don't read the reviews, you will have no autogen for the rest of the world. Patch works and takes 2 seconds. Just needs to be included in the simmarket download upon purchase
FLYTAMPA - AMSTERDAM FSX P3D
michael hansen
One word WOW. very nice flytampa its running very smooth, and good fps my new favorit airport.
EDITVOICEPACK
Ken McVie
This is a great little program for correcting airline call signs meaning that there is no longer a need to adjust them via the aircraft.cfg file (a process that rarely works anyway). It also enhances the realism to the voice exchange with ATC. However-
, it does not change the voice accents of the flight crews. It works well with FSX:Steam.
WING CREATION INC - SHIZUOKA RJNS FSX P3D
Dale Wong
Great scenery but I think Wing Creation should use a higher resolution texture for the apron, as that's where we spend a long time on and there are a small glitched hill next to the airport that won't affect anything (it might be just on my end, not sure). Other than that, this is a really great product, really looking forward to the new Tokyo Haneda they are going to develop!
LORBY-SI - AITRACKER X FSX P3D
david kelley
Very handy traffic tool. Fills a void in the AI traffic viewing and control area. Develope-
r is super responsive to questions and updates. Also check out the Lorby Live Traffic tool on his site. Very interesting stuff going on. Keep up the good work!
LORBY-SI - WHERE ARE MY AIRCRAFT WAMA FSX P3D
Geoff Bryce
I have always wanted to be able to display my aircraft out in the open so I can walk between them and choose an aircraft to fly or simply look at the various models, versions and repaints I have. Where-Are-My-Ai-
rcraft does this and more. This is a fantastic program. It also allows me to get to any of my static objects(airplan-
es,animals,boat-
s, ground vehicles, misc, and rotorcraft(in Simobjects) in FSX, FSX-SE or P3D, as well as display any of my purchased addon, stock or Ai aircraft at any airport. To save on VAS, it allows you to replace any aircraft with a 'object' or an AI. There are "Scenes" which allow you collect static objects into GROUPS. For example, you could define an airport with Sunshine and Rain scenes and add different static objects to them. You can then activate the one or the other and WAMA will show only objects of the active one. Really smart. I notice the same author has another great program called AI Tracker X which allows you to better control and look at your AI aircraft. Top effort.
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