JUSTFLIGHT - TOHOKU HIGH SPEED RAIL&MAIN LINE  TS2022

TOHOKU HIGH SPEED RAIL&MAIN LINE TS2022

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04/11/2022 16490
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Japanese commuter and high speed rail comes to Train Simulator!  

Tohoku High Speed Rail & Main Line includes two major routes: Tohoku Main Line from Kitakami to Morioka and Tohoku High-Speed Line from Sendai to Morioka, along with the High Speed E5 and E701 commuter trains. The routes feature custom stations and objects.


ROUTES

Tohoku Main Line (commuter)

The Tohoku Main Line links the eastern Japanese cities of Tokyo and Aomori on the main island, Honshu. The section of the route included here runs between Kitakami and Morioka; it is 48km in length and features twelve stations. The 701 Series commuter train is used on this route.

Tohoku High Speed line

The Tohoku High Speed line links the eastern Japanese cities of Tokyo and Aomori on the main island, Honshu. The section of the route included here runs between Sendai and Morioka; it is 175km in length and features eight stations. The E5 High speed train runs up to 320km/h.


TRAINS

701 SERIES EMU

The 701 Series is an AC EMU train operated on local services in the Northeast area of Japan. It features:

  • External models of the Tc and Mc model in Morioka depot livery

  • You can choose a pre-set consist up to 6 cars or create your own consists

  • Detailed cabin view

  • ATS-Ps safety system (Tohoku Main Line)

  • ATS or automatic train stop is an accident prevention system on the train that automatically stops it if certain situations. The ATS installed on most Japanese trains and routes (apart from High Speed Rail) are mostly transponder-based. In this software the ATS Ps and ATS S systems are supplied.

E5 SERIES HIGH SPEED EMU

The E5 Series EMU is a Japanese high speed train operated on Tohoku High Speed Rail since 5 March 2011, and Hokkaido High Speed Rail since 26 March 2016. It features:

  • Detailed external models

  • Detailed cabin views

  • DS-ATC safety system (Tohoku High Speed)

The DS-ATC is a digital ATC system which uses the track circuits to detect the presence of a train in the section and then transmits digital data from wayside equipment to the train on the track circuit numbers, the number of clear sections (track circuits) to the next train ahead, and the platform that the train will arrive at. The received data is compared with data about track circuit numbers saved in the train on-board memory and the distance to the next train ahead is computed. The on-board memory also saves data on track gradients, and speed limits over curves and points. All this data forms the basis for ATC decisions when controlling the service brakes and stopping the train.

In a digital ATC system, the running pattern creates determines the braking curve to stop the train before it enters the next track section ahead occupied by another train. An alarm sounds when the train approaches the braking pattern and the brakes are applied when the braking pattern is exceeded. The brakes are applied lightly first to ensure better ride comfort, and then more strongly until the optimum deceleration is attained. The brakes are applied more lightly when the train speed drops to a set speed below the speed limit. Regulating the braking force in this way permits the train to decelerate in accordance with the braking pattern, while ensuring ride comfort.

There is also an emergency braking pattern outside the normal braking pattern and the ATC system applies the emergency brakes if the train speed exceeds this emergency braking pattern.


SCENARIOS

The route is Quick Drive compatible and there are 11 Career scenarios included that cover both the both E5 and 701 series EMU for commuter and High Speed operations.

01 [E5] Let’s go! Tohoku
Welcome to Tohoku HSR! Today you will drive this E5 high speed EMU heading north to Morioka. You will be passing 6 stations before arriving at Morioka station.

02 [701] Dawn of Spring
On this spring morning you will be driving this rapid service from Kitakami to Morioka. This is the only rapid service on this section of Tohoku mainline. You just need to stop at Kitakmi, Hanamaki, Yahaba, Sembokucho and Morioka.

03 [701] The Sound of Spring Rain
Good day, driver. On this rainy morning you will drive this 701 series train for a short service on the Tohoku mainline. Stop at all stations on your way to Hizumi station.

04 [E5] Summer Vibe
The sunlight shining down through the windows illuminates the cab. A cool, gentle breeze is blowing, bringing in the aroma of flowers and freshly cut grass. Good morning, driver. Today let us head south to Sendai with this Hayabusa train, through the summer morning sunlight.

05 [701] Morning Breeze of a Midsummer Day
In the summer sun, which is like a large fireball, hot people have nowhere to go. Early in the morning the cicada insects are very noisy, telling people another hot day has started, but at this moment the summer breeze also brings a delightfully cooling effect. On this pleasantly cool summer morning, you will drive this 701 series train  bound for Kitakami. Stop at all stations and pick up the passengers,    

06 [E5] All the Way North
This afternoon you will drive Hayabusa No. 19 bound for Morioka, stopping at Sendai, Ichinoseki and Morioka.

07 [701] One Rainy Autumn Afternoon
Good afternoon, driver. On this pleasantly cool autumn afternoon you are required to drive this 701 train bound for Morioka, stopping at all stations to pick up passengers.

08 [E5] Speed of ‘Hayabusa’
This morning you will drive Hayabusa 6 non-stop from Morioka to Sendai.

09 [E5] Latecomer in the Snowy Night Part1
Tonight you’re driving Hayabusa 109 heading north. You need to stop at Furukawa, Kurikoma-Kogen, Ichinoseki and Mizusawaesahi before arriving at Kitakami station. Please be on time as many passengers want to catch the last mainline train at Ichinoseki and Kiakami.

10 [701] Latecomer in the Snowy Night Part2
You will continue your journey here at Kitakami station. Now you board  this 701 series train northbound train to Hizume. This is the last northbound train on this snowy winter night.

11 [E5] Hymnal of White Winter Night
Yamabiko 70 is the last train bound for Tokyo tonight. Start from Morioka, stopping at all stations on your way to Tokyo. You just need to drive the Morika to Sendai section, where another driver will take over. There will be many speed check points on your way to Sendai.

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Commentaires client
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Franck
Well, could be even better, but this is a nice DTTA rendition... with special mention for those who are still runningFSX. Very worth the money. Well done Prealsoft. Do recommend adding that Maghreb area airport to your Africa/Mediterr-
ean area sceneries.
PREALSOFT - TUNIS CARTHAGE AIRPORT DTTA P3D4
Patrick
Outstanding scenery. After a long time of waiting, it finaly came out. Nice detailed airport. I know the airport well from Real Life and it's an amazing addon. Also nice night textures. 5 of 5 stars from my side.
WF SCENERY STUDIO - BEIJING CAPITAL ZBAA MSFS
Anthony
Another fantastic WF Scenery for MSFS 10/10 I look forward to more Asian sceneries from this developer. Thank you.
WF SCENERY STUDIO - BEIJING CAPITAL ZBAA MSFS
Jiekeng
Host of the 2020 Beijing Winter Olympics, very beautiful airport, impressive, friendly frame rate, full of details, 10/10 points.
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Alessandro
beautiful scenery made with care and details. Also available the city of Forlì released separately and at no additional cost.
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Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
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Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
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Richard
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