PAINTSIM - UHD TEXTURE PACK 7 FOR CAPTAIN SIM BOEING 757-200 III FSX P3D
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UHD TEXTURE PACK 7 FOR CAPTAIN SIM BOEING 757-200 III FSX P3D

PAINTSIM
EUR 13.00
EUR 11.05
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£
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Previous 30 days best price: EUR 11.05

Textures only for new model 757 CAPTAIN III. Compatibility: FSX, P3D, P3DV4

UHD - Ultra High-Resolution (4096 px resolution) repaints 4 of world-known airlines for the Captain Sim Boeing 757-200 III model on completely new Paint Kit.

1. Delta Old Colors
2. Air 2000
3. China Southern
4. Mega Airlines

A completely new paint kit was created in the highest resolution. I completely anew painted the textures of the fuselage, engines, wings and other external parts of the aircraft.

In the process of work, the bump and specular textures were completely redone. They are also different from my previous specular and bump textures for the model FSX. You can see the difference just by looking at the screenshots in the increased resolution :)

Textures of the fuselage, wings and engines are now at a resolution of 4096 px. This is 2 times more compared to the original textures. Also, the textures of the stabilizer, chassis and many other details were completely repainted. In the new paint kit, realistic rivet textures and seams were also added, the effects of scuffs and dirts.

In each texture is also painted Rolls Royce engine. Therefore, after updating the model, you can use the texture and with these engines in high resolution.

All my changes are presented in the screenshots. Now you can enjoy flying, making flights on high-quality livery.

NOTES:  Perhaps a slight drop in FPS to 10% due to 4K resolution. You can see the difference in the last screenshot of the original and new texture.

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FILESIZE
852MB
REQUIREMENTS

Operating System Microsoft Windows 7 / Windows 10
Computer Processor 2.2 GHz
Computer Memory 4 GB
Graphics Card Video Memory 2 GB
Hard Drive Space 5 GB (In the unpacked form)

Customer Reviews
WF SCENERY STUDIO - BEIJING CAPITAL ZBAA MSFS
Jianan
Good job!作为中国的首都,除了一-
个免费的ZBAD,ZBAA一直-
都没有一个好的精品机场,WF出-
品必属精品,希望后续还有更好的-
中国精品机场
M'M SIMULATIONS - ESKN STOCKHOLM SKAVSTA MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
MFSG - AOMORI RJSA FSX P3D3-5 MSFS FS2004
Okuzaki
The position of PAPI on the runway 06 side is the position before the extension of the old runway.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
鈴木
it Looks great. The terminal has characteristic detail and i see what's going on inside which is excellent scenery. I will buy it as soon as possible. I just have sent an email for the developer about the eglight taxiway issue and they will give an update soon
SOUTH OAK CO - TRAFFIC IN SIGHT - NORTHEAST USA MSFS
Steve
What a terrific addon, can't wait for the other regions!
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
JD
Great scenery, excellent FPS, beautifully modeled terminals. Could use extra ground clutter around the terminals and particularly the FedEx hub. The blue taxiway lights are WAAAAAY overdone, they are almost blinding on final approach in VR. Overall, I'm happy with the purchase.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
sergei
I won't buy the product until they fix some of these issues. It would be nice to see the tall light post and lighting by the FedEx cargo ramp, and I would like the gas station and subway store modeled since it's on the airport premises.
M. A. REALTURB - REALTURB CAT AREAS GLOBAL FOR MSFS
Nicola
Very good one! Works fine with FSRealistic Pro and it's a great combo!
RKAPPS - FSREALISTIC PRO MSFS
Nicola
Got it on xp11 now also the pro version on MFS2020... Thi-
s is a great add on! A Must have! Very well done rkApps! Thank you
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
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