DRZEWIECKI DESIGN - SEATTLE AIRPORTS X FOR FSX P3D

SEATTLE AIRPORTS X FOR FSX P3D

DRZEWIECKI DESIGN
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Seattle Airports X is the most complete, up-to-date, affordable and performance-friendly scenery package of 5 airports in the Seattle metropolitan area, Washington state, USA. This product is compatible with FSX-based platforms including Microsoft Flight Simulator X (FSX) and Lockheed Martin Prepar3D (P3D). Please note that this product does not include the city of Seattle but is fully compatible and designed to work together with Seattle City X by Drzewiecki Design.
 
A I  R P O R T S
 
Seattle–Tacoma International Airport (IATA: SEA, ICAO: KSEA, FAA LID: SEA), also referred to as Sea–Tac, is the primary commercial airport serving the Seattle metropolitan area in the U.S. state of Washington. It is located in the city of SeaTac, approximately 13 miles (21 km) south of Downtown Seattle. The airport, the largest in the Pacific Northwest region of North America, is owned and operated by the Port of Seattle. The airport has flights to cities throughout North America, Europe, the Middle East and Asia. It is the main hub for Alaska Airlines and its regional subsidiary Horizon Air, whose headquarters are near the airport. It is a hub and international gateway to Asia and Europe for Delta Air Lines, which has expanded at Sea-Tac since 2011. The airport is the 28th busiest airport in the world by passenger traffic, serving over 45 million passengers in 2016, and is considered one of the fastest-growing in the United States and the world. It is categorized in the National Plan of Integrated Airport Systems for 2015–2019 as a primary commercial service (large hub) airport based on 16,121,123 enplanements in 2012. The airport is the largest generator of vehicle trips in the state, and its 13,000-car parking garage is North America's largest parking structure under one roof. Busiest domestic destinations from Seattle–Tacoma are: Los Angeles, San Francisco, Anchorage, Denver, Las Vegas, Phoenix and Chicago. Busiest International destinations are: Vancouver, Seoul, London, Dubai and Tokyo. ~40% of the traffic is served by Alaska Airlines, ~15% by Delta Air Lines, ~11% by Horizon Air, ~8% by Southwest Airlines and ~7% by United Airlines.

Our product represents the airport after the expansion construction work is completed - with the new International Arrivals Facility, both Satellite Terminals modernized, additional structures added to the A terminal and with the amazing Skybridge. The project is expected to be completed by 2021 at a cost of $766 million. After the new IAF opens the South Satellite will continue to be used for arriving international flights and additional international gates will be added in Concourse A, nearly doubling the number of gates capable of serving larger wide-body aircraft.

Paine Field (IATA: PAE, ICAO: KPAE, FAA LID: PAE), also known as Snohomish County Airport, is a small international airport serving part of the Seattle metropolitan area in the U.S. state of Washington. It is located in unincorporated Snohomish County, between the cities of Mukilteo and Everett, about 30 miles (48 km) north of Seattle.
 
Paine Field is home to the Boeing Everett Factory an airplane assembly building owned by Boeing. Located on the northeast corner of Paine Field, it is the largest building in the world by volume at 13,385,378 m3 and covers 399,480 m2. This is the factory where the wide-body Boeing 747, 767, 777, and 787 are assembled. Plans for the factory were first announced in 1966 for it to be the site of the construction of the 747 after Boeing was awarded a US$525 million contract from Pan American World Airways to build 25 747s. It purchased 780 acres north of the then little-used Paine Field, which was operated by the US Army in World War II. Boeing has had an Everett presence since 1943. In 1968 it began offering factory tours with the first roll-out of the 747. Over 150,000 people visit the Everett Site each year. The factory includes a Boeing Employees' Credit Union branch and several cafés. Across the airport to the west is The Boeing Store, a theatre, and a Future of Flight Aviation Center, which runs the factory tour. The Everett Factory employs over 30,000 people, including its own fire department, security team, daycare center and fitness center.

Boeing Field, officially King County International Airport (IATA: BFI, ICAO: KBFI, FAA LID: BFI), is a public airport owned and operated by King County, five miles south of downtown Seattle, Washington. The airport has some passenger service but is mostly used by general aviation and cargo. It is named after the founder of Boeing, William E. Boeing. The airport's property is mostly in Seattle just south of Georgetown, with its southern tip extending into Tukwila. It covers 594 acres (240 ha) and has more than 375,000 operations yearly. It is in the National Plan of Integrated Airport Systems for 2011–2015, which called it a primary commercial service airport.
 
The Boeing Company has facilities at the airport. Final preparations for delivery of Boeing 737 aircraft after the first test flight are made at Boeing Field. Boeing facilities at the airport have also included a paint hangar and flight test facilities. The initial assembly of the 737 was at Boeing Field in the 1960s because the factory in Renton was at capacity building the Boeing 707 and Boeing 727. After 271 aircraft, production moved to Renton in late 1970. Production of military airborne early warning and control aircraft based on the 737 is located at Boeing Field.
 
Renton Municipal Airport (IATA: RNT, ICAO: KRNT, FAA LID: RNT) is a public use airport located in Renton, a city in King County, Washington, United States. The airport's northern boundary is Lake Washington and the Will Rogers - Wiley Post Memorial Seaplane Base. Renton Airport has a floating dock and a launching ramp for conversion from wheeled landings to water takeoffs and landings. The airport is owned by the City of Renton and is a general aviation airport which serves Renton and other nearby communities. It provides regional aviation services for air charter, air taxi, corporate, business and recreational flyers.
 
Renton Airport is adjacent to the Boeing Renton Factory which is a facility where Boeing 737 Next Generation and MAX airliners are built. 1,119 B-29s and 943 C-97s were built in the Renton plant. In May 1954 the prototype of what would become the Boeing 707, the Boeing 367-80, was rolled out at the Renton plant starting a long association with the production of the Boeing 707 line. When the first production Boeing KC-135 Stratotanker first flew in August 1956 from Renton it was named City of Renton. The first production Boeing 707 was rolled out at Renton on 28 October 1957 and production continued to the last 707. The Boeing 707 final assembly building was also used to produce the Boeing 727 three-engined airliner from 1963 into the 1980s. The first four 747s built were refurbished in the Boeing Renton Factory. The plant also built all 1,050 Boeing 757s. In order to produce the twin-engined Boeing 737, a new assembly line was built at Renton and the plant is still building the Boeing 737 family. The 737 final assembly building when built was at the time the largest building in the world by volume. New aircraft perform their first flight from the adjacent Renton Municipal Airport and are then flown to Boeing Field for customer preparation.
 
Auburn Municipal Airport (FAA LID: S50) is a city-owned public-use airport located 2 nautical miles (3.7 km) north of downtown Auburn, in King County, Washington. It is included in the Federal Aviation Administration (FAA) National Plan of Integrated Airport Systems for 2017–2021, in which it is categorized as a regional reliever facility. The airport covers an area of 110 acres (45 ha) and contains one asphalt paved runway. Mostly used for general aviation, the airport offers no commercial service. With 318 aircraft based at Auburn, including 293 single-engine, 14 multi-engine aircraft, and 11 helicopters. The airport averages 450 operations per day.
 
 
I N S T A L L A T I O N
 
The product will be automatically added to the Flight Simulator Scenery Library. Our installer provides you additional optional features during install. To select different options, simply run the installer again. Uninstall instructions are provided in the manual. SimObject Display Engine (SODE) is required for this product to be installed.
 
 
S C E N E R Y    F E A T U R E S
 
  • High-quality Seattle airports in the most up-to-date versions possible
  • Extensive though performance-friendly internal modelling, accessible in the Avatar Mode (P3D) including Boeing Everett Factory (the whole assembly building with 747, 777 and 787 assembly lines), both delivery centres of Boeing (at KBFI and KPAE) and all terminals at KSEA.
  • SODE jetways and automatic seasonal switching, many custom animations, advanced lighting (user controlled at wish), Dynamic Lighting in P3Dv4/v5
  • High-quality static aircraft, custom reflections, animated vehicles, 3D people, custom mesh
  • Custom-made airport diagrams with original stand numbers used by Boeing.
  • Highly advanced performance-friendly design, numerous optimization techniques used, the Lite Texture Pack provided
 
C O M P A T I B I L I T Y
 
Seattle Airports X is compatible with Seattle City X by Drzewiecki Design, all ORBX products, all PILOT’S products and all Megascenery products. It can also be used together with KSEA Seattle-Tacoma by Taxi2Gate.
 
 
D E M O
 
A demo version named "Seattle X Demo" is provided. This is a fully functional freeware scenery, perfectly aligned with the full payware version. This ensures no problems with online (VATSIM, IVAO and multiplayer) flying in case some users have the payware scenery and some don't. The demo features both - the City and the Airports packages and includes some downtown buildings as well as all airports with terminals but with low resolution textures, non-animated jetways and generally much less details. Demo sceneries are available on our website and on other websites with FS freeware add-ons.
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FSX / FSX:SE / FSW / P3Dv1-v5

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DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
AC SCENERY - CITY3D MONTREAL P3D4-5
Richard
Very disappointed. Color adjustment leaves trees and building shadows blue. Too many red roofs for houses, which is not usual for Montreal. Only conifer trees, when it is mostly broadleaf for Montreal. Many flat roofs are shimmering, which is annoying. Density of trees is also too sparse. I should not have bought it.
RKAPPS - FSREALISTIC PRO MSFS
Sandro
Tried the free 7-day trial and couldn't fly without the camera shake effects again after that. Great customization options and great developer support as well.
MSK PRODUCTIONS - SHARJAH INTERNATIONAL - OMSJ P3D4-5
Herman
Very nice rendition of Sharjah Int'l Airport Highly recommended!
INIBUILDS - XOMETRY VICTORVILLE KVCV MSFS
Shoaib
very good, detail is amazing and lots of life at the airport
M'M SIMULATIONS - EFIV IVALO AIRPORT MSFS
Hans-Joerg
Update: I visited again, and spent more time at the airport, exploring it in drone view. While my previous remarks are still valid, the creators spent quite a bit of effort to create a very credible and immersive terminal, complete with animated passengers, AT controllers and other assorted personalities. It was quite something to witness an argument between two guys in the control tower. These are repeating sequences, but still a lot of fun to watch after a challenging flight… The runway holding position signs with inverted runway numbers still put me off, though.
M. A. REALTURB - REALTURB CAT AREAS GLOBAL FOR MSFS
Marc
Hallo, an alle die das Lesen . Nach ausgiebigen testen vom RealTurb , muss ich leider sagen, dass es ziemlich GEIL ist, wenn man Detailverliebt ist , ist das Programm einfach nur Mega , natürlich habe ich den Test gemacht paarmal mit RealTurb und ohne , und ja man erkennt das im Detail ganz klar . Von mir eine klare Kaufempfehlung , wer auf Details achtet wird damit Glücklich .
FLIGHT REPLICAS - L-4 GRASSHOPPER MSFS
Thomas
Simple aircraft, good textures, good cockpit BUT Bad sound, probably the stock sound of the Super Cub by Asobo, the camera position isn't even fixed after an update (pilot view is looking slightly to the right). The price for that aircraft is much too high. So sad, I had big hopes in that aircraft. Hope they bring out a good sound and fixing the camera issue.
SPINOZA - LAUSANNE LSGL MSFS
Alain
A really nice work, with many lovely details, like hangars doors open which allow to see aircrafts inside. Those who know La Blécherette, will recognize the very old typical hangar, with its metallic armature. The restaurant in wing form, is also modelized, including the transparent glasses. There is also some other landmarks around the airport, like the new football stadium. The agricultural farm, in the border of the runway, which was transformed in some very horrible buildings by MSFS, are now fully modelized in details, including a tractor and the farmer! You can choose between 3 helipad, near the REGA building, if you are helicopter pilot. Final-
ly, you have a lot of nice night illumination.
M'M SIMULATIONS - EFIV IVALO AIRPORT MSFS
Hans-Joerg
Visited EFIV last nite. Much better than the MS/Asobo generic airport, but… - the airport ground texture seems to be taken from a winter shot, because they are very bright (snowy?) - which does not really fit for summer. Also, I found the resolution to be rather low. - the runway signs at the threshold have runway numbers inverted. This should be corrected asap, because it so wrong
aufenthaltsland/region
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