Mega Airport Helsinki Vantaa, the premier work of the new developer team A-Flight in breathtaking quality for FSX and Prepar3D.
Enjoy this accurate and high detailed rendering of the major airport of Finland and the main hub of Finnair. Day-and night textures as well as textures for all seasons including snow banks in winter reveal the special Nordic atmosphere. New rendering techniques allow a superb graphic quality without taking effect on performance. Up to date charts and a manual in English and German complete this Mega Airport package.
Features:
Complete new development for FSX and Prepar3D
Highly detailed representation of the airport Helsinki-Vantaa
Includes all buildings and structures
Seasonal ground textures including snow banks for winter
Custom made, extremely high-detail ground/pavement textures for accurate representation of the real airport
Built in shadowing techniques that does not degrade performance like the default shadowing engine does
Accurate photo scenery of the Helsinki-Vantaa airport area
Detailed navigation systems (ILS, VOR/DME, NDB, ATIS)
Complete and accurate taxiway and runway details
Realistic night texturing and lighting
Compatible with Airport Enhancement Services (AES)
Compatible with standard-AI traffic and AI-Traffic Add-ons (for example MyTraffic X
Tweaking Tool
Manual in English and German, with up to date official charts
It is not P3D compatible as title suggests, the runway/taxi lighting is turning this airport into a not-usable one. Reports have been posted on support forum by many customers many times, ignored by developer by not responding.
Aerosoft's best piece of scenery. The Terminals, taxiways and general details are done to absolute perfection, if you are looking for good Aerosoft scenery, this is the one to get.
Outstanding, especially with Orbx Global and EU LC and in P3d V3.2
Aerosoft has released a patch to address out-of-memory issues. This has increased performance significantly with no noticeable decrease in visual quality - at least to me - and I run at 1920x1200px.
Still got an OOM CTD on final 4L with ALL options checked but overall much, much better.
Looks pretty good. Not quite up to FSDT and FT standards but very close.
I run all sorts of sceneries (including Orbx YBBN) just fine on my machine. But this scenery brings my machine to it's knees. I am getting "out of memory" messages even with options turned down. I do not get this message anywhere else.
This need some serious tweaking. If you are not in a rush I recommend waiting for the first patch.
Lots of potential for this new development group. Let's see if they have what it takes.