MK STUDIOS - VAGAR P3D4

VAGAR P3D4

MK STUDIOS
EUR 12.00
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Vágar Airport (Faroese: Vága Floghavn) (IATA: FAE, ICAO: EKVG) is the only airport in the Faroe Islands, and is located 1 NM (1.9 km; 1.2 mi) east of Sørvágur. Due to the Faroe Islands' status as a self-governing territory, the airport is not subject to the rules of the European Union. It is the main operating base for Faroese national airline Atlantic Airways

The airport approach is challenging due to hills surrounding it and regular wind gusts. It's often guests are A319/A320, B737 or BAe 146. Many of them flying there as charters beside the regular shedule.

  • Highly detailed buildings specially designed and optimized for P3DV4,
  • Terminal interior modeled,
  • Object baked shadows,
  • Custom vehicles and airport objects,
  • 3D people,
  • Realistic 3D snow,
  • SODE windsock,
  • New ground technics based on real photographs, specular and bump mapping,
  • Up to date ground layout,
  • Highly optimized dynamic lightning with different effect types adjusted for exact type of light and direction needed,
  • Realistic night lightning,
  • Realistic precipitation effects on the ground,
  • 50cm/pixel sattelite coverage of the closest airport area,
  • Custlom landclass for whole Faroe Islands,
  • Custom mesh for all Faroe Islands,
  • Detailed autogen,
  • Custom helipads.
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Georg
*Verifizierter Produkt Benutzer*
22.08.2020
Additionally: walk through the Departure-/Arrival-Hall and look around: every detail is modelled with lovingly correctness, like all the airport features, too. Thus, at least 4 stars (could have been some more details for the surrounding city and landscape), and especially with respect to the momentary special price recommended by me.
Georg
*Verifizierter Produkt Benutzer*
22.08.2020
Although I'm not familiar with the original scenery, it seems to me that this modelling of Vagar Airport is a perfect copy of reality. Of course, this airport is not one of the big ones und thus, not really a "Must" - however, it's a "Nice to have", maybe as a stop over on the long way between continental Europe and Iceland or Greenland.
DATEIGRÖßE
647MB
HINWEIS
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ANFORDERUNGEN

3.0 GHZ CPU (Intel Core 2Duo minimum)
4 GB RAM
DirectX 10 compatible graphics card
Lockheed Marin Prepar3D V4.3 or later
Windows 7,8,10 x64 with all updates installed
SODE 1.63 at least

SPRACHE
English
ENTWICKLER
MK-STUDIOS
Kundenrezensionen
PREALSOFT - TUNIS CARTHAGE AIRPORT DTTA P3D4
Patrick
Outstanding scenery. After a long time of waiting, it finaly came out. Nice detailed airport. I know the airport well from Real Life and it's an amazing addon. Also nice night textures. 5 of 5 stars from my side.
WF SCENERY STUDIO - BEIJING CAPITAL ZBAA MSFS
Anthony
Another fantastic WF Scenery for MSFS 10/10 I look forward to more Asian sceneries from this developer. Thank you.
WF SCENERY STUDIO - BEIJING CAPITAL ZBAA MSFS
Jiekeng
Host of the 2020 Beijing Winter Olympics, very beautiful airport, impressive, friendly frame rate, full of details, 10/10 points.
STICK AND RUDDER STUDIOS - FS-ATC-CHATTER FSX P3D1-5 MSFS
Angus
Beautiful so nice to have ATC on the fly. Very easy to setup well worth the purchase.
BARELLI MSFS ADDON - LIPK FORLI AIRPORT MSFS
Alessandro
beautiful scenery made with care and details. Also available the city of Forlì released separately and at no additional cost.
SKYLINE SIMULATIONS - KAST - ASTORIA REGIONAL MSFS
Christian
Actually a nice airport, but with an annoying model error. There is a kind of handrail hovering above a building, destroying the immersion. I wrote them, explaining in what library file the faulty model is (you can find it with ModelConverterX-
) and was also asking, if the bridge model can be stored separately, since it is way too small and there is a nice freeware bridge that I‘d rather use. I didn’t even get an answer from them. That’s far from being a good customer service! The model error is there from the beginning and no attempt to solve it yet…
M'M SIMULATIONS - ESKN STOCKHOLM SKAVSTA MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
AC SCENERY - CITY3D MONTREAL P3D4-5
Richard
Very disappointed. Color adjustment leaves trees and building shadows blue. Too many red roofs for houses, which is not usual for Montreal. Only conifer trees, when it is mostly broadleaf for Montreal. Many flat roofs are shimmering, which is annoying. Density of trees is also too sparse. I should not have bought it.
RKAPPS - FSREALISTIC PRO MSFS
Sandro
Tried the free 7-day trial and couldn't fly without the camera shake effects again after that. Great customization options and great developer support as well.
aufenthaltsland/region
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