EUR 20.35

The scenery is offered in two versions sold separately, one for FS2004 and another for FSX.

BluePrint Simulation’s version of KDFW is by far the most detailed and accurate available for the Microsoft Flight Simulator. It depicts DFW as it exists today including detailed renditions of its five terminals, the inter-terminal elevated tram and other terminal complex components. The most significant air traffic control, aircraft maintenance and cargo facilities are also included. All 161 jetway-equipped airline gates have been positioned as accurately as possible based on the most current aerial photography available and information obtained from DFW’s official web site. All gates are numbered and assigned to the corresponding airline based on the most recent information available.

Each 3D model is unique and painstakingly textured to accurately represent the real-life structure. Special attention was paid to the new international terminal (D) and its complex curved lines and surfaces. Each boarding gate is fitted with a unique jetway model designed to represent the real equipment. Each jetway is also numbered and labeled according to its real life user. Finally, each terminal is populated with a significant number of optional static vehicles customized to match the airline using of each gate. Finally, custom-made models for all relevant air traffic control, cargo and maintenance facilities are included. In most cases, maintenance hangars are usable. Due to the intrinsic complexity of the scenery, we included only a small fraction of the total number of non-essential buildings within the airport boundary.

As is characteristic of our sceneries, the field has been laid out accurately including all seven runways and one of the most intricate networks of taxiways in existence today. The runways are positioned to exactly match the location reported in official navigation charts and documentation enabling Cat III instrument approaches to be completed as published. Replacement ground textures were customized to blend as smoothly as possible with the surrounding terrain for each of four seasons and painstakingly fitted to the accurately positioned runways. The taxiway network was carefully laid out to match the underlying terrain. Each taxiway/taxiway and taxiway/runway intersection is clearly signaled and all major intersections are fitted with runway hold-short warning lights and on-ground signage.

Design Considerations:

The old American Eagle terminal located north of terminal A is not included. All American Airlines regional affiliates now operate from terminal B. For this reason, the old satellite terminal was considered unessential and obsolete.

No general aviation facilities are available. In real life, the general aviation ramp is located south of terminal D. While the ramp and a few GA parking spots are included in the AI mapping file, the GA terminal was also considered unessential and consequently left out. As most GA pilots and operators do in real-life, you may want to consider Dallas’ and Fort Worth’s downtown airports. We invite you to explore our Dallas Love Field scenery which was recently updated and optimized (essentially rebuilt from scratch) to match the quality and performance of our DFW scenery.


  • Custom-made, optimized Gmax models of the entire facility including five terminals, the elevated inter-terminal tram, three air traffic control towers, and all significant aircraft maintenance and cargo facilities within the field’s boundary
  • Custom-made, high-resolution textures for all Gmax generated models including transparency effects
  • Custom-made, high-resolution photo real ground textures carefully blended with the surrounding terrain
  • Accurate runway and taxiway layout, including detailed markings and signs
  • Realistic taxiway and ramp markings and ramp illumination effects
  • Three levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including the terminals, the air traffic control towers and cargo and maintenance facilities
    • VERY DENSE complexity adds detailed instrument approach lighting system models, animated runway intersection lighting and static ramp vehicles (optional)
    • EXTREMELY DENSE complexity ads infield trees (optional)
  • Advanced, custom-made AI mapping file including realistic gate and parking spot layout and airline gate assignments. A basic AI mapping file without gate assignments is also available as an option*

* AI parking spots were fitted to accommodate specific aircraft models (including default MSFS aircraft) and we cannot guarantee that they will accommodate your favorite AI models. Customization and tweaking of the AI mapping file will most likely be necessary. Most gates were assigned to airlines operating at KDFW in the most accurate configuration possible based on information available to the public. Parking spot specs and gate assignments are available in the enclosed documentation.

Software Compatibility:

FSX and Windows XP, Windows Vista or Windows 7 (All versions)

Hardware Requirements:

BluePrint sceneries are designed to work properly in the average computer at the time of each release. For optimum performance while taking advantage of most scenery features we suggest the following hardware configuration:

  • Intel Core Quad CPU or better (Q9300 @ 4 x 2.50 GHz fully tested)
  • 4 GB RAM (fully tested)
  • nVidia 8000 series video processor with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 8800 GT fully tested). nVidia 9000 series video processor and 1 GB dedicated memory may be required for best performance when using the EXTREMELY_DENSE scenery complexity setting (nVidia GeForce 9800 GT fully tested)
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Customer Reviews
Mag. Johann
FSCGAA did a great job in creating the new Ulaan Baatar airport (ZMCK) for P3D V4/V5. The textures are high quality, and the performance (FPS) is great too. I can recommend this scenery to everyone, who wants to fly to the capital of Mongolia, with a beautiful asian countryside!
Handles good but the performance is not as good as in the real one. Cruise speed and climb rate seem pretty low.
Any work deserves respect, but I would give an average rating, maybe even lower. I'm sure the author could have done better if he'd put in more effort. The biggest drawback is the incorrect operation of the ILS on both runways. This is a glaring shortcoming and it is desirable to correct it.
Excellent work! Guys, if possible, please make a custom differents in thresholds for more realism
The airport features nice modelling for buildings in a good amount of detail and using crisp textures. What I do not like is the fact that the paved ground textures (apron and runway) are not at all life-like, too clean and perfect. Adding to that are the ground markings which are also too clean and sterile looking with a cartoonish looking contrast. So the quality of the ground textures does not match the good quality for the buildings. A-
nother drawback is the lack of aviation-relate-
d attention to detail: - Windsocks are missing - Localiser antenna is missing (visible as blurry part of the aerial imagery) - A generic model has been placed where the VOR station is located, however it is not the model of a VOR station - Wrong type of approach lighting - PAPI lights do not match the position of the lights visible on the aerial imagery So overall this is a good effort on the part of the buildings, but lacking in ground textures, markings and aviation related details.
Great plane! I love the look of the cockpit and it handles very good!
The overall quality of this airport is excellent. This was a much-needed addition to the United States available scenery. The only real complaint as others have mentioned is the lack of interior modeling. While this is not a deal breaker by any means, for a terminal of that size at the offered price point there should have been some basic interior design work done. This for me, would have taken the airport to the 5-star rating.
The guys giving this airport a 5-star rating need to put on glasses. This airport has the potential to be great but the blue edge taxi lights are all over the place (And far too many! Hand place these DEVS! Stop being lazy and relying on the SDK edge light tool!), disconnected taxi lines, default taxi signage (in questionable locations), ZERO defined taxi network information (ATC software can't give taxi instructions since no taxiways are defined and EFB software won't show which taxiway you are on for the same reason), poorly defined gate information, and default jetways. The modeling is nice on the buildings DT cared about. A lot of other buildings have much to be desired in their detail and texture quality. Ove-
rall this airport product is sloppy in its execution. With some care, this could become a three-star airport or even a four-star if more polish was put into it. It is clear to me this airport is a quickly rushed conversion from the X-Plane 11 version, dumped on the market, and left to rot. It's sad because Double T picks airports to model that no one else would touch which is great and I can see the potential in their abilities but the lazy execution of their airports plagues their ability to get to the next level time and time again. At the very least Double T, fix the blue edge lights being all over the place! They stick out onto taxiways and are littering the parking ramp of all terminals. If you can hand place your taxi edge lights that would be enough for me to bump my review to a three-star rating.
A very good rendition of Bergamo Airport. Nice details and also included the future terminal extension. A real joy for the eye! Unfortunately minus 2 stars as I get stutters on all various settings I tried which is reducing the joy flying into/out of here... Give it a performance update and it is 5 stars
This is by far the best Swiss airfield AG Sim has done so far. Nicely embedded into its surroundings with good modelling details and crisp textures, looking quite life-like overall. The ground markings are correct and the paved surface textures do not look sterile as they did in previous releases. The scenery doesn't feature many default assets either so this really is a lovely recreation of this gliding airfield. One thing that could be improved: The flood lighting during night time is overdone quite a bit The main building complex with the restaurant seems to get a large-area flood light from an unknown position, making it look way brighter than reality. Fortunately there's no night operations at Schänis so this is not taking away from the enjoyment too much, but should still be corrected. I-
n any case, gliding at this location is as lovely as it is in reality, well done.
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