SIM720 LIMITED - SIM720 - STORNOWAY AIRPORT FSX P3D

SIM720 - STORNOWAY AIRPORT FSX P3D

SIM720 LIMITED
EUR 22.15
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EGPO Stornoway Airport lies 2.3 miles (3.7 km or 2 NM) east of the town of Stornoway on the Isle of Lewis, in the Outer Hebrides. Association with the Royal Air Force goes back to 1928 when a flying boat landed in Stornoway harbour, long before there was landing ground for wheeled aircraft. Grass runways were completed in 1937 and the airport was taken under military control in 1941. During the period 1986 to 1993 the airport was used as a NATO Forward Operating Base for Air Defence aircraft protecting the fleet, being taken over by the military for 6 weeks a year. Now operated by HIA (Highlands and Islands Airports), the airport provides domestic passenger services (over 125,000 passengers a year) as well as hosting the HM Coastguard helicopter search and rescue and private aircraft flights. It is the gateway to the Western Isles of Scotland.

The SIM720 Stornoway Airport download has been created as a replica of the real airport. All the buildings within the airport boundary have been hand modelled and textured and placed with extreme accuracy, while the runways and taxiways are also exact matches to the real world surfaces. The Stornoway package also includes custom auto-gen buildings outside the boundary for further added realism and airport clutter objects and custom made static aircraft provide an authentic real world atmosphere.

The Stornoway Airport download has been designed for high compatibility and includes photoreal blending with Default, Orbx FTX Scotland and Horizon.

Our thanks go to Highlands & Islands Airports Ltd (HIA) for their support in this project including providing us with access to the airport airside for photography.

Features

Photo-real layout and textures (30cm resolution within airport boundaries and 60cm resolution outside the boundaries).
High-res ground polygon.
Hand placed hi-res buildings within airport boundaries.
Custom auto-gen buildings outside the airport boundry.
Extensive library of airport clutter.
Accurate taxiway lanes.
Custom made static aircraft.
Custom night-lighting and improved runway lights.
3D grass.
Compatible with Default, Orbx and Horizon.
DX10 compatible only if using Steve's DX10 fixer v2.1 or newer.
Installs into FSX, P3Dv1, P3Dv2, P3Dv3 and FSX:SE.

weiterlesen
DATEIGRÖßE
507MB
ANFORDERUNGEN
FSX, FSX:SE, Prepar3d V-1-4
Internet connection for activation (offline activation is possible see http://forum.sim720.co.uk/topic/52-offline-product-activation/)
Kundenrezensionen
PREALSOFT - TUNIS CARTHAGE AIRPORT DTTA FSX FSXSE
Franck
Well, could be even better, but this is a nice DTTA rendition... with special mention for those who are still runningFSX. Very worth the money. Well done Prealsoft. Do recommend adding that Maghreb area airport to your Africa/Mediterr-
ean area sceneries.
PREALSOFT - TUNIS CARTHAGE AIRPORT DTTA P3D4
Patrick
Outstanding scenery. After a long time of waiting, it finaly came out. Nice detailed airport. I know the airport well from Real Life and it's an amazing addon. Also nice night textures. 5 of 5 stars from my side.
WF SCENERY STUDIO - BEIJING CAPITAL ZBAA MSFS
Anthony
Another fantastic WF Scenery for MSFS 10/10 I look forward to more Asian sceneries from this developer. Thank you.
WF SCENERY STUDIO - BEIJING CAPITAL ZBAA MSFS
Jiekeng
Host of the 2020 Beijing Winter Olympics, very beautiful airport, impressive, friendly frame rate, full of details, 10/10 points.
STICK AND RUDDER STUDIOS - FS-ATC-CHATTER FSX P3D1-5 MSFS
Angus
Beautiful so nice to have ATC on the fly. Very easy to setup well worth the purchase.
BARELLI MSFS ADDON - LIPK FORLI AIRPORT MSFS
Alessandro
beautiful scenery made with care and details. Also available the city of Forlì released separately and at no additional cost.
SKYLINE SIMULATIONS - KAST - ASTORIA REGIONAL MSFS
Christian
Actually a nice airport, but with an annoying model error. There is a kind of handrail hovering above a building, destroying the immersion. I wrote them, explaining in what library file the faulty model is (you can find it with ModelConverterX-
) and was also asking, if the bridge model can be stored separately, since it is way too small and there is a nice freeware bridge that I‘d rather use. I didn’t even get an answer from them. That’s far from being a good customer service! The model error is there from the beginning and no attempt to solve it yet…
M'M SIMULATIONS - ESKN STOCKHOLM SKAVSTA MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
AC SCENERY - CITY3D MONTREAL P3D4-5
Richard
Very disappointed. Color adjustment leaves trees and building shadows blue. Too many red roofs for houses, which is not usual for Montreal. Only conifer trees, when it is mostly broadleaf for Montreal. Many flat roofs are shimmering, which is annoying. Density of trees is also too sparse. I should not have bought it.
aufenthaltsland/region
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