The Marshall Islands
There are nearly 2 dozen airports in real-world (RW) Marshall Islands built over the course of WWII and Cold War occupations, however only 10 are presently active. Although most people will not see the Marshall Islands in real life, at least we can bring part of these exotic islands to you via FSX in the form 8 airports. The airports, which represents the flare and ruggedness of the RW Marshall Islands, includes:
- Marshall Islands International (AKA Amata Kabua International) - PKMJ
- Rongelap - PKRP
- Utirik - 03N
- Mejit - Q30
- Kaben - PKBN
- Maloelap - 3N1
- Ine - N20
- Tinak - N18
Marshall Islands International is among the most fascinating airports in the world with its distinct near 8,000ft runway straddling a mere 500ft-wide lime-coral/sand divide between north and south coasts Majuro Atolls. Flight time from New York to Majuro is 14 hours, from Tokyo is 11, from Sydney is 6, from Guam is 8, and from Honolulu 5 hours. Wherever departure airport you are flying from ferrying passengers, freight, or repositioning aircraft, you are bound to arrive with a warm welcoming trademark thunderstorms and incessant crosswinds typical of that part of the Micronesian region. The runway width is so thin in aviation standards that it makes the approach more difficult and challenging for the heavy iron types.
Other small airports, such as Ine and Tinak also has their challenges since they are situated on thin slivers of coral byways in the middle of the vast Pacific ocean. Although they are scary enough from the approach perspective, taking off isn't easy either with constant crosswinds and sporadic microburst or wind divergence.
- Accurate terminal buildings;
- Re-arranged airport terrain;
- Custom runway and ground/tarmac textured polygons;
- Custom vegetation and objects;
- 3D grass
- Upgraded terrain mesh reflecting actual contours of the islands and atolls;
- Complete hand textured coloration of land and waterclass;
- Night lighting and effects;
- 15/30/60cm/pixel photoreal texture;
- Ambient sounds (birds, wave crash);
- Framerate-friendly (including full autogen enhancements for framerate fluidity using SDK annotator). This means all sliders to the right with very minimal fps impact;
- runway and apron/tarmac markings;
- Wave crash effects notable at coral/reef outlines as in RW.
- Radio navigation enhanced for instrument approaches (ILS/DME, VOR and NDB)
- ....and more.
The Marshall Islands product was developed on a medium system for medium to high-end computers, and was tested on WinXP, Vista and Win7 32/64 bit platforms with medium to high-end graphic cards. Specific requirements include:
- Microsoft Flight Simulator X (SP1, SP2/Acceleration)
- Pentium IV 2.6 GHz (2GHz Duo2Core Intel and above or equivalent advised)
- 1 GB RAM and above recommened
- 256 Mb DirectX 9 graphics card (512 Mb or higher recommended)
- Word for Windows or Adobe Acrobat® Reader 6 minimal to read and print the manual.
- 500mb of hard disk space
Recommended FSX Settings
Frame rates from scenery complexity and autogen settings were averaged at 30fps and above. This includes moving sliders 100% to the right. Lower settings yielded much higher frames, but our recommendation is Dense to Extreme Dense for exceptional rates. Since the scenery is 15/30cm/pixel photoreal, it is highly recommended that Mesh Resolution be set at 1 meter within FSX Display Settings (slider 100% to the right). Texture Resolution should also be set at 30cm and above (or slider 100% to the right).
Recommended AI Traffic settings:
There are AI boat traffic within vicinity of all /islands/atolls. To maintain an exceptional level of FPS, it is recommended that leisure boats be set at 30% or less.
AI Road traffic is only found at Majuro and Rongelap. Recommended setting is 9% or lower.
Product Disclosure and Disclaimer
Similar to any Flight Simulator (FS) Addons, this product may have issues that are either default (Microsoft-related) or developer-related. Issues that are MS-related, whether documented or undocumented are many, but we can only speak for our product. Although there are no micro-stutters or huge lag in fps as tested, it is advisable to lower the Water Effects within FSX Display Settings to High 2x. and set Autogen down to respectable levels for fluidity. These are recommended for lower to medium-end systems, however the scenery is meant for sliders maxed at 100% peak for those computers who can afford the high level scenery design.
No technical issues were encountered during various beta tests, whether hardware or software- related. Instructions for installation of software are straightforward; however, venturing outside bounds of recommended installation and use is at sole discretion of End-User.
We will not bear responsibility for issues resulting from installation of the product, in part or full, into former Flight Simulator platforms which includes FS2004 because the product is not backward compatible. Furthermore, we will not be held responsible if files are altered within software for any reason associated with End-User taste or choice.
The product is Non-refundable for these and various other reasons.