• BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
  • BLUEPRINT - RIO DE JANEIRO - GALEAO FSX
DISPONIBLE DEPUIS: .
05/26/20126428
TAGS
SBGL SBRJ 

Rio’s international airport is located in the suburb of Galeao, a few miles north of the city center. It occupies the western portion of an island in the Bay of Guanabara and features two runways, two semi-circular passenger terminals, and freight, maintenance and military facilities. The entire island and the adjacent coastline are rendered as accurately as possible. In addition, detailed 3D models of the elevated highways that provide access to the island are included in the scenery. Those structures are an integral part of the airport environment, clearly visible from the ground during taxing as well as from the air during approach to runways 10 and 15 and 33.

Our scenery includes detailed renditions of SBGL’s two passenger terminals, and no effort was spared to capture every architectural detail of each structure. Terminal 1 is older and it is currently used by most domestic and foreign airlines not part of the Star Alliance®. It features twelve jetway-equipped gates, half of them being suitable for large aircraft visiting form North America, Europe and Africa. The newer Terminal 2 is used primarily by TAM, Brasil’s largest international airline, and its Star Alliance® partners. Although it has been in operation for a few years, the eastern portion of the terminal was only recently completed as part of the city’s preparations to host the Soccer World Cup in 2014 and the Summer Olympics in 2016. Terminal 2 offers eleven jetway-equipped gates, all suitable to accommodate one wide-body or two narrow-body aircraft. It also features a distinctive set of elevated structures or bridges that connect the boarding areas of each gate to the main terminal. Separate bridges connect each gate to the departure and arrival facilities. Every gate also provides direct ramp access for boarding and deplaning aircraft parked at the remote stands. Thirty four remote stands located along the periphery of the terminal ramp are used as terminal overflow or short-term parking. Special attention was paid to the location, configuration and marking of every aircraft parking position at both terminals and the remote ramp.

SBGL offers a mayor aircraft maintenance facility located at the north end of the airport, alongside runway 10/28. It also offers air freight facilities located at the southeast end of the field. In addition, a sizable military installation is also located east of the passenger terminals. Our scenery includes the most visible and relevant structures in the maintenance, cargo and military areas. All aircraft hangars are reproduced in full 3D and most are usable.

Rio’s domestic airport is located a few blocks from the city center and connects it to all major cities in Brasil. This historic airport is named after the Brasilian aviation pioneer Alberto Santos-Dumont, and has been in operation since the 1930’s. SBRJ features two parallel runways, the longest being just over 4300 ft. This fact would be unremarkable is it wasn’t because, operating at the limit of their performance, TAM’s A319/A320 and Varig-Gol’s B737-700/800 use them numerous times every day. The challenges associated with this airport are magnified by the proximity of Rio’s iconic “Pão de Açúcar”, a 1300 ft mountain standing only 2.3 miles (3.7 km) away from the runway threshold and well inside the approach and departure paths. Consequently, southbound departures and northbound arrivals require very sharp turns at extremely low altitudes. In addition, SBRJ offers limited instrument approach facilities, further enhancing the challenges associated with low visibility operations. Finally, the airport is surrounded by water on three sides and lacks safety zones at either end of the runway, leaving absolutely no room for error during takeoff and landing. Interestingly, the last major accident involving runway overrun at SBRJ occurred in 1973! The unique geographic location and the coastline surrounding the airport are reproduced accurately in our scenery.

SBRJ has one terminal that was recently improved with the addition of a new building and an all-glass concourse. The new facility features eight jetway-equipped gates suitable for aircraft as large as the A320 and B737-800. The terminal and concourse are rendered accurately, using glass transparency effects whenever possible. The terminal can accommodate nine additional aircraft in remote stands, which are also part of our scenery. The scenery also depicts most general aviation structures including three large aircraft hangars. The hangars are rendered in full 3D and are usable.

Special attention is paid to the location and orientation of the runways and the corresponding navigational aids as well as the taxiway network and aircraft parking ramps at both airports. Each runway features detailed threshold and approach lighting fixtures as well as VASI/PAPI fixtures and ILS antennae. The taxiway networks are laid our as accurately as possible and include taxiway signs and markings that are enhanced to facilitate taxing in the simulator environment. Other enhancements include animated runway hold-short lights and basic parking alignments aids at every gate.

Design Considerations:

  • The proximity of both SBGL and SBRJ to the coastline required extensive and painstakingly detailed manipulation of the terrain elevation to provide a realistic look at the water/land boundary. This effort, however, is not always successful or possible due to the accuracy of the terrain elevation manipulation offered by the simulator SDK tools.
  • Unavoidable mismatch between the default and replacement terrain meshes results in some undesirable geographic features, particularly at the north boundary of the replacement mesh.
  • Our inability to manipulate the terrain elevation at the required level of detail prevented us from accurately depicting all access road taxiway underpasses.

Features:

  • Custom-made, optimized and fully three-dimensional (True 3D) Gmax models of the entire facility including:
  • Two terminals at SBGL and one terminal at SBRJ
  • Accurately located aircraft parking positions around every terminal and individually customized static jetways at every gate. Static service vehicles (optional) and parking alignment aids at every gate
  • All parking structures and elevated access roads adjacent to the terminals
  • A significant fraction of the general aviation, aircraft maintenance and cargo facilities within the field’s boundary. All aircraft hangars are fully three-dimensional and most are usable
  • Custom-made, high-resolution textures for all Gmax generated models including reflection and transparency effects
  • Custom-made, high-resolution photo real ground textures depicting seasonal changes and carefully blended with the surrounding terrain
  • Custom-made, high-resolution terrain elevation mesh covering Rio’s entire metropolitan area (FS2004 version only)
  • Accurate runway and taxiway layout, including detailed markings and signs
  • Realistic taxiway and ramp markings and ramp illumination effects
  • Two levels of scenery complexity and detail:
  • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), and most buildings within the field’s boundaries including the terminals, the air traffic control tower and cargo and maintenance facilities
  • VERY DENSE complexity adds detailed instrument approach lighting system models, animated runway intersection lighting, gate parking position alignment aids and optional static ramp vehicles
  • Advanced, custom-made AI mapping file (AFCAD) including realistic gate and parking spot layout as well as airline gate assignments. A basic AI mapping file without gate assignments is also available as an option
lire plus
POSSIBILITES DE LIVRAISON
TÉLÉCHARGEMENT DIRECT
FICHIER
57MB
CLÉ D'ENREGISTREMENT
Clé d'enregistrement après achat, regardez la page détails de commande dans votre compte client.
NECESSITE
FSX
Intel Core Quad CPU or better (Q9300 @ 2.50 GHz fully tested)
4 GB RAM (fully tested)
nVidia GeForce GTX 400 series* video processor or better (nVidia GeForce GTX 470 fully tested). Dual current generation nVidia* or ATI video processor in SLI or Crossfire configuration may be required for best performance when using the EXTREMELY_DENSE scenery complexity setting (2 X nVidia GeForce GTX 470 in SLI configuration fully tested)
Les clients qui ont acheté cet article ont également acheté
Commentaires client
GODZONE VF - REAL NEW ZEALAND NZCH/CHRISTCHURCH P3D
Can
Amazing job from Godzone VF! This scenery looks great and the performance is also good. A must have scenery for everyone who loves to fly to New Zealand.
RFSCENERYBUILDING - LIPZ VENICE MARCO POLO AIRPORT FSX P3D
Anthony
Nice airport but like all RF Scenery they are not in the same league as Orbx quality so l can’t give them a 5/5. They are really good and do deserve a 4/5.
PROFESSIONAL FLIGHT PLANNER X
David
Been using this several years. Great program with no complaints!
LIONHEART CREATIONS - LIONHEART - DIAMOND STAR DA40 XLS FSX P3D
David
Just got my PPL in a DA-40. Does not look, feel, or sound like the real aircraft. No left turning tendency on takeoff. Doesn’t float on the landings. Horrible G1000 functionality. Just as good as the Abacus A380.
FSX3D - CALVI ST-CATHERINE AIRPORT LFKC FSX P3D
Evgeny
good scenary, but for a newest soda update is needed, hope the author add this for everyone;)
FLYSIMWARE - FALCON 50 FSX P3D
Stefan
A great addon! Nice model with some animations and a detailed interior, excellent hand flying, an brief yet complete documentation, an interactive load manager and the choice between a rather analogue cockpit and the possibility to retrofit it with a more advanced GPS device like the GTN 750 and the REX weather radar (both to be purchased separately-not included!)! -
I love this bird!
JUSTFLIGHT - A318 JETLINER
Lewis
I have owned this for a year or two now, it sits in the LITE area of complexity. Wh-
ich means since you are alone in the cockpit work load is reduced by half, which in a way makes it feel even more realist (more time to focus on the flying). It has a basic FMC which operates alone quite well, you can load saved flight plans into, also it will plan major routes automatically and also has a direct to function. Overall it is a slimmed down FMC which works well without the need for external plugins (FSUIPC). Th-
e 3D model is up there with the best, the cockpit is a custom made on, it is a little basic and similar to the Default A321. Flight model is pretty good, it is a little underpowered, and has a tendency to want to "nose down" during decent but over all its really good. (I have actually made a few tweaks to the config to get it to make real world performance and its a dream to fly now). There is NO FLY BY WIRE though, but for this price you cant complain, and performance and framerates are so high that you can forgive this. These days it's the only airliner I fly! And, set up correctly she will fly from Shannon to New York just like the real aircraft can. I found using the sound from the Aerosoft A319 suits this aircraft the best but the default sound is also very good. Overal-
l a lovely aircraft and great fun to fly.
STINN PACIFIC - CHHATRAPATI INTERNATIONAL AIRPORT (VABB) FSX-SE
Aadi
Hands down one of the best scenery for VABB!I will surely recommend it to everyone!
STINN PACIFIC - CHHATRAPATI INTERNATIONAL AIRPORT (VABB) FSX-SE
Aadi
One of the Best VABB scenery! I really loved it! Only if you add some buildings and the fire depot of the airport it will be a great airport!
FLIGHT SIMULATOR INNOVATIVE ADDONS - FLIGHT SIMULATOR FIRST OFFICER TFDI 717 EDITION FSX P3D
Joe
Outstanding! Great addition and also great value per dollar. This first officer is well conceived and just as well executed. It isn't frequent to encounter a skilled programmer who also has a good sense of human interfaces and gui. After my experiences with other add-on copilots, I hesitated on this for several weeks. I shouldn't have. It is just what I wanted in this type of add-on. With this I'm learning a lot of the little things I haven't been doing. I can to a sense learn by example, beginning with letting the first officer do almost everything, then taking more onto myself. I've been an amateur flight simmer for 30 years and can complete a flight with any aircraft. But, I've always known I was taking advantage of the limitations of the sim and cutting many corners. This first officer is teaching me new things and adding a lot to my enjoyment of the flights with him. Thank you, Matthew King! Great Job!
Votre pays/région de résidence