DIRKS SOFTWARE - FS FORCE FOR FS2002/FS2004
FS FORCE FOR FS2002/FS2004
DIRKS SOFTWARE
EUR 32.00
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AVAILABLE SINCE
11/04/2009 4076
SOLD BY
UPDATE OFFER
If you previously purchased DIRKS SOFTWARE - FS FORCE FOR FSX FSX:SE or DIRKS SOFTWARE - FS FORCE FOR P3D at simMarket, you are entitled to the special upgrade price of EUR 12.00 only. NOTE: The special upgrade price will be awarded automatically, therefore you must be logged into your same account used to purchase the previous version! If in doubt contact simMarket support first! NO REFUNDS GIVEN!

BUNDLE OFFER
Buy 2 for 22.00€ incl. VAT (22.00€ excl. VAT) each, Buy 3 for 18.67€ incl. VAT (18.67€ excl. VAT) each

DIRKS SOFTWARE - FS FORCE FOR FSX FSX:SE
DIRKS SOFTWARE - FS FORCE FOR P3D

To make this happen the products must be purchased at the same time under the same order number! No Exceptions, No Refunds!

Program Information

  • FS Force is an add-on module for Microsoft Flight Simulator that provides dynamic force feedback effects appropriate to all phases of aircraft operation, whether you're on the ground or in the air.
  • On the ground, you'll feel bumps, dips, pavement grooves, sharp cornering, braking forces, hard landings and more. In the air, you'll feel realistic trim forces, and centering forces that vary with airspeed. You can also add friction and damping to the flight controls to further enhance realism.
  • Each airplane can have it's own force feedback profile, and all forces are optional and fully customizable. Your force feedback experience can be as subtle or intensive as you like.
  • Programmed using the latest in DirectX technology, FS Force will take your flight simulator experience to an exciting new level.
  • REQUIRES A FORCE FEEDBACK JOYSTICK.

Ground Forces

During ground movements, FS Force provides the following force feedback effects to enhance your simulator experience. Please note that all forces are customizable and can even be turned off. Everyone has different preferences as to what they want to experience. If you want absolute realism, you may find yourself disabling some forces, like braking or cornering forces. Others want to be immersed in the flight experience as much as possible and will want to feel all forces, even if the experience is not 100% realistic.
  • Pavement Grooves - This is a simple, subtle effect that gives a dynamic sense of movement as you taxi over the ground. What you will feel is a light, regular "bump", "bump" as you taxi. The frequency of the bumps increases as you speed up. During your take-off run, the sense of speed build-up is very dramatic.
  • Full Throttle Vibrations - When your engines are near or at full throttle, you will feel a steady vibration that scales according to engine power output. This effect is especially well suited to heavier aircraft, although it can be used on light GA planes as well. The initial part of the take-off roll is where this effect really shines -- you will literally feel the power of your engines surging through the airframe as you slowly pick up speed
  • Braking Forces - There are two components of this effect. The first is a forward pull on the joystick that is felt whenever you apply the brakes. While not 100% realistic (in a real airplane you would actually feel braking forces through the "seat of your pants"), many people find this effect provides a high degree of immersion. The second component of this effect is referred to as high speed braking vibrations. This refers to a vibration that will be felt when you apply brakes at a high ground speed, such as just after landing.
  • Touchdown Forces - What pilot doesn't take pride in a smooth, "greased on" landing, or feel embarrassment at a real bone cruncher of a touchdown? With FS Force you will literally feel how good your landing was. At touch down a bump (or maybe a jolt!) will be felt at the moment of touchdown, depending on the airplane's instantaneous vertical speed.
  • Static Forces
    There are two effects available in this category : friction and damping. They will add a certain degree of stiffness and friction to the movement of the joystick.
  • Cornering Forces - This effect causes the joystick to pull to the left or right when you corner sharply during taxiing. This effect is disabled by default.

Airborne Forces

In the air, you will feel the following forces:

  • Centering Force - Providing a realistic centering force that varies with airspeed was the main reason for the development of FS Force. So simple in concept, yet it was the lack of this feature that many felt was the greatest weakness in the default force feedback in Microsoft Flight Simulator. With FS Force, you control the centering force strength by means of a graph (see below), which allows you to relate airspeed to centering force. At low airspeeds, (on approach, for example) your controls will feel soft and mushy, whereas at higher cruise speeds, you'll feel an increasing stiffness in the controls.
  • Gear Effects - When flying aircraft with retractable gear you will feel a thump in the joystick when the gear retracts and extends. Also, upon gear extension, you'll feel a slight buffeting in the airframe as the landing gear extends into the slipstream.
  • Trim Forces - FS Force implements it's own trim system, allowing you to feel trim forces the way a real pilot feels them. Your flying will be so much more smooth and enjoyable. In addition, you'll get a handy little trim gauge that pops up every time you make trim changes.
  • Stall Buffeting * - If you let your speed get a little too low on approach, you may start to feel a slight buffeting in the flight controls. FS Force realistically simulates the buffeting effect that real pilots feel when operating close to a stall. With a real airplane, this buffeting effect occurs due to turbulent airflow impacting the aircraft structure.

*This feature is only available in the FSX Version.

Profile Manager

All of the various forces described in the previous sections are set and configured using the Profile Manager -- a small utility program that comes with FS Force. Each airplane in FSX can be assigned a profile, which is a group of settings that control what kind of force feedback effects you will feel when you fly that aircraft.

FS Force comes with a number of predefined profiles, such as "Light GA", "Business Jet", "Jet Heavy", and others. You can modify these profiles if you wish, or create new ones to your liking.

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TRY-BEFORE-YOU-BUY
First download and install the demo version and check functionality!
The demo version is the product installation file; there is no other download!
DEMO DOWNLOAD
REQUIREMENTS
FS2002/FS2004
Customer Reviews
ROLAND LABORIE - VOUGHT CRUSADER F8-E MSFS
Kent
External model is beautiful...my major beef is that this airplane is ridiculously overpowered. So here is my list of things to make this airplane get a 5 out of 5 stars: - Get engine/flight model parameters correct...not even close currently - Add visual AB effect - Make the default be NO external stores - Add a paint kit - Add a an RF-8A or G variant ...a-
nd BOOM! It's a 5/5.
FLYTAMPA - LEGACY - COPENHAGEN FSX P3D3
Ian
Overall another excellent scenery from FlyTampa - great quality textures. A couple of technical issues noted. Unlike their LOWW scenery, the EKCH configuration gives only two options for runway operation. This should probably be based on wind direction on a given day, especially with those of us that use some type of real weather software. Also, I find it quite hard to believe that runway 22R would be used for arrivals with the final approach being made over the apron/gate/term-
inal areas. A more realistic set up would be using 22L for arrivals and 22R for departures.
BRSIMDESIGNS - ERCOUPE 415C MSFS
T
Went 3 stars because I love the Ercoupe so much I'm still flying this a lot, even though it's got very annoying problems. 1. The external model is absolutely beautiful, canopy may be a little oversized but not bad. Internally it's nice, but the viewing angle of the dash is strange, as if it's pointed toward the co-pilot. 2. rudder pedals, not sure if this is a limitation of the game or if it's even possible to tie in rudder controls with the yoke to match the missing pedals. By the way, in response to another reviewer here, it depends which one you have whether it has pedals or not. The one I've flown does not and all steering is by the yoke. I think ground steering is still the yoke even when one does have pedals, but can't swear by that. 3. Window fixes as mentioned in reviews would be nice, opening animation, partial opening, etc. Likewise custom call signs would be nice. 4. Feels very overpowered, but that can depend on what engine one has in it I suppose. 5. Cowl and even tail shaking with engine vibration is overboard. and 6. This is the big one I'm really here for... as mentioned by others, please fix the floating! This does feel like a glider, even at 40 knots. The Ercoupe I've flown sinks quickly, and does not bounce like mad once you're on the ground. And doesn't want to squirm all around once you're on the runway. Sure, there's no flaps, but the Ercoupe has a ton of drag with the design, wheels out, and double tail. Although it does feel stable, even a bit too much on stalls. You do feel some stall motions irl, although it really is remarkably stable even in that situation. Not trying to be nit picky, I love that BR Sim made this available and am very thankful! Even with my gripes I'm a little obsessed with this mod. If I could have anything fixed it would be that floating/glidin-
g issue for landing.
WINGSIM - MWCR, OWEN ROBERTS INTL AIRPORT P3D4
Ruston
A solid product - certainly a significant step above default scenery or typical freeware. Th-
ere are some issues to note: 1) The photoscenery is low definition. It doesn't look genuinely good until about 5000 ft AGL. Though it makes for a nice initial stage to approach in a passenger jet, maintaining immersion into the lower stages of the approach would require much more in the way of hand-placed 3D buildings and vegetation. Some is included, but not enough to dispel the "flying over a blurry carpet" sense that photoscenery produces at low altitude. 2) The photoscenery has some clouds and "sunken" cruise ships in it. Those familiar with photoscenery know that this is not uncommon with Caribbean locations. 3-
) The lawn surrounding the main terminal flickers noticeably when taxiing or overflying it. 4) Hand-placed trees ended up in the water in several places south of runway 26. In spite of these issues, there are also some nice touches, such as the animated flags and dolphins. The 3D objects are well-crafted for the most part. They took the trouble of creating a night-lighting effect on the photoscenery for evening flying, and the tarmac water and night-lighting effects look quite nice as well. Though I'd probably have felt a bit disappointed had I spent the 17 Euro full price on this purchase, the sale price is very reasonable. I'll be watching to see how this developer progresses, as there is definitely promise here.
RARA-AVIS SIMS - ZIPPY SPORT MSFS
David
This plane is completely unflyable, as it is not compatible with the new (increased torque) prop physics in MSFS SU9. Regardless of the payload, fuel and CofG settings, the plane will tumble forward onto it's prop (and cannot be recovered) as soon as any throttle is applied. The developer needs to completely reconfigure the CofG config, to account for the new prop physics. I have reached out to the developer, and if the plane is fixed and becomes actually usable, I will update this review.
COCKSPUR - AEROPRAKT A22-LS MSFS
Michael
I have a real one of these aircraft so was eagerly awaiting for an MSFS 2020 sim version. Well, here it is. I love it! The one supplied is a 'glass' cockpit and therefore different to my factory(2014)la-
yout but the rest is there. It flys like the real thing. Has the great visability that the real one has and just like the real one, its a dream to fly. I praise this highly. Rega-
rds. Mike
INDIAFOXTECHO - MB-339 - MSFS
Thilo
For the price you pay you get a very nice aircraft with some nice liveries. Flig-
ht dynamics feel really nice to fly but who does really know how it should fly! Only a real MB-339 pilot could tell us. But fore sure a nice ac to fly around in MSFS.
JUSTFLIGHT - HAWK T1/A ADVANCED TRAINER MSFS
Thilo
Top aircraft with very nice paints and cool configuration tool inside cockpit. Flys very nicely even I am not a Hawk pilot who can really assess it.
SIM SKUNK WORKS - LOCKHEED FRF-104 G STARFIGHTER MSFS
Thilo
Clickspots are very difficult and do often not react. But model itself is nice.
MEX HIGH FLIGHT - GMMX MARRAKECH MENARA INTL AIRPORT MSFS
Guy
Great airport which I owned previously when using P3D. This MSFS version looks and runs very well, and it's an interesting new location to fly to/from. Very pleased to see this scenery ported over and I hope the this developer, or others, brings new locations to this part of the world.
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