Chubu Centrair International Airport (ICAO: RJGG, IATA: NGO) is situated on an artificial island in the Ise Bay within Aichi Prefecture. The airport is 22 miles (35 km) south of Nagoya in central Japan.
Chubu Centrair was officially opened on February 17, 2005 and is Japan's third off-shore airport, after Nagasaki and Kansai International airports and is also the second airport built in Japan on a man-made island. The airport represents the three main prefectures of Central Japan, Aichi, Gifu and Mie; including 6 other neighboring prefectures, thus servicing 22 million people in total. In 2010, Chubu Centrair saw 9,271,382 passenger transits, had 84,684 aircraft arrivals and departures, and catered for 161,740 freight ops, making it the 8th busiest airport in Japan.
The airport has a 11483ft (3,500m) runway oriented north south (18/36) on 176/356 degree headings and sits 15ft (4.5m) above sea level.
- Accurate airport terminal, freight and commercial buildings throughout the artificial island;
- HD apron/tarmac textures;
- Custom lighting system with realtistic night lighting ambience;
- Custom 10m terrain mesh to support artificial island;
- Boundary seawall wrapped around entire island airport;
- Soft shadow on objects;
- Custom vegetation;
- 15cm/pixel photoreal landclass;
- Season photoreal coloration typical of Central Japan;
- Static Japanese airport ground vehicles, cargo pods, and equipment;
- AI boats and road traffic;
- Weathered runway and apron markings;
- Sentorea Bridge and train commuter link between airport and mainland.;
- ...and more.
Chubu Centrair International Airport was developed on a medium system for medium to high-end computers, and was tested on WinXP, Vista, Win7, and Win8 32/64 bit platforms with medium to high-end graphic cards. Specific requirements include:
Microsoft Flight Simulator X (SP1, SP2/Acceleration, Gold Edition preferred).
Pentium IV 2.6 GHz (2GHz Duo2Core Intel and above or equivalent highly recommended)
256 Mb DirectX 9 graphics card (512 Mb or higher recommended)
Word for Windows to read and print the manual.
270MB of hard disk space required
Frame rates from scenery complexity and autogen settings were averaged at 35fps and above. This includes moving sliders 100% to the right. Medium settings yielded much higher frames, but our recommendation is Dense to Very Dense for exceptional rates. Since the scenery is 15cm/pixel photoreal, it is highly recommended that Mesh Resolution be set at 1 meter within FSX Display Settings (slider 100% to the right) and mesh complexity set at 100%. Texture Resolution should also be set at 30cm and above (or slider 100% to the right).
Recommended AI Traffic settings:
There are AI boat traffic within the island airport area. To maintain exceptional FPS levels, it is recommended that leisure boats be set at 20% or less.
AI Road traffic should be set at 40% or less.
MyTrafficX (5.4) is our preferred AI traffic engine. However, the product is compatible with any other third party payware and/or freeware AI engines as well. Recommended setting for best performance is 60% or less.
PRODUCT DISCLOSURE and DISCLAIMER
Similar to any Flight Simulator (FS) Addons, this product may have issues that are either default (Microsoft-related) or developer-related. Issues that are MS-related, whether documented or undocumented are many, but we can only speak for our product. Although there are no micro-stutters or huge lag in fps as tested, it is advisable to lower the Water Effects within FSX Display Settings to High 2x. and set Autogen down to respectable levels for fluidity. These are recommended for lower to medium-end systems.
No technical issues were encountered during various beta tests, whether hardware or software- related. Instructions for installation of software are straightforward; however, venturing outside bounds of recommended installation and use is at sole discretion of End-User.
We will not bear responsibility for issues resulting from installation of the product, in part or full, into former Flight Simulator platforms which includes FS2004 because the product is not backward compatible. Furthermore, we will not be held responsible if files are altered within software for any reason associated with End-User taste or choice.
The product is Non-refundable for these and various other reasons.
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