DIRKS SOFTWARE - FS FORCE FOR P3D
DIRKS SOFTWARE - FS FORCE FOR P3D
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  • DIRKS SOFTWARE - FS FORCE FOR P3D
  • DIRKS SOFTWARE - FS FORCE FOR P3D
  • DIRKS SOFTWARE - FS FORCE FOR P3D
  • DIRKS SOFTWARE - FS FORCE FOR P3D
  • DIRKS SOFTWARE - FS FORCE FOR P3D
  • DIRKS SOFTWARE - FS FORCE FOR P3D
  • DIRKS SOFTWARE - FS FORCE FOR P3D
  • DIRKS SOFTWARE - FS FORCE FOR P3D
  • DIRKS SOFTWARE - FS FORCE FOR P3D
上架日期: .
11/04/20099327
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DIRKS SOFTWARE - FS FORCE FOR FS2002/FS2004
DIRKS SOFTWARE - FS FORCE FOR FSX FSX:SE
DIRKS SOFTWARE - FS FORCE FOR P3D

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Program Information

  • FS Force is an add-on module for Prepar3D that provides dynamic force feedback effects appropriate to all phases of aircraft operation, whether you're on the ground or in the air.
  • On the ground, you'll feel bumps, dips, pavement grooves, sharp cornering, braking forces, hard landings and more. In the air, you'll feel realistic trim forces, and centering forces that vary with airspeed. You can also add friction and damping to the flight controls to further enhance realism.
  • Each airplane can have it's own force feedback profile, and all forces are optional and fully customizable. Your force feedback experience can be as subtle or intensive as you like.
  • Programmed using the latest in DirectX technology, FS Force will take your flight simulator experience to an exciting new level.
  • REQUIRES A FORCE FEEDBACK JOYSTICK.

Ground Forces

During ground movements, FS Force provides the following force feedback effects to enhance your simulator experience. Please note that all forces are customizable and can even be turned off. Everyone has different preferences as to what they want to experience. If you want absolute realism, you may find yourself disabling some forces, like braking or cornering forces. Others want to be immersed in the flight experience as much as possible and will want to feel all forces, even if the experience is not 100% realistic.
  • Pavement Grooves - This is a simple, subtle effect that gives a dynamic sense of movement as you taxi over the ground. What you will feel is a light, regular "bump", "bump" as you taxi. The frequency of the bumps increases as you speed up. During your take-off run, the sense of speed build-up is very dramatic.
  • Full Throttle Vibrations - When your engines are near or at full throttle, you will feel a steady vibration that scales according to engine power output. This effect is especially well suited to heavier aircraft, although it can be used on light GA planes as well. The initial part of the take-off roll is where this effect really shines -- you will literally feel the power of your engines surging through the airframe as you slowly pick up speed
  • Braking Forces - There are two components of this effect. The first is a forward pull on the joystick that is felt whenever you apply the brakes. While not 100% realistic (in a real airplane you would actually feel braking forces through the "seat of your pants"), many people find this effect provides a high degree of immersion. The second component of this effect is referred to as high speed braking vibrations. This refers to a vibration that will be felt when you apply brakes at a high ground speed, such as just after landing.
  • Touchdown Forces - What pilot doesn't take pride in a smooth, "greased on" landing, or feel embarrassment at a real bone cruncher of a touchdown? With FS Force you will literally feel how good your landing was. At touch down a bump (or maybe a jolt!) will be felt at the moment of touchdown, depending on the airplane's instantaneous vertical speed.
  • Static Forces
    There are two effects available in this category : friction and damping. They will add a certain degree of stiffness and friction to the movement of the joystick.
  • Cornering Forces - This effect causes the joystick to pull to the left or right when you corner sharply during taxiing. This effect is disabled by default.

Airborne Forces

In the air, you will feel the following forces:

  • Centering Force - Providing a realistic centering force that varies with airspeed was the main reason for the development of FS Force. So simple in concept, yet it was the lack of this feature that many felt was the greatest weakness in the default force feedback in Microsoft Flight Simulator. With FS Force, you control the centering force strength by means of a graph (see below), which allows you to relate airspeed to centering force. At low airspeeds, (on approach, for example) your controls will feel soft and mushy, whereas at higher cruise speeds, you'll feel an increasing stiffness in the controls.
  • Gear Effects - When flying aircraft with retractable gear you will feel a thump in the joystick when the gear retracts and extends. Also, upon gear extension, you'll feel a slight buffeting in the airframe as the landing gear extends into the slipstream.
  • Trim Forces - FS Force implements it's own trim system, allowing you to feel trim forces the way a real pilot feels them. Your flying will be so much more smooth and enjoyable. In addition, you'll get a handy little trim gauge that pops up every time you make trim changes.
  • Stall Buffeting * - If you let your speed get a little too low on approach, you may start to feel a slight buffeting in the flight controls. FS Force realistically simulates the buffeting effect that real pilots feel when operating close to a stall. With a real airplane, this buffeting effect occurs due to turbulent airflow impacting the aircraft structure.

*This feature is only available in the FSX Version.

Profile Manager

All of the various forces described in the previous sections are set and configured using the Profile Manager -- a small utility program that comes with FS Force. Each airplane in FSX can be assigned a profile, which is a group of settings that control what kind of force feedback effects you will feel when you fly that aircraft.

FS Force comes with a number of predefined profiles, such as "Light GA", "Business Jet", "Jet Heavy", and others. You can modify these profiles if you wish, or create new ones to your liking.

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Prepar3D
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