• FSPS - FFTF DYNAMIC P3D5
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28.05.202013372
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- Do you want maximum framerates at detailed airports?

- You want to avoid blurry terrain and have sharpness while flying? 

- Do you want the best value that balances between performance and image quality?

- You do not want to change your settings while making a flight?
 

Well, you can make a lot of tests until you think that you have found it. You are happy, you have no blurries or stutters, and frames are good. You start a flight (or you just changed vehicle), you enter another area and finally frame drops and stutters appear. Or you see terrain blurries. And you start again and again and again………….

You can turn down your detail settings because of that detailed airport that brings down your frames. You can use less autogen and lower terrain settings when flying to avoid blurry terrain.  

Experienced simmers know that they can use different FFTF values for maximum frames or avoiding blurries.

FFTF. What a word. Well, actually FFTF stands of the first letters of FIBER FRAME TIME FRACTION. And what it does? 

Actually determines the maximum amount of time per frame that will run fiber jobs on the primary thread. Performance of Flight Simulator is greatly affected by the amount of time CPU spending between foreground operation and background data scenery loading.

The lower the frame rate is set, the more CPU time is devoted to loading scenery and texture.

FIBER FRAME TIME FRACTION is a direct command that helps tune the amount of time per frame that CPU runs fiber jobs

The default value of it is 0.33, meaning that the CPU will spend 1 millisecond to scenery loading in every 3 milliseconds of rendering.

So, the lower the value, the better the frame rate but also the more the blurries. 

What about if FIBER FRAME TIME FRACTION is not static but dynamic???????????
Sounds great if can be done.  It can solve all the above-mentioned problems.

But can it be done? Of course, it can. 

We present to you the Dynamic FFTF program.

An application which covers every aspect of user configuration : 

1.)    Unlimited frames + VSync enabled + TB enabled

2.)    Unlimited frames + VSync enabled + TB enabled + external limiter

3.)    Unlimited frames + VSync disabled + TB disabled

4.)    Locked frames  ( VSync + TB settings are ignored  )

There are two options for dynamic FFTF calculation. Frames range and AGL height range.

Frames range option:

Suggested for unlimited frames + VSync disabled + TB disabled.  

You set the minimum and the maximum frames + FFTF range + times you want FFTF to be updated per sec to Flight Simulator.

An example can be: Min frames=24, Max Frames=28, FFTF minimum=0.05, FFTF maximum=0.33, times to update per second=1.

In this case, at 24 frames FFTF will be 0.05, at 26 frames FFTF will be around 0.19 and at 28 frames, FFTF will be 0.33. Below minimum frames set, FFTF will always be 0.05 while above max frames set, FFTF will always be 0.33. 

AGL height range option :

Suggested for the rest options. You set the minimum and maximum AGL altitude + FFTF range. (Times to update per second is not available for AGL height option). 

An example can be: AGL Min=0 feet, AGL Max=5000 feet, FFTF minimum=0.05, FFTF maximum=0.33.

In this case at 0 feet, FFTF will be 0.05, at 2500 feet FFTF will be 0.19 and at 5000 feet, FFTF will be 0.33. Above 5000 feet FFTF will always be 0.33.

Every time that the application calculates the new FFTF immediately updates the new FFTF value to Flight Simulator. This is the main reason that we do not need any timer option in this case. 

Most of the simmers now knows about FTFF and what it does.Many of them use FFTF values from 0.1 or 0.01. Many of them suffer from blurries when flying because of that. 

This program solves it all...

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Windows: Win 7 / Win 8 / Win 10 (64 bit only)

Lockheed Martin's Prepar3D (V5)

Microsoft's NET Framework 4.8

Up and running internet connection for activation and license checking of the product on each application's start-up.

PDF viewer application for reading the manual.

ENTWICKLER
FSPS
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Kundenrezensionen
BREDOK3D - EUROFIGHTER TYPHOON MSFS
Helmut
It is ok to fly around fast. But it does not feel realistic. At lower speeds the agility feels completly wrong. It turnes very slow. I am not a pilot, but compared what agility can be seen in airshows it is far off. It should use ailerrons also as elevator, but seems not to do so.
JUSTSIM - HAMBURG AIRPORT EDDH MSFS
Fabian
Bei mir funktioniert jetzt auch der Glideslope, allerdings werden bei mir im LS Info links unten in der Ecke vom Nav Display nicht die Entfernung zur Runway angezeigt, sondern nur: IHHW, 111.5, aber keine Entfernung. Ist das bei euch auch so?
CLOUDSURF ASIA SIMULATIONS - WSSS SINGAPORE CHANGI AIRPORT MSFS
Patrick
An outstanding airport for this price! Everything is really detailed (even the construction sites)and you can sense the dedication that went into it. The textures on the buildings and on the ground are very nice and there's even a moving tram. Fully recommended!
PREALSOFT - PARIS LANDMARKS MSFS
JEAN PAUL
Très réussi : excellent compromis entre la photogrammétrie et le décor de base./ J'espère juste un update avec la zone de Bercy (Palais des sports et ministère des finances) Great work ! Only waiting for updates to see the Bercy area (Palis omnisports et ministère des finances / very noticeable buildings)
CLOUDSURF ASIA SIMULATIONS - WSSS SINGAPORE CHANGI AIRPORT MSFS
Ax
Good representation of WSSS, very high quality for a very low price.
TECHNOBRAIN - FS ADD-ON COLLECTION TOKYO INTL AIRPORT 2 FSX P3D
Thorsten
Way to expensive for the quality given. Looks like default scenery with custom logos and markings. Te-
rrible performance, especially in VR ( i9 10900k / rtx 3080 / 32GB RAM ), hardly get 15-16fps...
SIMDESIGNSCO - SKUI EL CARAÑO AIRPORT V2 P3D4.5-5
Joseph
Very pretty airport,is true to reality with excellent quality and very fluid in the frames. hope to see more scenery from this developer soon.
MFSG - SIBU AIRPORT WBGS 2020 MSFS P3D3-5 FSX FS2004
Mohd Shahrizal
Awesome graphics and reflect actual airport. As an ATC working at WBGS, this looks real!
JUSTSIM - HAMBURG AIRPORT EDDH MSFS
Michael
Leider kann man seine Rezensionen nicht ändern. Aber ich habe herausgefunden, dass ein erneuter Download der Version 1 vom Airport EDDH eine andere Größe hat und somit scheinbar etwas verändert wurde. Ein Test nach der Neuinstallation zeigte dann tatsächlich, dass das Glidescope-Prob-
lem der RWY 23 behoben wurde. Vielen Dank. Es wäre aber hilfreich gewesen (und wäre für andere Käufer der Ur-Version immer noch sinnvoll), auf eine geänderte Version hinzuweisen (wenigstens durch eine Versionsnummer)-
. Nunmehr absolute Kaufempfehlung, wenngleich ich mir gewünscht hätte, ein wenig mehr von Innenräumen der Hallen zu sehen.
ROSIG2 - BUSH TRIP WELTUMRUNDUNG MSFS
JEREMY
With version 2.0, this product has finally resolved its shortcomings! This is very solid, I highly recommend this.
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