Welcome!
EMAIL: testpilotfsx@live.co.uk
ABOUT: As a current airline pilot and Flight Simulator indie developer, I have hand made a small selection of titles over the years, ranging from scenery texture enhancements to FSX missions.
My interest in aviation started at an early age. My first flight was at around age 9 as my family and I went away for our first holiday abroad. I was terrified. At first, my family thought that all was lost and that I was to become one of the many people who have a fear of flying, greatly restricting future holiday destinations! After a few hours, the cabin crew invited a group of us to go and visit the cockpit. After stepping into the cockpit of our 767, I was captivated. A switch had been flipped in my mind and all fear evaporated immediately. I had found my dream.

On my first day back at school my friend mentioned he had just got a copy of Flight Simulator 98. I had to try it. Although I had no idea what I was doing, I loved the game and my fascination with aviation grew stronger as the time went by. After saving enough pocket money, I went out and bought Flight Simulator 2000, which is where my real learning process began. I’ve been flying simulators ever since.

After finding the direction I wanted to take, the hard part was starting down the road to airline flying. Throughout my teenage years, I was a member of the Air Cadets. By studying hard and rising through the ranks I had gained some fantastic experiences from RAF bases and aerobatic flying. Eventually I would become a civilian instructor, passing down my knowledge to the next generations.

Once I had turned 19, I was old enough to join the CTC Wings course, based in the UK and New Zealand. The next few years had me crossing the globe on an intensive flying training course, resulting in a place at a major European airline, where I am currently a Senior First Officer, with the left hand seat in sight for early 2016.

I consider myself lucky because my simulation hobby ties in with my profession, allowing me to learn about software development while expanding my knowledge of the subjects I use at work. It also enables me to develop simulation add-ons that are realistic and accurate, while remaining aimed at the simulator pilot.
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FS ACADEMY - ON INSTRUMENTS
FS ACADEMY - ON INSTRUMENTS
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Customer Reviews
RFSCENERYBUILDING - LIPX VERONA VILLAFRANCA FSX P3D
Achmed Haag
Nice scenery, nice airport, but the same problem as their LIRQ: RW04 closed for takeoff - why ? Search youtube, you will find departure videos for RW04 even for bigger iron. ADE 1.75 solved the problem: edited RW04 pattern TAKEOFF=YES. B-
tw: inserted ATIS 124.125 (s. NOTAM B3610/18 NOTAMR B1425/18 : Trial in 2018). I wish, flightsim reviewers would do some takeoffs/landin-
gs under several wind conditions and not only look at the well made buildings (except instead of flying, they prefer to stay at the airport admiring the nice scenery or takeoff/approac-
h with tailwinds ;-)
MP DESIGN STUDIO - AEROSPATIALE GAZELLE SA342 FSX P3D
bertrand barbe
Long time user of helicopter in fsx,this product is one of the few that describe what a chopper feels like, and what a gazelle feels like and right out of the box, no extra needed. Superb flight handling, very extensive systems and behavior, the whole custom coded by a competent and kind team (support is excellent too). The price tag is unbelievably low for this kind of product.One of the two or three chopper really worth in FSX for people who want an taste of choppers.Can't wait to see what's next!
RFSCENERYBUILDING - LIRQ FLORENCE PERETOLA P3D4
Achmed Haag
Nice airport, nice environment, but no start/approach on RW05. A review in the english simmarket (thanks to jon moran) lead me to the solution: Th-
e Airport is defined with RW05 only landing and RW23 only start, but in P3D V4 the ATC let me only use RW23 for landing and start, even with wind 10kn from 40° , so I modified the BGL with ADE 1.75. And I added the missing ATIS (skyvector.com says 129.350).
BLUEPRINT - KSFO SAN FRANCISCO INTERNATIONAL FS2004
Carlos Castillo
Aesthetically, it's a B+, but it's probably the best up to date scenery available (flyTampa's concourse A is partially blocked from a now defunct concourse so parking is limited). However, as far as practicality, 3/5. I should not have to debug the scenery myself in order to get it to work just fine. If you're familiar with troubleshooting common scenery problems, it shouldn't be too big of a problem. The parallel runways run independently, meaning it does not come with the crosswind runway technique in place to operate both the 10s and 1s simultaneously, so be prepared to see a congested SFO if you do not know how to have both in operation. The runway links do not have a designator, so you may have to re-link it to where they have a designator (thankfully it is easy but annoying if unfamiliar with). Overa-
ll, 3.5/5, but because I managed to tweak it to my personal liking, I rate it 4/5.
FABIO MERLO - FLIGHTCONTROLREPLAY PROFESSIONAL EDITION FSX P3D
Mike Agosin
A nice start for P3Dv4, but falls WAY short of what FSRecorder could do for FSX in it's day: - Customization of cameras - Programmable camera switching in a recordings timeline (time-stamping)-
- A render feature up to 60 fps in a compressed, .WMV format A recording addon works much more efficiently when it's installed into the sim itself rather than a stand alone program. I understand the developer has V4 coming soon with a render feature. Hopefully additional features as well.
SIMELITE SOLUTIONS - TIME ZONE FIXER FSX P3D
Dan Downs
This is exactly what I was looking for to fix the problems P3Dv4 had with time zone offsets in Alaska and Hawaii. When I complain to LM they said sorry, but they used the standard 15 deg per hour offset for places that were not heavily populated (like no one every goes to Hawaii, right?). This fixes that and of course globally, and nothing else so no stuff running in the background messing with the simulator clock function. This is just bgl files that fix the problem, and they issue updates as required. Simple and effective.
PACIFIC ISLANDS SIMULATION - POSTCARD PUERTO VALLARTA P3D
Dan Downs
I got tired of Taxi2Gate to update their offering of MMPR and purchased this one because so far I've been pleased with every Pac Sim product. This one is no exception, just flew an AAL DFW-PRV route and was very pleased with the quality of the scenery both on and off airport. The only things keep this from being a top rated scenery is the lack of moving jetways at the appropriate gates, and the gate placement/numbe-
ring not being representative of the real world. I'll continue to add Pac Sim products to my sim world.
BDOAVIATION - KANSAI INTL AIRPORT FSX P3D FS2004
Dylan Charles
Been waiting for a good rendition of this airport for a while and to my surprise BDO released this very quietly. Well worth the wait and the money. Not disappointed at all and the performance is great for such a feature rich scenery.
REALWORLD SCENERY - 3D PATK TALKEETNA ALASKA P3D4
Marco Gabbrielli
concerning detail, not a Orbx level product, yet the price is very affordable, there is quite AI activity off/to the airport, and it's a adequately good addon - from the visual standpoint - for those enjoying the Alaska wilderness thanks (I'd like the Talkeetna air taxi represented among the AI aircrafts .. :-)
FSIMSTUDIOS - TOCUMEN INTERNATIONAL AIRPORT MPTO PANAMA CITY FSX P3D
Mabrouki Kalim
I love it! Easy on FPS and pretty accurate. Thanks Fsimstudios!!
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