
Austria’s largest regional airport is situated in the heart of the Alps near the city centre of Salzburg, the fourth-largest Austrian city.
The airport is named after Wolfgang Amadeus Mozart and is located 1.7 NM west-southwest from the centre of Salzburg and 2 km from the Austrian-German border.
Features:
Detailed airport objects and vehicles
Animated airport vehicles
Night environment
Custom runway and taxiway lights
Photorealistic textures on the airport buildings
Custom textured taxiways, runways and apron
Hand-placed autogen
Custom surroundings including historic centre city!
Reflection (glass) and bump (normal map or depth map) textures are used in FSX for the best appearence
Custom reflection map. Reflection map is used for setting what should be seen in window reflection
"Baked" shadows on the textures
Completely automatic change of seasons, so there is no need to season tool
Advanced lighting system, the lights are automatically turned on, depending on weather conditions
Automatic season change for vegatation, photobackground.
Friendly FPS and low VAS usage
Realistic reflections during rain (Prepar3D 3.1)
Digital Design Salzburg V1.1
Fixed:
Support SODE 1.3
Optimized size of phototerrain
Flickering bug FSX
Improve summer colors Improve grass
Improve autogen
Improve runway lights
Add some static planes
Improve AFCAD
Solved problem of the hills
Fix season change
Minor fixes
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Hatte mir deutlich mehr erwartet. Schade, ein Flop.
FPS und VAS sind sehr gut es läuft alles sehr flüssig.
Was mir aufgefallen ist sind der fehlende Schattenwurf auf den Rollwegen und der Landebahn. Aber das ist auch schon alles was es zu kritisieren gibt
The photo layer surrounding the airport has been equipped with autogen buildings and vegetation with great care, leaving no big gaps in the coverage. Wish all developers would be that careful!
Highly recommended for both VFR adventures and IFR operations. The latter is great when using airliners, since you can do the challenging RNAV visual approach with aircraft up to cat. D.