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01/01/2010538
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THIS IS THE FS2004 VERSION ONLY  -> THE FSX VERSION IS AVAILABLE SEPARATELY HERE.
(There will be no refunds, no exchanges!)

FSUIPC: Flight Simulator Universal Inter-Process Communication

FSUIPC is an add-in for Microsoft Flight Simulator which provides an interface for other programs to read and write all sorts of pertinent data relating to the simulation, and in many ways even to control the actual process itself.

It is an essential ingredient in many add-on FS programs, and, in fact, may be installed on your system by any one or more of them already. For many such programs you do not need to actually purchase FSUIPC. That deal, for their access, will often have been already done by the add-on program makers.

But, in addition, FSUIPC contains a number of useful features for you, the Flight Simulator user, features that can assist you setting up the best simulation environment and making the best of what you have. It can do this because, by its very nature as an interface program, as a “puller of wires and pusher of switches” on behalf of external applications, it is also in the best position to help you do the same.

To use these additional features you need to register your copy of FSUIPC here and obtain an Access Key, which will unlock them.

Facilities provided to the Registered User of FSUIPC include:

Joystick control facilities:

  • Facilities for joystick calibration – specifically, more accurate setting of dead zones and centres.
  • Joystick mapping for multi-engined aircraft throttles
  • Facilities for reverse thrust adjustment on each throttle, or via a separate reverser,
  • Joystick button programming, for any Flight Sim control, including those not available in FS’s own assignments dialogues.
  • Joystick buttons can also be made to produce key-presses, for instance when this is the only way to control an add-on aircraft panel or other accessory.
  • Joystick button assignments for Project Magenta controls, and for Roger Wilco’s PTT action.
  • Joystick button assignments for use by WideFS clients on Networked PCs.
  • All button assignments programmable separately for press and release
  • Proportional analogue brake facilities for FS2000, which otherwise doesn’t support these.
  • Facilities for analogue flap and spoiler setting.
  • Facilities for analogue elevator, rudder and aileron trim setting.
  • PFC COM-port connected devices, operating through my PFC DLL driver, can also have their switches and buttons programmed using the same facilities.

Key press programming facilities:

  • Key-press programming, for any Flight Sim control, including those not available in FS’s own assignments dialogues.
  • FS controls can be sent with fixed parameter, for use in setting specific analogue values.
  • Key-press combinations including TAB as an extra shift, for many more assignment possibilities.
  • Key-press assignments for Project Magenta controls, and for Roger Wilco’s PTT action.
  • Key-press assignments for use by WideFS clients on Networked PCs
  • All key-press operations programmable separately for press and release.
  • A page of special Hot Key programmable functions for some special FSUIPC actions, such as clearing the weather, setting STD altimeter, switching throttle sync on and off, and hiding/viewing the AdvDisplay window.

Assorted ‘fixes’ and improvements, including:

  • Locking FS panel parts in place.
  • Removing unwanted spikes from main aircraft controls (as generated, for instance, by some panels).
  • Extending the FS aircraft battery life, when the engines aren’t running to maintain them. This seems to be very useful still, as none of the default aircraft, at least, yet have true APU simulation nor external power connections.
  • Smoothing the IAS read-out for external programs, to avoid the noticeable “tick” which seems to accompany steady descents, at least on FS2002 (I don’t know if this still occurs in FS2004).
  • Synchronising the FS clock seconds counting with that of the PC it is running in, so that it doesn’t lose or gain time when running at normal simulation speeds.

Many weather filtering options for use with external weather programs:

  • Too numerous to mention here, and much less important in any case with the new weather engine in FS2004, which does fix many things which have been wrong with FS weather for quite some time.

And, on top of all that:

  • Automatic IPC access for all compatible application programs, whether they are accredited or not. No access keys are required for programs to use a fully registered user copy of FSUIPC. This may come in especially useful for programs which are no longer maintained by their developer and therefore not likely to become accredited.
  • The possibility of additional user options to come. There are a few on my list, but I cannot guarantee any until I get to them and study the implications. I am also open to requests and suggestions, as in fact I have been over that last four years -- that is how FSUIPC has become what it is.
  • Support from myself for any queries or problems arising from the use of FSUIPC, or identifiable as FSUIPC even when using an application. I would still expect the application developer to be the prime support for his own application, and it is easier for him to sort out FSUIPC interfacing problems with me rather than between the user and me, if you see what I mean.
  • All this for at least the life of FS2004, provided I live that long. I cannot guarantee to continue this into and beyond FS2006 or whatever, that would really be asking too much. There will be no charge for updates before the next version of FS, and, judging by the number there were over the last two years, that represents a lot of work, believe me!

 

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Commentaires client
ZINERTEK - HD AIRPORT GRAPHICS FSX P3D
JEAN PAUL VENTALON
Un moyen simple et peu onéreux d'améliorer notablement le rendu des aéroports génériques (et de tous les aéroports conçus à partir de batiments génériques), ce surtout de près et particulièremen-
t si on utilise les textures HD lors de l'installation. J'utilise ce produit depuis sa sortie et l'ai appliqué à FSX et P3D V4. Note : sous FSX j'utilise pour ma part en plus CIELOSIM - AIRPORT ENHANCER HDX qui est compatible (le paramétrage permet de choisir ou pas les éléments modifiés par Airport EnHancer sous réserve qu'on l'installe après HD Airport Graphics): le soft de CIELOSIM offre un rendu inégalable des surfaces mouillées par temps de pluie... De plus le support de Zinertek est très accessible et répond rapidement et de façon courtoise. A non expensive way to improve all FSX or P3D 's generic airports (and all airports build with FSX generic buildings) especially if looking close to them. Amazing if using HD textures in the install options. Compatible in FSX with CIELOSIM - AIRPORT ENHANCER HDX as long as you install HD Airport Graphics first, so you can manage what you want to change with Airport Enhancer's options (personnaly I just use the surface refraction options in AIRPORT ENHANCER, but looks so great on wet floor when raining... :)) Very good support fronm Zinertek if needed.
FLYTAMPA - FLYMONTREAL V1 TO V2 UPGRADE P3D4
laurent LAMILHAU
Magnifique !!! déjà que la version précédente était bluffante mais avec le PBR c'est encore mieux, graphiquement on se rapproche d'X-plane 11. petit soucis à l'installation en fin de processus un message apparait demandant l'arrêt de P3D (qui ne fonctionnait pas) pour que la scène soit installée. Néa-
nmoins ça fonctionne quand même.
MWP PROJECTS - ATMOENGINE PLUGIN P3D4
Alain Caron
Wow ! All are amazing, the sky, the water, the clouds…. The best shaders at all. You made a great job with this plugin, (really).
MWP PROJECTS - ATMOENGINE PLUGIN P3D4
Nicolas Ruchonnet
Super produit, réalisme assez saisissant Juste un petit souci pour l'installation qui à été vite réglé avec l'équipe, j'ai été très impressionné par la rapidité de leur réponse et leur efficacité. -
Je le recommande vivement
MWP PROJECTS - ATMOENGINE PLUGIN P3D4
Alain Caron
Alain Caron Excell-
ent produit ! Tout est bien représenté: le ciel, les nuages, l'eau... Aussi les meilleurs shades.
MAGMEXICO - MCALLEN MILLER INTERNATIONAL AIRPORT FSX P3D
Cécil Marcoux
2 stars only because apron and grass textures appear like "dotted", like some impressionist painting. Not convincing. Apart from that some gates have incorrect AFCAD so GSX Pushback is not available.
AFS-DESIGN - AIRBUS A350 FAMILY V3 FSX
Jimmy CAPEL
je suis vraiment déçu,après plusieurs mise a jour et correction de l Airbus A350 il est toujours foirer et moche niveau texture l avant de l avion ne ressemble a rien , les fenêtre du cockpit c est pas sa et écriture de la compagnie aérienne sur l avion y a de l abus et je vais pas faire de commentaires niveau des ailes et intérieur de cockpit parce que c est décevant sa va me prendre 2 pages , AFS-DESIGN sérieusement réveillez vous prenez exemple sur les addons gratuits de l A350 sont de meilleurs qualités malheureusement ils ont pas de cockpit A350 donc ma note sera de 5 sur 20 .
TRIFONOV YURI S.P. - XVISION FOR X-PLANE 11
Tanguy SEHA
Great software and also a great support from the dev'. If you have a problem, the dev answers very quickly
BRIDGE - CHENGDU SHUANGLIU INTL AIRPORT ZUUU P3D
Yuchen Leng
Very detailed representation of the airport with high performance. The inclusion of SODE jetway is nice.
RFSCENERYBUILDING - LFKJ AJACCIO NAPOLEON BONAPARTE FSX P3D
Patrick Mussotte
Excellent rendition of LFKJ! No problem so far of lighting in P3D4.
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