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vFlyteAir - CIRRUS SR20 V2 X-PLANE 10
vFlyteAir - CIRRUS SR20 V2 X-PLANE 10
EUR 30.40 incl. VAT
EUR 25.55 excl. VAT 
$
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AVAILABLE SINCE: .
10/20/20169695

This version requires X-Plane 10.50 or newer! Will not run correctly on older versions!

New features included in V2:

  • X-PLANE 10.50 COMPATIBLE! - Instrument panel knobs and wheels now support XP 10.50 scroll wheel manipulation, and COM1, COM2, NAV1, and NAV2 volume knobs now control the audio volumes separately. The audio panel volume knob controls DME, ADF1, ADF2, and MRKR audio volumes.
  • 3D PROPELLER DISC EFFECT - the spinning prop disc now has a 3D effect using X-Plane's built-in custom prop disc features, and is plugin-controlled.
  • EXTERIOR LIGHTING IMPROVED - new HDR exterior lights with plugin-controlled custom strobe flash sequence.
  • CUSTOM ENGINE STARTUP - the SR20 now behaves more realistically during engine start. The colder the engine is at initial startup, the longer it takes to start (up to 4 seconds of starter cranking).
  • IMPROVED SOUNDS - new engine starter sound, engine startup sounds, and propeller sounds. You can now turn off the SQUELCH defeat on the audio panel - a radio static noise will be heard.
  • IMPROVED FLIGHT CHARACTERISTICS - The X-Plane left roll tendency is reduced by reducing prop torque effect.
  • IMPROVED CONTROL MENU - Updated with new art assets.
  • ADF INSET ON PDF DISPLAY NOW SHOWS ADF AUDIO VOLUME. The audio panel volume controls ADF, DME and MRKR audio volumes.

vFlyteAir Cirrus SR20 Features List
Glass Panel (modeled after the Cirrus Perspective® G1000)

The vFlyteAir model of the Cirrus SR20 is equipped with avionics systems which resemble the look and feel of the real aircraft's “Perspective” system. “Perspective” is based on the Garmin G1000. According to Mario Donick, who created the glass panel system for the SR20, “Although we don't strive for a true simulation of the avionics, we took care for many details. Many features of the real Perspective G1000 system are modeled in the vFlyteAir version, but some are omitted or not implemented.”

Here is a list of the features we think you will find very functional:

The following features are available on the Primary Flight Display (PFD):

  • Artificial Horizon with high-resolution attitude indicator, flight director and roll scale
  • Speedtape with custom display of reference speeds
  • Altitude tape with custom vertical velocity indicator and minimums display
  • Enhanced HSI with turn indicator and three fully configurable bearing pointers for GPS, NAV1, NAV2 and ADF
  • Switchable inset windows for timer/references, minimums, wind, ADF, map, nearest airports, and flight plan
  • Cirrus-style top bar with power setting, frequencies and detailed GPS & autopilot information

On the Multi Function Display (MFD), the following features are available:

  • Engine information system with switchable trim status display
  • Detailed system page with engine parameters, declutter mode, used fuel, remaining fuel, remaining range, remaining time, anti-ice & oxygen gauges, density altitude, temperatures, ISA deviation
  • Custom user interface for creating and editing flight plans (accessing X-Plane's navdata and default FMC). Add airports, fixes, VORs and NDBs to your flight plan.
  • “Nearest” page for airports, navaids and related frequencies
  • Cirrus-style top bar with destination window, frequencies and GPS information
  • X-Plane default map with weather radar and traffic warnings with custom icons
  • Interactive checklists and user-definable charts - users can download and install their own chart pages for display on the MFD screen

In addition to PFD and MFD specific features, the following system-wide specifics are worth mentioning:

  • X-Plane autopilot with ROL, HDG, NAV, APPR, ALT, V/S, IAS modes and detailed status information
  • Custom calculations for ground speed, true airspeed, fuel & ranges, bearings and distances
  • Reversionary mode with engine information system and system summary (reacts on fuse pulled & MFD failure)

On-Screen Pop-Up Menu

From any view in the simulator, you may click the small gear icon at the bottom-left of the screen to control several features of the model, including:

  • Open/Close the pilot door, passenger door and cargo door
  • Hide/Show the static ground elements (wheel chocks and pitot tube cover). NOTE: The static ground elements will be automatically removed for you if the airplane is under way.
  • Add/Remove a copilot – NOTE: adding the copilot also increased the total payload weight of the airplane by 70 kgs (175 lbs)
  • Click the upper right of the on-screen menu to dismiss the menu

Other Features

  • Hypoxia is simulated at above 12,500’ cabin altitude. The screen will begin to dim if you are flying above 12,500’ MSL. Use the OXY switch on the lower center console to turn on oxygen supply and avoid hypoxia!
  • Oxygen supply is simulated – you have approximately 3 ½ hours of usable oxygen on board. The oxygen supply will begin to deplete slowly when the OXY switch is ON
  • Anti-Ice fluid is simulated – there are 3.5 gallons of anti-ice fluid available. The supply will deplete when anti-ice switch is ON
  • ICE lights are modeled – use the ICE light switch to inspect the wing leading edges for ice build-up at night
  • The Cirrus BRS® parachute recovery system is modeled – click on the BRS handle on the cabin ceiling to deploy the parachute in case of emergency. NOTE: Engine should be OFF, and airspeed should be below 120 KTS when deploying the parachute!
  • Cirrus “Single Lever Throttle Control” is modeled – the SR20 automatically adjusts propeller speed through the use of the throttle lever. There is no separately-controlled propeller lever.
  • Customized HDR night lights – there are four dome lights inside the cockpit that will provide white flood lighting with HDR on in your rendering settings
  • Custom exterior lighting – all lights on the exterior (landing lights, strobe lights and navigation lights) are modeled using X-Plane parameterized lighting.
  • 10 Factory liveries provided – because Cirrus uses a special heat-resistant paint for their airplanes, the 10 liveries provided are based on Cirrus originals.
  • Custom sounds – try opening the passenger or pilot door while the engine is running!
  • Photo-realistic textures by Igor Kirilove – all textures are very hi-res (4K), providing a very realistic look
  • Fully animated model – all the details are in this model. Check out the door hinge mechanisms when you open and close the doors!
  • Super accurate 3D modeling – the model is extremely accurate in scale and dimensions
read more
DELIVERY METHOD
DIRECT DOWNLOAD
FILESIZE
661MB
REQUIREMENTS
X-Plane 10.50 or higher
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Customer Reviews
IMMERSIVE AUDIO - MJC8 Q400 COCKPIT SOUND IMMERSION FSX P3D
nasreddine Hssaini
A must for everyone !!!Excellent , no need for any comment. Realism at its best
REALWORLD SCENERY - ISRAEL 3D 2017 FSX P3D
Harry Nikken
This is the first FSX/P3D scenery for the entire country of Israel and I'm quite happy with it. I use it on my P3D: a GTX 1080 laptop with an Oculus Rift CV1. My FPS is 20-40fps except in Tel Aviv area where it drops to _10fps and P3D quickly gets an OOM (Out of Memory) The reason is the amount of (autogen) buildings shown in Tel Aviv, which is tremendous. Also I had to follow the advised settings in the accompanying README file strictly to the letter otherwise my Rift showed a blue screen on one eye. I created in P3D one saved graphics config file for Israel with everything (else than the adviced settings) almost maxed out and one for Tel Aviv with reduced buildings autogen. It is an absolute blast to fly the F22 Raptor over the Holy land with the Rift at Mach 2 or do a leisurely sightseeing tour with a GA plane. The mesh is quite good which gives a fantastic 3D effect with the Rift. The photo real scenery that covers all of the country is not as crisp as e.g. with Orbx scenery and the airports didn't get any attention from the makers. The night lighting is too white and too yellow. All in all it Israel 3D 2017 has it's limitations but is still very enjoyable.
ORIENTALSIM - KIGALI X FSX P3D
Sasha Mulagaleev
Wonderful scenery, textures are great, I have a good FPS in that scenery, No OOM, or another crashes. What about creating GQNO (Nouakchott) airport next, It is one of the most modern airport in western Affrica.
LORBY-SI - CROPDUSTER X FSX P3D
Larry Wigmore
Now that I have more experience with the current version I want to revise the rating I originally gave it based on how much I'm enjoying using the program.
RICHER SIMULATIONS - CARIBSKY GRENADA X FSX
chris radev
You get the whole island and the airport. Photoreal is excellent, autogen placement fantastic, coasts are well defined. airport has all the expected features such as grass and what not. The only thing that could be improved is the airport building textures; they are too flat and lack definition. But overall unless you stare, it doesn't detract from the whole experience. This product will break your autogen however. RS has linked a patch in the review comments below. Im surprised that patch isn't available in the simmarket downloads when you buy the product... So if you don't read the reviews, you will have no autogen for the rest of the world. Patch works and takes 2 seconds. Just needs to be included in the simmarket download upon purchase
FLYTAMPA - AMSTERDAM FSX P3D
michael hansen
One word WOW. very nice flytampa its running very smooth, and good fps my new favorit airport.
EDITVOICEPACK
Ken McVie
This is a great little program for correcting airline call signs meaning that there is no longer a need to adjust them via the aircraft.cfg file (a process that rarely works anyway). It also enhances the realism to the voice exchange with ATC. However-
, it does not change the voice accents of the flight crews. It works well with FSX:Steam.
WING CREATION INC - SHIZUOKA RJNS FSX P3D
Dale Wong
Great scenery but I think Wing Creation should use a higher resolution texture for the apron, as that's where we spend a long time on and there are a small glitched hill next to the airport that won't affect anything (it might be just on my end, not sure). Other than that, this is a really great product, really looking forward to the new Tokyo Haneda they are going to develop!
LORBY-SI - AITRACKER X FSX P3D
david kelley
Very handy traffic tool. Fills a void in the AI traffic viewing and control area. Develope-
r is super responsive to questions and updates. Also check out the Lorby Live Traffic tool on his site. Very interesting stuff going on. Keep up the good work!
LORBY-SI - WHERE ARE MY AIRCRAFT WAMA FSX P3D
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I have always wanted to be able to display my aircraft out in the open so I can walk between them and choose an aircraft to fly or simply look at the various models, versions and repaints I have. Where-Are-My-Ai-
rcraft does this and more. This is a fantastic program. It also allows me to get to any of my static objects(airplan-
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s, ground vehicles, misc, and rotorcraft(in Simobjects) in FSX, FSX-SE or P3D, as well as display any of my purchased addon, stock or Ai aircraft at any airport. To save on VAS, it allows you to replace any aircraft with a 'object' or an AI. There are "Scenes" which allow you collect static objects into GROUPS. For example, you could define an airport with Sunshine and Rain scenes and add different static objects to them. You can then activate the one or the other and WAMA will show only objects of the active one. Really smart. I notice the same author has another great program called AI Tracker X which allows you to better control and look at your AI aircraft. Top effort.
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