TOWER 2011 - MULTIPLAYER VERSION
TOWER 2011 - MULTIPLAYER VERSION
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  • TOWER 2011 - MULTIPLAYER VERSION
  • TOWER 2011 - MULTIPLAYER VERSION
  • TOWER 2011 - MULTIPLAYER VERSION
  • TOWER 2011 - MULTIPLAYER VERSION
  • TOWER 2011 - MULTIPLAYER VERSION
  • TOWER 2011 - MULTIPLAYER VERSION
  • TOWER 2011 - MULTIPLAYER VERSION
  • TOWER 2011 - MULTIPLAYER VERSION
  • TOWER 2011 - MULTIPLAYER VERSION
  • TOWER 2011 - MULTIPLAYER VERSION
  • TOWER 2011 - MULTIPLAYER VERSION
  • TOWER 2011 - MULTIPLAYER VERSION
AVAILABLE SINCE: .
04/13/20115371
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Game ATC 

Stand alone Air Traffic Control Tower Simulation - MULTIPLAYER VERSION- single player version is included

Tower! 2011 is part of the Air Traffic Controller Suite.

Air Traffic Controller Suite includes Tower! 2011 and will include Tracon! 2011 and ATCC! 2011. Each module will be playable independently, or in multiplayer mode using an Internet connection.

Tower 2011 has been developed from scratch. feelThere has received feedback over the past few years concerning air traffic control games and these suggestions have been implemented into this new simulation. The initial release includes three airports to challenge controllers of all skill levels. The smaller airport has been specifically selected to allow new controllers to learn the software and air traffic control procedures. After gaining experience the two major airports multiple runways and high traffic volumes will challenge experienced controllers.

Your assignment is to guide aircraft of various sizes and capabilities to and from the active runway for landing and takeoff. As TOWER you must assure that it safe for a plane to enter or cross a runway, assign taxiway routes, when to stop and start movement, and clear aircraft for take off. Tower 2011 by feelThere provides you with flight strips, ground and air radar screens and top down view photorealistic background for the airport. Tower 2011 is no arcade game. With a complex command structure, advanced AI and Speech Recognition technology Tower 2011 will allow you to experience of the thrill of being a real air traffic controller. **

  • 3 photorealistic airports
  • Advanced artificial intelligence (AI) pilots follow complex tower commands when to taxi around airport and fly approach and departure procedures
  • Single and multiplayer eiditions
  • Full voice control possible using Microsoft's speech SDK voice recognition technology **
  • Photorealistic 2d graphics with dynamic lighting, shadows and ground traffic
  • Complex simulation allow you to experience the real life duties of a tower controller
  • Create new airports, schedules and airplanes using the same editors used by the development team
  • Aircraft will follow inflight heading and turn command
  • Runway racetrack pattern commands are simulated
  • Runway assignments for arriving and departing aircraft may be changed
  • After takeoff headings can be assigned to aircraft prior to departure
  • Runway intersection takeoffs are simulated
  • Many of the newly issued FAA commands are simulated (such as line up and wait, taxi to ramp/apron)
  • Taxiway routing to and from parking and terminal areas can be assigned and changed
  • Hold short commands may be issued for taxiways and runways
  • Dynamic lighting and shadows provide a stimulating visual environment. Sun cycle calculated from real world data
  • Ground traffic (cars on freeways and major highways and streets)
  • Stereo sound.

Product website: www.atcsuite.com

** requires: good quality microphone, correct configuration of Microsoft's speech SDK. TOWER recognizes only clearly articulated English, the international language of air traffic control)
***video and the screenshots of the product includes features from Nyerges Design's Real Traffic add on available from here

Minimum computer specification:

  • 1.2 GHz Processor
  • 1GB memory for Windows XP and 1.5GB memory for Windows Vista and Windows 7
  • 256MB video card memory
  • 700MB hard disk space
  • Sound card
  • Mouse
  • Windows Speech Recognition language setting must be set to English US

If you own a non-English (non-Ultimate) version of Vista/Win 7, you can download a program called Vistalizator to change your OS to English. Click here to to visit the Vistalizator website. **this tool and workaround is not supported by feelThere

Recommended hardware:

  • 3.0 GHz processor
  • 3GB memory for Windows XP and 4GB memory for Vista and Windows 7
  • 512MB video card memory
  • Two button mouse with a middle button scroll wheel
  • Two or three monitors. Matrox TripleHead2 is fully supported
  • Windows Speech Recognition language setting must be set to English US

If you own a non-English (non-Ultimate) version of Vista/Win 7, you can download a program called Vistalizator to change your OS to English. Click here to to visit the Vistalizator website. **this tool and workaround is not supported by feelThere

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CUSTOMER REVIEWS
Ø from 1 Customer Reviews
 Review it now! 
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Philip Faidley
2012-10-05 23:11:24
I relented. I finally bought Tower! 2011. I bought the multiplayer version, not because I thought it would be good to experience a multiplayer environment, but I wanted the other addons that came with it.
I spent about NZ$85 on the base pack plus expansions of KSFO and KBOS (two airports that I am familiar with as a traveller and a sim aviation enthusiast).

Unfortunately, Tower! 2011 isnt what I expected (hoped) it to be.

Many, many moons ago I bought (yes, paid for) BAO Tower. That was probably the very, very best tower simulator I have ever used. The only lacking, I felt, on BAO Tower was not being able to direct ground movements via different taxiways dynamically, but that didnt phase me. I loved it. Added capability to control by voice command made it almost real. A great simulation. BAO Tower went on to become many special things, but our historians out there will be more capable of telling that story.

I have been watching the FeelThere development of Tower! since they first announced it, waiting for postive movements and impressive developments. The early promise of visual immersion that looked like operating from a tower environment unfortunately didnt pan out.

What I have bought is BAO Tower, cut down.

Sure, the use of aerial photography to give a twinge of realism to the overhead map is a great advancement, but the lack of a 3D lateral view is sad.

Performance of aircraft is less than realistic and alhtough you can modify some performance parameters, the occasional "unable to use that runway, runway is too short" on the longest runway at an airport (more than 10000 feet for KBOS 15R/33L and 4R/22L for example) is annoying, because the aircraft just sits there.

Being unable to give airspeed instructions, request routine position reports (DLH432, report 5 mile final) is problematic, but not a show stopper.

The speech recognition is very, very good however and is the one part of this simulation that FeelThere have got very right. Its success is somewhat diluted because of the clumsy, mouse operated PTT key and the sometimes sluggish completion of command strings, so that the last instruction is commonly left off if you let go of the "PTT" key too soon. Nomenclature and phraseology is very accurate and the recognition engine required no more tweaking or training than I had already done for other programs.

I purchased the Multiplayer version in order to get the SDK and the ability to build my own airports (local ones in New Zealand, for example). That is going to be a mission to master, because instructions are not very comprehensive in the manual. There are probably good commercial reasons for that, I guess, but it is a little frustrating.

Being scored for performance is a little less rewarding than for BAO Tower. Occasional "bugs" (developers, please excuse that word), mean that landing aircraft just keep rolling through on their landing roll and disappear off the screen, resulting in a penalty of some 500 points or something.
LAHSO and simultaneous parallel operations are not reflected accurately (to my liking anyway, I am sure there are some who will disagree) and anything that breaks Tower! 2011's rules in these areas is pinged heavily. I dont know what I will get for gaining points, because I havent got them yet :-(

Overall, Tower! 2011 is a great game. Lots of fun and its not hard to have an hour or so just disappear after heavy traffic loads, and you can give out a satisfied "phew" when thats all over.

A great simulation? Not for me. Value for money? Definitely not for me. Sorry guys, but my hopes werent met this time.
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Customer Reviews
TOWER 2011 - MULTIPLAYER VERSION
Philip Faidley
I relented. I finally bought Tower! 2011. I bought the multiplayer version, not because I thought it would be good to experience a multiplayer environment, but I wanted the other addons that came with it. I spent about NZ$85 on the base pack plus expansions of KSFO and KBOS (two airports that I am familiar with as a traveller and a sim aviation enthusiast). -
Unfortunately, Tower! 2011 isnt what I expected (hoped) it to be. Many, many moons ago I bought (yes, paid for) BAO Tower. That was probably the very, very best tower simulator I have ever used. The only lacking, I felt, on BAO Tower was not being able to direct ground movements via different taxiways dynamically, but that didnt phase me. I loved it. Added capability to control by voice command made it almost real. A great simulation. BAO Tower went on to become many special things, but our historians out there will be more capable of telling that story. I have been watching the FeelThere development of Tower! since they first announced it, waiting for postive movements and impressive developments. The early promise of visual immersion that looked like operating from a tower environment unfortunately didnt pan out. What I have bought is BAO Tower, cut down. Sure, the use of aerial photography to give a twinge of realism to the overhead map is a great advancement, but the lack of a 3D lateral view is sad. Perform-
ance of aircraft is less than realistic and alhtough you can modify some performance parameters, the occasional "unable to use that runway, runway is too short" on the longest runway at an airport (more than 10000 feet for KBOS 15R/33L and 4R/22L for example) is annoying, because the aircraft just sits there. Being unable to give airspeed instructions, request routine position reports (DLH432, report 5 mile final) is problematic, but not a show stopper. The speech recognition is very, very good however and is the one part of this simulation that FeelThere have got very right. Its success is somewhat diluted because of the clumsy, mouse operated PTT key and the sometimes sluggish completion of command strings, so that the last instruction is commonly left off if you let go of the "PTT" key too soon. Nomenclature and phraseology is very accurate and the recognition engine required no more tweaking or training than I had already done for other programs. I purchased the Multiplayer version in order to get the SDK and the ability to build my own airports (local ones in New Zealand, for example). That is going to be a mission to master, because instructions are not very comprehensive in the manual. There are probably good commercial reasons for that, I guess, but it is a little frustrating. -
Being scored for performance is a little less rewarding than for BAO Tower. Occasional "bugs" (developers, please excuse that word), mean that landing aircraft just keep rolling through on their landing roll and disappear off the screen, resulting in a penalty of some 500 points or something. LAH-
SO and simultaneous parallel operations are not reflected accurately (to my liking anyway, I am sure there are some who will disagree) and anything that breaks Tower! 2011's rules in these areas is pinged heavily. I dont know what I will get for gaining points, because I havent got them yet :-( Overall, Tower! 2011 is a great game. Lots of fun and its not hard to have an hour or so just disappear after heavy traffic loads, and you can give out a satisfied "phew" when thats all over. A great simulation? Not for me. Value for money? Definitely not for me. Sorry guys, but my hopes werent met this time.
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