• FSPS - FFTF DYNAMIC P3D5
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28.05.202013372
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- Do you want maximum framerates at detailed airports?

- You want to avoid blurry terrain and have sharpness while flying? 

- Do you want the best value that balances between performance and image quality?

- You do not want to change your settings while making a flight?
 

Well, you can make a lot of tests until you think that you have found it. You are happy, you have no blurries or stutters, and frames are good. You start a flight (or you just changed vehicle), you enter another area and finally frame drops and stutters appear. Or you see terrain blurries. And you start again and again and again………….

You can turn down your detail settings because of that detailed airport that brings down your frames. You can use less autogen and lower terrain settings when flying to avoid blurry terrain.  

Experienced simmers know that they can use different FFTF values for maximum frames or avoiding blurries.

FFTF. What a word. Well, actually FFTF stands of the first letters of FIBER FRAME TIME FRACTION. And what it does? 

Actually determines the maximum amount of time per frame that will run fiber jobs on the primary thread. Performance of Flight Simulator is greatly affected by the amount of time CPU spending between foreground operation and background data scenery loading.

The lower the frame rate is set, the more CPU time is devoted to loading scenery and texture.

FIBER FRAME TIME FRACTION is a direct command that helps tune the amount of time per frame that CPU runs fiber jobs

The default value of it is 0.33, meaning that the CPU will spend 1 millisecond to scenery loading in every 3 milliseconds of rendering.

So, the lower the value, the better the frame rate but also the more the blurries. 

What about if FIBER FRAME TIME FRACTION is not static but dynamic???????????
Sounds great if can be done.  It can solve all the above-mentioned problems.

But can it be done? Of course, it can. 

We present to you the Dynamic FFTF program.

An application which covers every aspect of user configuration : 

1.)    Unlimited frames + VSync enabled + TB enabled

2.)    Unlimited frames + VSync enabled + TB enabled + external limiter

3.)    Unlimited frames + VSync disabled + TB disabled

4.)    Locked frames  ( VSync + TB settings are ignored  )

There are two options for dynamic FFTF calculation. Frames range and AGL height range.

Frames range option:

Suggested for unlimited frames + VSync disabled + TB disabled.  

You set the minimum and the maximum frames + FFTF range + times you want FFTF to be updated per sec to Flight Simulator.

An example can be: Min frames=24, Max Frames=28, FFTF minimum=0.05, FFTF maximum=0.33, times to update per second=1.

In this case, at 24 frames FFTF will be 0.05, at 26 frames FFTF will be around 0.19 and at 28 frames, FFTF will be 0.33. Below minimum frames set, FFTF will always be 0.05 while above max frames set, FFTF will always be 0.33. 

AGL height range option :

Suggested for the rest options. You set the minimum and maximum AGL altitude + FFTF range. (Times to update per second is not available for AGL height option). 

An example can be: AGL Min=0 feet, AGL Max=5000 feet, FFTF minimum=0.05, FFTF maximum=0.33.

In this case at 0 feet, FFTF will be 0.05, at 2500 feet FFTF will be 0.19 and at 5000 feet, FFTF will be 0.33. Above 5000 feet FFTF will always be 0.33.

Every time that the application calculates the new FFTF immediately updates the new FFTF value to Flight Simulator. This is the main reason that we do not need any timer option in this case. 

Most of the simmers now knows about FTFF and what it does.Many of them use FFTF values from 0.1 or 0.01. Many of them suffer from blurries when flying because of that. 

This program solves it all...

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Windows: Win 7 / Win 8 / Win 10 (64 bit only)

Lockheed Martin's Prepar3D (V5)

Microsoft's NET Framework 4.8

Up and running internet connection for activation and license checking of the product on each application's start-up.

PDF viewer application for reading the manual.

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FSPS
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