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    Rio’s international airport is located in the suburb of Galeao, a few miles north of the city center. It occupies the western portion of an island in the Bay of Guanabara and features two runways, two semi-circular passenger terminals, and freight, maintenance and military facilities. The entire island and the adjacent coastline are rendered as accurately as possible. In addition, detailed 3D models of the elevated highways that provide access to the island are included in the scenery. Those structures are an integral part of the airport environment, clearly visible from the ground during taxing as well as from the air during approach to runways 10 and 15 and 33.

    Our scenery includes detailed renditions of SBGL’s two passenger terminals, and no effort was spared to capture every architectural detail of each structure. Terminal 1 is older and it is currently used by most domestic and foreign airlines not part of the Star Alliance®. It features twelve jetway-equipped gates, half of them being suitable for large aircraft visiting form North America, Europe and Africa. The newer Terminal 2 is used primarily by TAM, Brasil’s largest international airline, and its Star Alliance® partners. Although it has been in operation for a few years, the eastern portion of the terminal was only recently completed as part of the city’s preparations to host the Soccer World Cup in 2014 and the Summer Olympics in 2016. Terminal 2 offers eleven jetway-equipped gates, all suitable to accommodate one wide-body or two narrow-body aircraft. It also features a distinctive set of elevated structures or bridges that connect the boarding areas of each gate to the main terminal. Separate bridges connect each gate to the departure and arrival facilities. Every gate also provides direct ramp access for boarding and deplaning aircraft parked at the remote stands. Thirty four remote stands located along the periphery of the terminal ramp are used as terminal overflow or short-term parking. Special attention was paid to the location, configuration and marking of every aircraft parking position at both terminals and the remote ramp.

    SBGL offers a mayor aircraft maintenance facility located at the north end of the airport, alongside runway 10/28. It also offers air freight facilities located at the southeast end of the field. In addition, a sizable military installation is also located east of the passenger terminals. Our scenery includes the most visible and relevant structures in the maintenance, cargo and military areas. All aircraft hangars are reproduced in full 3D and most are usable.

    Rio’s domestic airport is located a few blocks from the city center and connects it to all major cities in Brasil. This historic airport is named after the Brasilian aviation pioneer Alberto Santos-Dumont, and has been in operation since the 1930’s. SBRJ features two parallel runways, the longest being just over 4300 ft. This fact would be unremarkable is it wasn’t because, operating at the limit of their performance, TAM’s A319/A320 and Varig-Gol’s B737-700/800 use them numerous times every day. The challenges associated with this airport are magnified by the proximity of Rio’s iconic “Pão de Açúcar”, a 1300 ft mountain standing only 2.3 miles (3.7 km) away from the runway threshold and well inside the approach and departure paths. Consequently, southbound departures and northbound arrivals require very sharp turns at extremely low altitudes. In addition, SBRJ offers limited instrument approach facilities, further enhancing the challenges associated with low visibility operations. Finally, the airport is surrounded by water on three sides and lacks safety zones at either end of the runway, leaving absolutely no room for error during takeoff and landing. Interestingly, the last major accident involving runway overrun at SBRJ occurred in 1973! The unique geographic location and the coastline surrounding the airport are reproduced accurately in our scenery.

    SBRJ has one terminal that was recently improved with the addition of a new building and an all-glass concourse. The new facility features eight jetway-equipped gates suitable for aircraft as large as the A320 and B737-800. The terminal and concourse are rendered accurately, using glass transparency effects whenever possible. The terminal can accommodate nine additional aircraft in remote stands, which are also part of our scenery. The scenery also depicts most general aviation structures including three large aircraft hangars. The hangars are rendered in full 3D and are usable.

    Special attention is paid to the location and orientation of the runways and the corresponding navigational aids as well as the taxiway network and aircraft parking ramps at both airports. Each runway features detailed threshold and approach lighting fixtures as well as VASI/PAPI fixtures and ILS antennae. The taxiway networks are laid our as accurately as possible and include taxiway signs and markings that are enhanced to facilitate taxing in the simulator environment. Other enhancements include animated runway hold-short lights and basic parking alignments aids at every gate.

    Design Considerations:

    • The proximity of both SBGL and SBRJ to the coastline required extensive and painstakingly detailed manipulation of the terrain elevation to provide a realistic look at the water/land boundary. This effort, however, is not always successful or possible due to the accuracy of the terrain elevation manipulation offered by the simulator SDK tools.
    • Unavoidable mismatch between the default and replacement terrain meshes results in some undesirable geographic features, particularly at the north boundary of the replacement mesh.
    • Our inability to manipulate the terrain elevation at the required level of detail prevented us from accurately depicting all access road taxiway underpasses.


    • Custom-made, optimized and fully three-dimensional (True 3D) Gmax models of the entire facility including:
    • Two terminals at SBGL and one terminal at SBRJ
    • Accurately located aircraft parking positions around every terminal and individually customized static jetways at every gate. Static service vehicles (optional) and parking alignment aids at every gate
    • All parking structures and elevated access roads adjacent to the terminals
    • A significant fraction of the general aviation, aircraft maintenance and cargo facilities within the field’s boundary. All aircraft hangars are fully three-dimensional and most are usable
    • Custom-made, high-resolution textures for all Gmax generated models including reflection and transparency effects
    • Custom-made, high-resolution photo real ground textures depicting seasonal changes and carefully blended with the surrounding terrain
    • Custom-made, high-resolution terrain elevation mesh covering Rio’s entire metropolitan area (FS2004 version only)
    • Accurate runway and taxiway layout, including detailed markings and signs
    • Realistic taxiway and ramp markings and ramp illumination effects
    • Two levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), and most buildings within the field’s boundaries including the terminals, the air traffic control tower and cargo and maintenance facilities
    • VERY DENSE complexity adds detailed instrument approach lighting system models, animated runway intersection lighting, gate parking position alignment aids and optional static ramp vehicles
    • Advanced, custom-made AI mapping file (AFCAD) including realistic gate and parking spot layout as well as airline gate assignments. A basic AI mapping file without gate assignments is also available as an option

    Aussi disponible


    Intel Core Quad CPU or better (Q9300 @ 2.50 GHz fully tested)
    4 GB RAM (fully tested)
    nVidia GeForce GTX 400 series* video processor or better (nVidia GeForce GTX 470 fully tested). Dual current generation nVidia* or ATI video processor in SLI or Crossfire configuration may be required for best performance when using the EXTREMELY_DENSE scenery complexity setting (2 X nVidia GeForce GTX 470 in SLI configuration fully tested)


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    Espetacular, os aeroportos são a copia fiel dos verdadeiros... Só ficou faltando (e faz muita falta), dos prédios ao redor de Stos Dumont, do Flamengo, da Urca etc... a mesma coisa do Galeão, que deveria ter predios ao longe... Entretanto, trabalho primoroso... parabéns para quem fez. Nelson


    Gebäude sind gut. Gates und die Brücken ok. Groundtexturen default daher nur 2 Sterne

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