QUALITY SIMULATIONS - VEHICLE SIMULATOR
QUALITY SIMULATIONS - VEHICLE SIMULATOR
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  • QUALITY SIMULATIONS - VEHICLE SIMULATOR
  • QUALITY SIMULATIONS - VEHICLE SIMULATOR
  • QUALITY SIMULATIONS - VEHICLE SIMULATOR
  • QUALITY SIMULATIONS - VEHICLE SIMULATOR
  • QUALITY SIMULATIONS - VEHICLE SIMULATOR
  • QUALITY SIMULATIONS - VEHICLE SIMULATOR
  • QUALITY SIMULATIONS - VEHICLE SIMULATOR
  • QUALITY SIMULATIONS - VEHICLE SIMULATOR
  • QUALITY SIMULATIONS - VEHICLE SIMULATOR
  • QUALITY SIMULATIONS - VEHICLE SIMULATOR
  • QUALITY SIMULATIONS - VEHICLE SIMULATOR
  • QUALITY SIMULATIONS - VEHICLE SIMULATOR
  • QUALITY SIMULATIONS - VEHICLE SIMULATOR
  • QUALITY SIMULATIONS - VEHICLE SIMULATOR
  • QUALITY SIMULATIONS - VEHICLE SIMULATOR
HINZUGEFÜGT AM: .
01.06.20113674
HERAUSGEBER
VERKAUF DURCH

Changes for version 2.3.6

Bug Fixes and new features:

Navigation instruments settings are saved with the situation.
All types of vehicles can carry cargo, load and unload it.
Cargo loading can be accessed from vehicle settings screen.
Cargo identification by manifest fixed.
HTML description of situation can be loaded upon start.
Matrix editor can add elevation bias to all matrix values, handling STRTM4 better.

Changes for version 2.3.5

Bug Fixes and new features:

Remote and chase view modes saved with situation.
Docking ropes are saved with situation.
Drag parachute made to match the scale of planes.
Wheels identified always for cars and dampeners are attached to them.
Boat thrusters made weaker and have better physics.
Any vehicle has its own waypoints by default.
Better docking near objects ( check collision must be on ).
Removing old docking points when vehicle is removed.
Cargo can be loaded onto vehicle using cargo loading screen from inside docking screen.
Cargo loading points can be added and edited for each vehicle from cargo points screen.
Scenery robots added with new scripting language defined inside robot_readme.txt file.

Cargo features:

A cargo is defined as mesh file with "cargo" in its name, the contents and weight of any cargo should be specifief inside "manifest.txt" in the "common" directory.
Cargo can be added to any vehicle which has cargo loading points, for example see the Ranger.
Cargo loading points are defined using the Cargo Points screen from inside the docking screeen.
Any cargo found close to the docking vehicle, less than 250 meters away can be loaded onto it.
Cargo can be unloaded from a vehicle provided there is a land or platform less than 250 meters away.
Upon closing the situation the cargo positions are saved in the situation and also in the scenery, so that a mission for carrying cargo from point A to point B can be started and resumed.

Vehicle waypoints:

Any vehicle has its own set of waypoints now, to add waypoints to all vehicles at once, no vehicle must be selected in the map, when a vehicle is selected only it will show and allow editing of its waypoints.
To deselect a vehicle double click on an empty area on the map, when selecting a vehicle, this selection "sticks" so you can continue to edit its waypoints.
when switching from vehicle to vehicle the waypoints you see and buoys you see are all related to the vehicle you are at.When editing waypoints you can select any waypoint from any vehicle directly on the map,
selecting one waypoint on its path will select the owner vehicle and its waypoint child.

Scenery robots:

Any mesh file or animation file with "robo" in its name is defined as a scenery robot.
A scenery robot is composed on "x" mesh/animation file, script "txt" file with the same name, and optionally sounds.
The script file contains basic set of instructions shown inside the "robo_readme.txt" file, these instructions are carried out in order, and possibly looped through goto command.
See three samples "robo_crane_anim", "robo_anim1", "robo_box1" in common directory.
Try to add these objects to the scenery in design mode and see what they do, open their "txt" file and see what they do and how they work.

Vehicle Simulator is a unique simulator, combining land, underwater, sea surface, air and low orbit environments into one, the program makes it possible to drive, fly, sail, dive, and go into space in one convincing simulation environment.

The program excels especially as a flight simulator and as a naval simulator combining the powers of two previous simulators Micro Flight and Virtual Sailor into one, however the game engine was completely re written and has far greater capability and capacity than any of the previous ones it was made of. 

Vehicle Simulator has some unique and innovative features that stand out compared to other programs of its kind, here are some of them: 

  • Ability to see air flow visualization, allowing you to learn how to soar cleverly using the rising currents of air caused by wind, thermals cloud suction.
  • Ability to design your landscape easily inside the program itself, in 3D, editing everything including the ground and vegetation upon it.
  • Ability to design your vehicle out of components, and elements, position and adjust each of them, giving your vehicle unlimited functionality.
  • Built-in simulation of Hang Gliders, Para gliders, Hot air balloons, dirigibles, planes, gliders, rocket planes, boats, cars, micro lights, and more.
  • Ability to import scenery directly out of SRTM data and using it on the fly without the need for any additional work.
  • Simulating animals of all kinds, on land air and water, and allowing creation of new ones and programming their behavior.
  • Simulating weapons of all kinds allowing you to practice weapon operation for the fun of it.
  • Advanced recording and playback of flights, and addition of pre recorded vehicles into an exiting one.

The program uses fully documented file formats, and invites a hands on experiences, noting is locked away from the user, allowing third party add-ons to be easily made.

Benefits of registration:

  • You get unlimited game time.
  • You get more sceneries, add-ons and updates.
  • You get full support and feedback.
  • You get information needed for creating add-ons.

The registration process:

  • After your purchase your name and email address become registered.
  • Then you need to Download your program from here
  • Install the program and run it.
  • Type your name and email inside the program and press "Ask for key".
  • Your key is sent immediately to you by email.
  • Enter this key inside the program and press "Activate key".
  • Your program is now ready for use.

Vehicle Simulator was designed to run on the average gaming machine specs available for 2008, however it can be adjusted to run on machines with less performance.
Vehicle Simulator is built to use DirectX9 with vertex and pixel shaders 2.0 and volumetric textures.
It is essential that your computer has a video card which is compatible with DirectX9.

Minimum Requirements

  • CPU: Intel Pentium 4 2.0 GHz, Intel Core 2.0 GHz, AMD Athlon 2000 or better
  • RAM: 1GB
  • Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro or better
  • VRAM: 128MB of Graphics Memory
  • Sound Card: DirectX 9.0c Compatible
  • OS: Microsoft Windows XP or Vista
  • DirectX: DX9.0c or DX10
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ANFORDERUNGEN
  • CPU: Intel Pentium 4 2.0 GHz, Intel Core 2.0 GHz, AMD Athlon 2000 or better
  • RAM: 1GB
  • Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro or better
  • VRAM: 128MB of Graphics Memory
  • Sound Card: DirectX 9.0c Compatible
  • OS: Microsoft Windows XP or Vista
  • DirectX: DX9.0c or DX10
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