BLUEPRINT SIMULATIONS - BLUEPRINT - KSFO SAN FRANCISCO INTERNATIONAL FS2004

BLUEPRINT - KSFO SAN FRANCISCO INTERNATIONAL FS2004

BLUEPRINT SIMULATIONS
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AVAILABLE SINCE
01/16/2015 8976
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The scenery is offered in two versions sold separately, one for FS2004 and another for FSX.

San Francisco International airport is the second most important in California and the entire west coast of the United States. Non-stop flights link it to every major city on North America and to the most important international hubs in Europe, Asia and the South Pacific. BluePrint Simulations’ scenery depicts SFO as it exists in the winter of 2014-2015. It includes accurate renditions of the new concourse E and the new air traffic control tower. It also incorporates recent changes to the runways and taxiway layout implemented in compliance with current federal runway safety regulations.

BluePrint Simulations’ SFO scenery includes the airport’s four terminals, one international and three domestic. The international terminal features spacious departure/arrivals facilities and two concourses, A and G. Concourse G functions as the international part of United Airlines SFO hub. Several Star Alliance members and other UAL’s international partners also use concourse G while all other international carriers use concourse A. Some domestic airlines including Alaska, JetBlue and Virgin America also use concourse A for the arrival of their international flights.

Terminal 1 is SFO’s oldest and construction of the new international terminal required demolition of one of its three concourses. The airport’s modernization plan calls for a new, state-of-the-art facility to take its place within the next five years. In the meantime, Southwest and Delta occupy its two remaining concourses, B and C respectively.

Until recently, Terminal 2 was SFO’s international terminal. A comprehensive modernization project included the full replacement of its single concourse. The new concourse D entered operations in 2010. The same project calls for the complete removal within the next two years of the old air traffic control tower and the office building that were part of the original structure. Terminal 2 is now shared by American Airlines and Virgin America, serving as the latter’s most important hub.

Terminal 3 and its two concourses, E and F, make up United Airlines’ main hub on the west coast. A new, state-of-the-art concourse E entered operations in 2012 as part of the ongoing modernization project that also includes major refurbishment of the terminal’s departure/arrival facilities.

BluePrint Simulations’ scenery also includes the new air traffic control tower due for completion in 2015. The new structure is architecturally unique and undoubtedly destined to become SFO’s main icon in the very near future.

  • Custom-made, optimized and fully three-dimensional Gmax models of the entire facility including:
    • Four passenger terminals and seven concourses including the newest E
    • The new ATC tower
    • Accurately located aircraft parking positions around every concourse and individually customized static jetways at every gate. Static service vehicles (optional) and parking alignment aids at every gate
    • All parking structures adjacent to the terminal
    • A significant fraction of the general aviation, aircraft maintenance and cargo facilities within the field’s boundary
    • Approach lighting fixtures and navigation aid antennae for every runway
  • Custom-made, high-resolution (32 px/meter) textures for all Gmax generated models including transparency effects
  • Complimentary custom-made, high-resolution photo real ground textures depicting seasonal changes and carefully blended with the surrounding terrain
  • Accurate runway and taxiway layout, including detailed markings and signs
  • Realistic taxiway and ramp markings and ramp illumination effects
  • Two levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), and most buildings within the field’s boundaries including the terminals, the air traffic control tower and cargo and maintenance facilities
    • VERY DENSE complexity adds detailed instrument approach lighting system models, animated runway intersection lighting, gate parking position alignment aids and optional static ramp vehicles
  • Advanced, custom-made AI mapping file (AFCAD) including realistic gate and parking spot layout as well as airline gate assignments. A basic AI mapping file without gate assignments is also available as an option
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CUSTOMER REVIEWS
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Most recent reviews:
Carlos
*Verified Product User*
06/16/2018
Aesthetically, it's a B+, but it's probably the best up to date scenery available (flyTampa's concourse A is partially blocked from a now defunct concourse so parking is limited). However, as far as practicality, 3/5.

I should not have to debug the scenery myself in order to get it to work just fine. If you're familiar with troubleshooting common scenery problems, it shouldn't be too big of a problem. The parallel runways run independently, meaning it does not come with the crosswind runway technique in place to operate both the 10s and 1s simultaneously, so be prepared to see a congested SFO if you do not know how to have both in operation. The runway links do not have a designator, so you may have to re-link it to where they have a designator (thankfully it is easy but annoying if unfamiliar with).

Overall, 3.5/5, but because I managed to tweak it to my personal liking, I rate it 4/5.
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FILESIZE
18MB
REQUIREMENTS
FS2004 (FS9) and all versions of Windows XP, Vista, 7 or 8
Customer Reviews
BLUEPRINT - KSFO SAN FRANCISCO INTERNATIONAL FS2004
Carlos
Aesthetically, it's a B+, but it's probably the best up to date scenery available (flyTampa's concourse A is partially blocked from a now defunct concourse so parking is limited). However, as far as practicality, 3/5. I should not have to debug the scenery myself in order to get it to work just fine. If you're familiar with troubleshooting common scenery problems, it shouldn't be too big of a problem. The parallel runways run independently, meaning it does not come with the crosswind runway technique in place to operate both the 10s and 1s simultaneously, so be prepared to see a congested SFO if you do not know how to have both in operation. The runway links do not have a designator, so you may have to re-link it to where they have a designator (thankfully it is easy but annoying if unfamiliar with). Overa-
ll, 3.5/5, but because I managed to tweak it to my personal liking, I rate it 4/5.
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