FLIGHT SIMULATOR INNOVATIVE ADDONS - FIRST OFFICER NEXT HEAD WIND A330 MSFS

FIRST OFFICER NEXT HEAD WIND A330 MSFS

FLIGHT SIMULATOR INNOVATIVE ADDONS
EUR 12.99
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Flight Simulator First Officer Next for Head Wind A330 is a virtual copilot coded to work exclusively with the Head Wind A330. It adds a whole new level of realism by providing a copilot to share cockpit responsibilities. FSFO does not require strict adherence to Standard Operating Procedures (i.e. scripts), reading lengthy manuals, memorizing actions to trigger other actions, or precise speech. To that end, it can be as complex or simple as you want.   Just hit connect and fly with confidence that your First Officer is helping you fly this amazing freeware aircraft. Head Wind A330 is currently in active development, which may impact the functionality of this software; however, FSFO will do its best to keep pace

Features:

  • Speech Recognition
    • Command the First Office to set the flaps, gear, autopilot, takeoff thrust, and execute the flows and checklists. See the Voice Command section for a full list of commands
    • Checklist can be controlled via voice or completely automated
  • Ground Crew Operations:
    • Control pushback via Voice or Buttons
    • Automatically trigger the fuel truck, luggage cars and jetway, or request via operations panel
  • Flight Deck Announcements 
    • Welcome Aboard (message depends on time of day) 
    • Safety Message
    • Flight Attendants “Prepare for Takeoff” 
    • 10,000 ft chime 
    • We’ve reached our cruise altitude (message depends on turbulence) 
    • Descent Announcements (e.g., electronics off and night time landing messages) 
    • Flight Attendants “Prepare for Landing” 
    • Welcome to our destination (message depends on time of day) 
  • Integrated Flows and Checklists  
    • Flows - When activated, the copilot will check each system to ensure its set correctly for a specific flight phase; if it's not set correctly, he will configure said system. Using this system, FSFO will completely configure the aircraft for you, which will spare you the need to read 300+ page manuals.  
    • Checklist - When called, the copilot will call the checklist item
      • If using button mode - if the systems is set correctly, he will proceed to the next item; if it's not, he will wait for the pilot to configure the system before proceeding to the next call.
      • If using Voice mode – The Copilot will wait for a verbal response (e.g., checked, set, on, off, etc.…)
  • Programs MCDU (requires Simbrief intergration)
    • Copilot can complete 90% of your MCDU programing; you just have to set dep/arr runways and SID/Stars. 
  • Speed Calls: 
    • Copilot call Power Set
    • Copilot calls Speed Alive 
    • Copilot calls 80 Knots on takeoff and 100, 80 and 60 Knots on landing 
    • Copilot calls V1, Rotate, and V2
    • Copilot calls “400 ft” and “Acceleration Altitude” 
    • Vref monitoring (i.e., copilot will advise the captain when the airspeed falls below the imputed value on landing) 
  • Engine Callouts: 
    • Copilot calls “Engine x Started”
    • Copilot calls “Engine x Cutout
    • Copilot calls “All Engines Stable” 
  • Safety Checks: 
    • Before Takeoff - Copilot checks the flaps, trims and autobrakes; if they're incorrect, he will warn you 
    • After Takeoff - Copilot checks the landing gear and flaps; if they're incorrect, he will warn you 
    • Before Landing - Copilot checks the landing gear, flaps and spoilers; if they're incorrect, he will warn you 
    • Doors – Copilot will warn you anytime the engines are running and the main door is opened 
  • Copilot Options: 
    • Manages Autopilot – Copilot can turn on/off Vnav, Lnav, A/T, and Master Autopilot 
    • Manages Gear – Copilot can raise/lower the gear at the designated altitudes 
    • Manages Flaps – Copilot will raise/lower the flaps at the designated speeds
    • Manages Altimeters - Copilot can set altimeters based on flight parameters    
    • Speed Warns - Copilot warns with IAS goes above 250 knots below 10K ft AGL, when Ground Speed is too high (30 mph), or when the IAS falls below VREF during landing 
    • Manages Lights - Copilot can turn on/off ALL interior and exterior lights at the appropriate altitudes and time of day
    • Systems monitoring - Copilot can also callout flap changes, parking brake, landing and spoiler status.  For example, if you retract the flaps from 5 to 1, the copilot will call “Flaps 1.”  If the landing gear is extended, the Copilot calls “landing gear down” 
    • Manages Copilot EFIS controls – Copilot will set his controls based on flight parameters (e.g., App Mode when capturing the ILS and terrain map on takeoff/landing)
    • Manages FMC – Copilot will set his FMC based on flight parameters (e.g., LEGS page on Takeoff, PROG page in Cruise, sets VREF on descent and aligns IRS during the Preflight Flow)o   
    • Manages MCP – Copilot will set IAS, HDG, LNAV, VNAV, A/T, HDG SEL and FDs. 
  •  Change Copilot/Pilot accents: 
    • Choose between  English, French and German, Australian, Espanol, etc
  • And much more
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FILESIZE
100MB
REQUIREMENTS

Windows 10 or 11

Peter & John Dowson’s FSUIPC V7 (MSFS) (registered or unregistered (free): 

FSFO NEXT uses Microsoft Speech Recognition Engine; only those languages are supported

 

LANGUAGE
ENGLISH
DEVELOPER
Matthew King
Customer Reviews
SNOW PALM STUDIOS - SPS-8 Q4NG MSFS
Justin
I am happy that this developer has taken this project because the Q-400 is one of my favourite aircraft's. As a casual simmer, I am enjoying flying this plane. That being said, there are a number of things that need to be addressed like graphic and texture issues and updates to the speed and flight handling. The plane was release too soon before it was ready in my opinion. Also worth mentioning that this is not a complex aircraft with fully functioning cockpit, if that is what you are looking for then I would look the other way. If you are a big fan of the Q-400, really want one in your sim and not worried about spending $20 bucks on a simple aircraft... then It might be worth taking a closer look at. I do think in time with some updates and fixes that this aircraft could be great for the casual simmer and I am hoping my purchase will help support further development of this aircraft.
DOUBLE T - SHENZHEN BAO'AN INTERNATIONAL AIRPORT MSFS
Gerhard
At the beginning this Airport was beautiful but now it needs an urgent update, everywhere white/grey ground textures, seems not compatible with the latest sim or world updates. Ple-
ase fix this!
SPINOZA - LAUSANNE LSGL MSFS
Alain
A really nice work, with many lovely details, like hangars doors open which allow to see aircrafts inside. Those who know La Blécherette, will recognize the very old typical hangar, with its metallic armature. The restaurant in wing form, is also modelized, including the transparent glasses. There is also some other landmarks around the airport, like the new football stadium. The agricultural farm, in the border of the runway, which was transformed in some very horrible buildings by MSFS, are now fully modelized in details, including a tractor and the farmer! You can choose between 3 helipad, near the REGA building, if you are helicopter pilot. Final-
ly, you have a lot of nice night illumination.
MK STUDIOS - CORK MSFS
Markus
Quite nice airport scenery during the day, good modelling and texturing throughout. One item that is unfortunately typical for MK: The two localiser antennas present are not modelled in 3D and thus are visible as blurred flat things on the aerial imagery. Disappointing for something that you overfly on every approach. These localiser antennas are rather generic objects. Model them once, then use them on all the airports you produce, how hard can it be. The night lighting is another star lost with issues that could have been avoided easily with a bit more quality control: The ATC tower is inside the flood lighting area of the light pole in front of it, meaning even the top of the tower is well lit at night which is just totally unrealistic (and the tower model being rather low-fidelity in both modelling and texturing doesn't help there). Also the hotel building behind the terminal has got atrocious night lighting textures: All its windows are lit as if there's a thousand suns shining inside the building, which is again totally unrealistic and distracting for the night scene because it's quite a large building. Wi-
th these 3 issues resolved the scenery would have a much more natural and immersive look to it.
A2A SIMULATIONS - ACCU-SIM P-40 P3D PROFESSIONAL
Ilya
One of the best military planes in prepar3d I recommend it, nice plane
ISLAND CREATIONS - LANZAROTE SCENERY MSFS
Daniel
Thanks for the very beautiful scenery. Memories of the last Lanzarote holyday.
TAXI2GATE - OTHH-V2 P3D4-5
Herman
Very nice airport / scenery. I can highly recommend it. Using it with P3Dv4.5HF3 with no issues encountered.
M. A. REALTURB - REALTURB CAT AREAS GLOBAL FOR MSFS
Roshan
Works great and I find it more realistic than FS Realistic pro. I’ve tried this on VR-HP REVERB G2 as well and it works well!
M'M SIMULATIONS - EFIV IVALO AIRPORT MSFS
Hans-Joerg
Visited EFIV last nite. Much better than the MS/Asobo generic airport, but… - the airport ground texture seems to be taken from a winter shot, because they are very bright (snowy?) - which does not really fit for summer. Also, I found the resolution to be rather low. - the runway signs at the threshold have runway numbers inverted. This should be corrected asap, because it so wrong
SOUTH OAK CO - FS BIRDS - CANADA - EAST MSFS
Dewald
Yes, yes , yes. Keep the regions coming. It was the very first animals of any kind that I saw in the sim. I cannot fly without FS Birds. I cannot wait to go look for the Penguins in Antarctica or the Condors in South America. FANFRIKKINTASTI-
C addon. Thanks for your hard work. Please keep the regions coming.
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