FSPS SCENERY - AUGSBURG AIRPORT EDMA P3DV4

AUGSBURG AIRPORT EDMA P3DV4

FSPS SCENERY
EUR 14.95
$
£
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AVAILABLE SINCE
02/17/2019 12274
PUBLISHER
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Welcome to Augsburg Airport, the first scenery add-on by FSPS. This German Airport is located 7km north of the city of Augsburg and is mainly used for general and business aviation.

Designed exclusively for Prepar3Dv4, meaning we made full use of the SDK’s features, this add-on offers a high-quality flying experience with much attention to detail and at the same time a smooth framerate.

High-resolution and detailed textures are included for runway, taxiways, aprons, buildings and much more!

Features:

  • Highly detailed representation of Augsburg Airport and surrounding area
  • High-resolution textures
  • Photorealistic ground based on high-resolution aerial imagery (20cm/px)
  • Dynamic night lighting at the aprons
  • Automatic season switching for photoground and vegetation (SODE)
  • Runway & taxiway lighting is not only active during night, but also depending on the weather conditions (SODE)
  • Animated Windsock indicating wind speed and direction (SODE)
  • 3D Grass during Spring, Summer & Fall
  • Realistic specular effects for ground & buildings
  • Fully compatible with ORBX FTX Germany South, FTX Global, FTX Vector & openLC Europe.
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CUSTOMER REVIEWS
Ø from 1 Customer Reviews
 Review it now! 
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Zsolt
04/25/2019
I am very pleasantly surprised by the quality of this little scenery and I find it actually pretty decent and absolutely enjoyable!

An excellent destination for general aviation flying, Augsburg makes for great sightseeing trips over the Bavarian and Austrian Alps, take a quick trip to over Munich or beyond.

The scenery is packed with all the goodies such as stunning night lighting, superb textures and it does not tax your FPS at all. It is well populated with clutter, all the fine details and not just some rushed ugly objects but spot on modelling! And it's just the right amount to make the airport feel like a living, breathing place, not too sparse but not over the top either. The atmosphere is real, totally immersive!

It's awesome that FSPS decided to deliver us this great little airport which no one else did so far and I am looking forward to future stuff from this developer. I'd love to see my favourite small airport made by FSPS one day, which is Zell am See in Austria.

The product is well worth the money, I can strongly recommend it, and I totally disagree with the previous, German review. I am very critical when it comes to quality but I am fully convinced by this representation of EDMA and trust me, you won't regret buying it either.

Five stars, period.
FILESIZE
716MB
REQUIREMENTS

Lockheed Martin Prepar3D v4

1.5 GB disk space

SimObjectDisplayEngine SODE (also included in the installation process)

Windows Vista / 7 / 8 / 10

3.0 GHz processor (minimum dual-core, quad-core recommended)

8GB RAM

3D graphics card with 2GB RAM

An active internet connection is mandatory

Customer Reviews
M'M SIMULATIONS - ESKN STOCKHOLM SKAVSTA MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
MFSG - AOMORI RJSA FSX P3D3-5 MSFS FS2004
Okuzaki
The position of PAPI on the runway 06 side is the position before the extension of the old runway.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
鈴木
it Looks great. The terminal has characteristic detail and i see what's going on inside which is excellent scenery. I will buy it as soon as possible. I just have sent an email for the developer about the eglight taxiway issue and they will give an update soon
SOUTH OAK CO - TRAFFIC IN SIGHT - NORTHEAST USA MSFS
Steve
What a terrific addon, can't wait for the other regions!
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
JD
Great scenery, excellent FPS, beautifully modeled terminals. Could use extra ground clutter around the terminals and particularly the FedEx hub. The blue taxiway lights are WAAAAAY overdone, they are almost blinding on final approach in VR. Overall, I'm happy with the purchase.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
sergei
I won't buy the product until they fix some of these issues. It would be nice to see the tall light post and lighting by the FedEx cargo ramp, and I would like the gas station and subway store modeled since it's on the airport premises.
M. A. REALTURB - REALTURB CAT AREAS GLOBAL FOR MSFS
Nicola
Very good one! Works fine with FSRealistic Pro and it's a great combo!
RKAPPS - FSREALISTIC PRO MSFS
Nicola
Got it on xp11 now also the pro version on MFS2020... Thi-
s is a great add on! A Must have! Very well done rkApps! Thank you
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
AC SCENERY - CITY3D MONTREAL P3D4-5
Richard
Very disappointed. Color adjustment leaves trees and building shadows blue. Too many red roofs for houses, which is not usual for Montreal. Only conifer trees, when it is mostly broadleaf for Montreal. Many flat roofs are shimmering, which is annoying. Density of trees is also too sparse. I should not have bought it.
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