AEROSOFT - US CITIES X - NEW ORLEANS FSX P3D

US CITIES X - NEW ORLEANS FSX P3D

AEROSOFT
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HINZUGEFÜGT AM:
09.09.2009 3973
HERAUSGEBER
VERKAUF DURCH

Erleben Sie die Metropolen der USA mit unserer brandneuen Serie der US Cities X. Die aus der Feder von LimeSim erstellten Szenerien für den FSX, basieren auf einem hochaufgelösten Luftbild, allen wichtigen Gebäuden, Tausenden von akkurat platzierten Objekten und den im Einzugsgebiet enthaltenen Heliports bzw. Landeplätzen.

Die US Cities X schließen die Lücke zwischen der Default-Szenerie und den hoch detaillierten Städteszenerien wie Manhattan X, London VFR oder Venedig X. Die Tatsache, dass im Lieferumfang nur Sommertexturen und keine Nachttexturen enthalten sind, trübt den Flugspaß beim VFR-Flug über den Stadtgebieten keinesfalls. Sichtflüge sind in der Regel sowieso eine Tagesangelegenheit. Wir freuen uns, Ihnen mit New Orleans die dritte Metropole aus der Serie der US Cities X präsentieren zu dürfen.

Features:

  • Gebietsabdeckung auf Basis von Luftbildern (siehe Google-Earth KMZ.Datei)
  • Mehr als 20.000 markante Gebäude
  • Tausende akkurat platzierte AutoGen-Objekte
  • 5 detaillierte Heliports und 1 Wasserflugzeug-Basis
  • Neue hochaufgelöste Bodentexturen (Luftbilder) für alle Flughäfen (keine Gebäude)
  • Schiffverkehr auf dem Mississippi (Raddampfer)
  • Spezielle Soundeffekte in der Umgebung der Heliports und Brücken
  • Autoverkehr auf nahezu allen großen Straßen
  • Inklusive Scenery Density-Tool
  • Gutes Preis-Leistungs-Verhältnis

Einsicht in die Gebietsabdeckung  >> Download KMZ-file <<

Für die Einsicht in die Gebietsabdeckung benötigen Sie "Google Earth", welches Sie kostenlos unter folgendem Link herunterladen können: http://earth.google.com/

Zusätzliche Downloads :

pdf-Handbuch (Englisch): >> Click here <<

weiterlesen
DATEIGRÖßE
270MB
HINWEIS
Active internet connection for the online-activation required!
ANFORDERUNGEN
  • FSX SP2/Acceleration, FSX SE, Prepar3d V3/4
  • Windows XP, Windows VISTA, Windows 7 (fully updated)
  • Intel Core 2 Duo E6850 CPU (Core 2 Quad advised)
  • 2 GB RAM
  • Direct X 9 compatible Graphics Card with minimal 512 MB
  • Adobe Acrobat Reader 8 minimal to read and print the manual (1)
  • Installation-Size: 400MB
Kundenrezensionen
MOKUI - PASI SITKA AIRPORT - MSFS
Johannes
worth every penny, its a nice addition for the Alaska Airlines Milkrun flights. features detailed buildings and also bridges and boats.
SOUTH OAK CO - FS BIRDS - NORTHEAST USA MSFS
Bob
I bought MS2020 when it was released and was blown away by the realism of the sim, especially the scenery. Since I purchased it, I have tried to increase the overall experience by adding airports, REX seasons and weather, a virtual airline (Cape Air), as well as FS Realistic in order to emulate the addition of passengers during flight. My latest add if this excellent product by South Oak that interjects birds into the simulation. It's so neat to be taxing out of KBOS and to encounter a flock of pigeons on the tarmac, or a group of geese flying overhead upon takeoff. Wha-
t I like about the program is that the bird sightings are random, just like in real life. Some flights you may have one sighting, other times many. Another thing I like is you can tailor your purchase to the area(s) where you do most of your flying. It's not a "one size fits all" product, and you can buy as few or as many of the regions offered as you want. Great job, South Oak. You have hit the ball out of the park with this one!
INDIAFOXTECHO - F-35 LIGHTNING II MSFS
John
Excellent detailed modeling. I know some still have CTDs (I've never had any), and other issues, but they continue to improve it, and the flight model/trim issues seem to be sorted. One of the best developers in MSFS, and this has become one of my favorites to fly.
AC SCENERY - CITY3D BANGKOK P3D4-5
Cho
I've had AC Bangkok since it came out. The most recent update fixed issues with black autogens. As I have couple of its products, I can say, it's very friendly with the FPS. I just wish the edges of their sceneries would blend in with the Orbx colors. So far the edges aren't very subtle.
EXABIT - SBSV - SALVADOR BAHIA AIRPORT MSFS
Flavio
Excelente representação do aeroporto de Salvador/BA/Bra-
zil feito com toda a atenção a detalhes e performance. Atualizado constantemente para resolução de correções e melhorias. Vale cada centavo. Exc-
elent rendition of Salvador/Ba/Bra-
zil airport done with all atention to details and performance. Constantly updated for fixes and improvements. Worth every cent.
FLY 2 HIGH - RJFK - KAGOSHIMA AIRPORT MSFS
Olivier
Very good airport scenery The airport itself is an interesting choice with many flights around Much progress from this team lately Give me more animations, more immersion and it will be five stars
TABURET - FREE FLIGHT TRAFFIC GLOBAL MSFS
Jan
Indeed a good Taburet product and in my opinion a must have! I am very happy I bought it and even more that it covers the whole globe! The free flight traffic is an excellent addition, not too much or annoying. It really adds extra immersion. T-
he small black squares on the VFR map are very small and you have to zoom in to see them. This is a good thing, because they do not interfere wih the map and if you still want to know where you can find the free flight traffic, you simply zoom in.
MAILSOFT GMBH FLYLOGIC - WANGEN-LACHEN LSPV & LSPW MSFS
Markus
A job well done for this small Swiss airfield. Runway and apron markings are accurate, the buildings are textured nicely and crisp, and important infrastructure such as the landing-T or the VASI approach aid are authentic and functional. Th-
e harbour area is fairly detailed, making this a challenging approach due to the close location to the runway, and the latter being rather short. This version of Wangen Lachen airfield is clearly superior compared to a competing offer, and I would recommend this to anyone wanting to do VFR flying in Switzerland. F-
lyLogic proves that they can do very nice and detailed work if it's not a port from old P3D sceneries, like with some previous offerings. This one is new and it shows well! One thing negative though: The seaplane base, advertised as being part of the scenery, is not immersive at all. It's just a small hangar placed at the lakeside. No work has been done to anything surrounding that hangar, no details added, it's default aerial imagery and low-res autogen trees only.
UK2000 SCENERY - FLAGSTAFF AIRPORT MSFS
Markus
A job very well done by UK2000. Nice texturing with accurate colours all over the place, detail and 3D everywhere, a meaningful amount of airport-specifi-
c static aircraft, this all adds nicely to the immersion factor. You have open hangars, closed hangers, filled ones, empty ones, the airport feels busy and gives you plenty of places to park your GA aircraft surrounded by detailed modelling. The airport also integrates very well into its surroundings. -
I only wish the rather enormous VOR station right next to the airport would have been modelled as well. It's not understandable how such a large structure can be omitted when it is an integral part of this small airport. So the VOR was left as is, meaning a crude blurb of polygons due to photogrammetry, or all flat if you have turned photogrammetry off. Adding a detailed 3D VOR structure would add a lot of immersion to the place, a shame UK2000 chose to cut corners here. Still, I highly recommend getting this airport located in a scenic area, a great place for some GA flying!
VERTICALSIM - KBOI - BOISE AIR TERMINAL/GWN FIELD MSFS
Markus
This scenery is extremely well done in some parts, and then lacking any detail in others, which is unfortunate, since what is there and modelled usually is of high quality. with great and lifelike textures. Howe-
ver, the airport has got missing buildings and ground equipment all over the place, meaning you see flat houses, trucks and industrial buildings everywhere. Between some taxiways, next to the runway and aprons, and in the immediate surroundings of the airport. And these are vast areas where things are all flat and thus clearly visible when flying to and from the airport. It's a bit of a shame. The developer clearly shows talent, but leaving so many areas completely flat tells me development was kind of rushed, which in turn hampers immersion quite a lot.
aufenthaltsland/region
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