• BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
  • BLUEPRINT - KDTW DETROIT METROPOLITAN FSX
DISPONIBLE DEPUIS: .
06/10/20115541
TAGS
USA DTW 

The scenery is offered in two versions sold separately, one for FS2004 and another for FSX.

BluePrint Simulations version of Detroit Metropolitan Airport is current, detailed and accurate. It depicts the passenger terminal complex at an unprecedented level of detail and includes the new North terminal as well as the most recent additions to the McNamara terminal: the concourse B extension and the new concourse C. The terminals and other components of the scenery feature three-dimensional and light/shadow effects created by means of actual three-dimensional details in each model as opposed to the use of complex and frame-rate intensive textures. Aircraft parking positions and boarding gate configurations accurately represent the real terminals. Optional sets of static vehicles individually positioned and branded to represent the airline using each gate enhance the terminal environment during taxi operations. All concourses combined, our scenery includes one hundred and forty two individually configured, jetway-equipped gates.

Our scenery also includes the great majority of structures located within the airport boundaries. All structures including hangars are three-dimensional and available for customization and use. The most relevant general aviation facilities include two fire stations, the FedEx and UPS package handling facilities, the Delta Airlines maintenance complex, the Asig and Metro Flight services general aviation terminals and aircraft storage hangars, four deicing pads and numerous general aviation and maintenance facilities. The FAA air traffic control tower attached to the McNamara terminal is also included.

Runways and taxiways are laid out according to current official airport diagrams and charts. Especial attention is paid to the location of navigation facilities including VORs, localizers, glide slopes and precision approach path indicators. The scenery also includes detailed and accurately positioned 3-D models for most navigation aid fixtures including approach lighting as well as localizer, glide slope, and VOR antennae. Taxiway signs and markings are carefully placed at each intersection to facilitate taxing. A few extra marking and signs are added to facilitate ground movement in the simulator environment and enhance the pilot’s experience. Those include runway hold-short flashing lights at every intersection and three-dimensional, oversized parking position alignment aids.

Design Considerations:

  • Our scenery does not include models for the old “Smith” and “Berry” terminals because they are no longer in use and were in fact being dismantled when the scenery was released.
  • Runway 4L/22R has two sets of localizers; one provides an approach path aligned with the runway while the other provides a path that deviates 2.5 degrees toward the northwest. The second set is used when additional aircraft separation is needed as simultaneous approaches to the neighboring runway (4R/22L) are being conducted under extreme weather conditions. Because the simulator does not allow more than one localizer for each runway, we simulated the second set using those available from runway 3L/21R. Consequently, both sets of instrument approach procedures officially labeled ILS Y and ILS Z are available. Please note that the localizers must be tuned manually when the straight-in approaches (ILS Z 4L or ILS Z 22R) are being performed with most FMC equipped addon aircraft. This is because the navigation databases only associate one localizer frequency to each runway and the ILS Y frequencies are used by default.
  • FS9 and FSX simulate the terrain in the immediate vicinity of the airport as a densely populated area. This is clearly not the case in real life. Unfortunately, we found it impossible to blend the photo-real replacement textures to the surrounding default terrain seamlessly. It is for this reason that photo-real terrain replacement textures included with this scenery are optional. You may chose to use the optional terrain replacement textures if you wish to have increased realism at low altitude near the airport, during approach, landing and taxing operations for example. In this case, however, the area covered by the photo-real replacement textures will appear as a clearly distinguishable rectangle around the airport when seen from high altitude. On the other hand, you may chose to use the default terrain textures that provide a better visual effect from higher altitudes but show no terrain detail within and in the immediate vicinity of the airport.
  • The inability to manipulate the terrain elevation at the required level of detail prevented us from accurately depicting all access road underpasses.

Features:

  • Custom-made, optimized and fully three-dimensional Gmax models of the entire facility including:
    • two terminals and four concourses
    • uniquely configured and positioned static jetways, service vehicles (optional) and parking alignment aids at every gate
    • the parking structures and elevated access roads adjacent to the terminals
    • the air traffic control tower, two fire stations and four deicing pads
    • a significant fraction of the general aviation, aircraft maintenance and cargo facilities within the field’s boundary
    • approach lighting fixtures and navigation aid antennae for every runway
  • Custom-made, high-resolution textures for all Gmax generated models including transparency and reflection (FSX only) effects
  • Custom-made, high-resolution photo real ground textures depicting seasonal changes and carefully blended with the surrounding terrain (optional)
  • Accurate runway and taxiway layout, including detailed markings and signs
  • Realistic taxiway and ramp markings and ramp illumination effects
  • Two levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), and most buildings within the field’s boundaries including the terminals, the air traffic control tower and cargo and maintenance facilities
    • VERY DENSE complexity adds detailed instrument approach lighting system models, animated runway intersection lighting, gate parking position alignment aids and static ramp vehicles (optional)
  • Advanced, custom-made AI mapping file (AFCAD) including realistic gate and parking spot layout as well as airline gate assignments. A basic AI mapping file without gate assignments is also available as an option

Software Compatibility:

FSX and Windows XP, Windows Vista or Windows 7 (All versions)

Hardware Requirements:

BluePrint sceneries are designed to work properly in the average computer at the time of each release. For optimum performance while taking advantage of most scenery features we suggest the following hardware configuration:

  • Intel Core Quad CPU or better (Q9300 @ 4 x 2.50 GHz fully tested)
  • 4 GB RAM (fully tested)
  • nVidia 8000 series video processor with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 8800 GT fully tested). nVidia 9000 series video processor and 1 GB dedicated memory may be required for best performance when using the EXTREMELY_DENSE scenery complexity setting (nVidia GeForce 9800 GT fully tested)
lire plus
POSSIBILITES DE LIVRAISON
TÉLÉCHARGEMENT DIRECT
FICHIER
46MB
CLÉ D'ENREGISTREMENT
Clé d'enregistrement après achat, regardez la page détails de commande dans votre compte client.
NECESSITE
FSX
Les clients qui ont acheté cet article ont également acheté
Commentaires client
GODZONE VF - REAL NEW ZEALAND NZCH/CHRISTCHURCH P3D
Can
Amazing job from Godzone VF! This scenery looks great and the performance is also good. A must have scenery for everyone who loves to fly to New Zealand.
RFSCENERYBUILDING - LIPZ VENICE MARCO POLO AIRPORT FSX P3D
Anthony
Nice airport but like all RF Scenery they are not in the same league as Orbx quality so l can’t give them a 5/5. They are really good and do deserve a 4/5.
PROFESSIONAL FLIGHT PLANNER X
David
Been using this several years. Great program with no complaints!
LIONHEART CREATIONS - LIONHEART - DIAMOND STAR DA40 XLS FSX P3D
David
Just got my PPL in a DA-40. Does not look, feel, or sound like the real aircraft. No left turning tendency on takeoff. Doesn’t float on the landings. Horrible G1000 functionality. Just as good as the Abacus A380.
FSX3D - CALVI ST-CATHERINE AIRPORT LFKC FSX P3D
Evgeny
good scenary, but for a newest soda update is needed, hope the author add this for everyone;)
FLYSIMWARE - FALCON 50 FSX P3D
Stefan
A great addon! Nice model with some animations and a detailed interior, excellent hand flying, an brief yet complete documentation, an interactive load manager and the choice between a rather analogue cockpit and the possibility to retrofit it with a more advanced GPS device like the GTN 750 and the REX weather radar (both to be purchased separately-not included!)! -
I love this bird!
JUSTFLIGHT - A318 JETLINER
Lewis
I have owned this for a year or two now, it sits in the LITE area of complexity. Wh-
ich means since you are alone in the cockpit work load is reduced by half, which in a way makes it feel even more realist (more time to focus on the flying). It has a basic FMC which operates alone quite well, you can load saved flight plans into, also it will plan major routes automatically and also has a direct to function. Overall it is a slimmed down FMC which works well without the need for external plugins (FSUIPC). Th-
e 3D model is up there with the best, the cockpit is a custom made on, it is a little basic and similar to the Default A321. Flight model is pretty good, it is a little underpowered, and has a tendency to want to "nose down" during decent but over all its really good. (I have actually made a few tweaks to the config to get it to make real world performance and its a dream to fly now). There is NO FLY BY WIRE though, but for this price you cant complain, and performance and framerates are so high that you can forgive this. These days it's the only airliner I fly! And, set up correctly she will fly from Shannon to New York just like the real aircraft can. I found using the sound from the Aerosoft A319 suits this aircraft the best but the default sound is also very good. Overal-
l a lovely aircraft and great fun to fly.
STINN PACIFIC - CHHATRAPATI INTERNATIONAL AIRPORT (VABB) FSX-SE
Aadi
Hands down one of the best scenery for VABB!I will surely recommend it to everyone!
STINN PACIFIC - CHHATRAPATI INTERNATIONAL AIRPORT (VABB) FSX-SE
Aadi
One of the Best VABB scenery! I really loved it! Only if you add some buildings and the fire depot of the airport it will be a great airport!
FLIGHT SIMULATOR INNOVATIVE ADDONS - FLIGHT SIMULATOR FIRST OFFICER TFDI 717 EDITION FSX P3D
Joe
Outstanding! Great addition and also great value per dollar. This first officer is well conceived and just as well executed. It isn't frequent to encounter a skilled programmer who also has a good sense of human interfaces and gui. After my experiences with other add-on copilots, I hesitated on this for several weeks. I shouldn't have. It is just what I wanted in this type of add-on. With this I'm learning a lot of the little things I haven't been doing. I can to a sense learn by example, beginning with letting the first officer do almost everything, then taking more onto myself. I've been an amateur flight simmer for 30 years and can complete a flight with any aircraft. But, I've always known I was taking advantage of the limitations of the sim and cutting many corners. This first officer is teaching me new things and adding a lot to my enjoyment of the flights with him. Thank you, Matthew King! Great Job!
Votre pays/région de résidence