EUR 14.28

Described as the Emerald Isle, the Garden of Eden, the Happy Isle and even – by Homer – as a rich and beautiful land, this island has large modern resorts, tucked away fishing villages, myriad beaches ranging from loose pebbles to gorgeous sandy sweeps and hidden inlets along its coastline. It also features wide fertile plains, towering mountains giving commanding views of the island and beyond (from Mount Pantokrator you can glimpse Italy!) and a huge diversity of wildlife.


The scenery is made using latest tools and techniques available, based on more than 2000 hi resolution photos taken at the airport and terminal area. Together with the design plans of the airport make this scenery a quality replica of the real thing. GAP Mega Corfu X contains also detailed modeling of the wider area of the island featuring the old city and its two castles, the harbor and a beautiful sea base for your amphibian plane, with a helipad for your helicopter. The island is covered in its entirety with hi resolution aerial imagery that enhances your flight simulation experience.

Using advance modeling and sequencing techniques, the scenery is extremely frame rate friendly.

The scenery covers the following areas of Kerkyra (Corfu).

  • Kapodistrias airport of Corfu (LGKR)
  • The city of Corfu with its two castles and most major landmarks and buildings
  • The city port
  • The island is covered in its entirety with hi-res aerial imagery and carefully and realistically placed autogen objects.
  • Floating sea base & helipad at the NW of the island at Agios Georgios bay.


As in all our projects, we always keep in mind the quality/quantity ratio, meaning, we do not want to provide a heavy scenery that simply does not work(!), with objects and details that simply do not add to the flight simming experience. GAP Mega Corfu X achieves a high Frame rate almost in all common computing systems. 

Airport “I. Kapodistrias”

  • Realistic reconstruction of the airport based on >2.000 pictures taken on site and the airport blueprints.
  • Photoreal ground & runway textures
  • Realistic markings & taxiways
  • Accurate ground signs
  • Custom airport lighting
  • Custom made PAPI lights provide accurate info about your approach path
  • Photoreal terminal textures
  • Custom 3D ground vehicles
  • Dynamic & animated objects
  • Actual airport personnel - officials

City & Harbor of Corfu

  • Detailed reconstruction of the city of Corfu
  • Both city castles built to detail and all major buildings
  • Realistically placed autogen objects
  • Traffic on most major roads
  • City harbor with photoreal imagery and static ship models

Seabase in Ag. Georgios

  • Floating sea base with helipad included
  • Animated 3D objects & people
  • Custom static 3D objects
  • Realistic signs & beacon lights

Corfu Photoreal

  • Hi Resolution satellite imagery coverage of the entire island
  • Realistically placed autogen objects
  • Hi Resolution Day / Night textures
  • High Frame rate

System Requirements

  • Microsoft® Windows® XP SP2 / Vista / Windows 7 (fully updated)
  • Microsoft Flight Simulator X SP2
  • PC with Pentium 3 GHz (Intel Duo2Core recommended)
  • 2 GB of system RAM
  • 1,2 GB available hard disk space
  • 512 MB DirectX 9 compatible video card required
  • Adobe Acrobat® Reader 8 or newer to read and print the manual
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Ø from 1 Customer Reviews
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*Verified Product User*
Solid scenery and a great representation of Corfu. Ground textures are just too blurry and too low def. Pluses. The airport looks pretty good, You get photo scenery for the entire island and there are many landmarks present. I got this bundled with Rodos for 15 dollars so I don't feel cheated. I tried a friends CorfuX scenery from a competitor and it was much better. If you have to have Corfu, this is not the one you want. GAP's Rodos scenery is much better.
  • Microsoft® Windows® XP SP2 / Vista / Windows 7 (fully updated)
  • Microsoft Flight Simulator X SP2
  • PC with Pentium 3 GHz (Intel Duo2Core recommended)
  • 2 GB of system RAM
  • 1,2 GB available hard disk space
  • 512 MB DirectX 9 compatible video card required
  • Adobe Acrobat® Reader 8 or newer to read and print the manual
Customer Reviews
The third CIMOGT carrier I purchased. The price is outstanding, the ship is a nice addition because it is a small one and tricky to catch the wire. Textures are quite good and using the hangar deck is a nice incentive to get your "carrier-qualif-
ication". Frame rates are very good. I highly recommend this product.
Only a few special objects. Rest is a repetition of textures: One type of boat, one type of shops and so on. The ground textures have no natural colour and are in contrast with ORBX Scotland and Just Flight photo scenery. Product has the quality of a freeware product. Not so bad if your home base is situated in the area otherwise not recommended.
Very realistic and detailed airport. Inclu-
ding the new terminal.
External model is beautiful...my major beef is that this airplane is ridiculously overpowered. So here is my list of things to make this airplane get a 5 out of 5 stars: - Get engine/flight model parameters correct...not even close currently - Add visual AB effect - Make the default be NO external stores - Add a paint kit - Add a an RF-8A or G variant ...a-
nd BOOM! It's a 5/5.
Overall another excellent scenery from FlyTampa - great quality textures. A couple of technical issues noted. Unlike their LOWW scenery, the EKCH configuration gives only two options for runway operation. This should probably be based on wind direction on a given day, especially with those of us that use some type of real weather software. Also, I find it quite hard to believe that runway 22R would be used for arrivals with the final approach being made over the apron/gate/term-
inal areas. A more realistic set up would be using 22L for arrivals and 22R for departures.
Went 3 stars because I love the Ercoupe so much I'm still flying this a lot, even though it's got very annoying problems. 1. The external model is absolutely beautiful, canopy may be a little oversized but not bad. Internally it's nice, but the viewing angle of the dash is strange, as if it's pointed toward the co-pilot. 2. rudder pedals, not sure if this is a limitation of the game or if it's even possible to tie in rudder controls with the yoke to match the missing pedals. By the way, in response to another reviewer here, it depends which one you have whether it has pedals or not. The one I've flown does not and all steering is by the yoke. I think ground steering is still the yoke even when one does have pedals, but can't swear by that. 3. Window fixes as mentioned in reviews would be nice, opening animation, partial opening, etc. Likewise custom call signs would be nice. 4. Feels very overpowered, but that can depend on what engine one has in it I suppose. 5. Cowl and even tail shaking with engine vibration is overboard. and 6. This is the big one I'm really here for... as mentioned by others, please fix the floating! This does feel like a glider, even at 40 knots. The Ercoupe I've flown sinks quickly, and does not bounce like mad once you're on the ground. And doesn't want to squirm all around once you're on the runway. Sure, there's no flaps, but the Ercoupe has a ton of drag with the design, wheels out, and double tail. Although it does feel stable, even a bit too much on stalls. You do feel some stall motions irl, although it really is remarkably stable even in that situation. Not trying to be nit picky, I love that BR Sim made this available and am very thankful! Even with my gripes I'm a little obsessed with this mod. If I could have anything fixed it would be that floating/glidin-
g issue for landing.
A solid product - certainly a significant step above default scenery or typical freeware. Th-
ere are some issues to note: 1) The photoscenery is low definition. It doesn't look genuinely good until about 5000 ft AGL. Though it makes for a nice initial stage to approach in a passenger jet, maintaining immersion into the lower stages of the approach would require much more in the way of hand-placed 3D buildings and vegetation. Some is included, but not enough to dispel the "flying over a blurry carpet" sense that photoscenery produces at low altitude. 2) The photoscenery has some clouds and "sunken" cruise ships in it. Those familiar with photoscenery know that this is not uncommon with Caribbean locations. 3-
) The lawn surrounding the main terminal flickers noticeably when taxiing or overflying it. 4) Hand-placed trees ended up in the water in several places south of runway 26. In spite of these issues, there are also some nice touches, such as the animated flags and dolphins. The 3D objects are well-crafted for the most part. They took the trouble of creating a night-lighting effect on the photoscenery for evening flying, and the tarmac water and night-lighting effects look quite nice as well. Though I'd probably have felt a bit disappointed had I spent the 17 Euro full price on this purchase, the sale price is very reasonable. I'll be watching to see how this developer progresses, as there is definitely promise here.
This plane is completely unflyable, as it is not compatible with the new (increased torque) prop physics in MSFS SU9. Regardless of the payload, fuel and CofG settings, the plane will tumble forward onto it's prop (and cannot be recovered) as soon as any throttle is applied. The developer needs to completely reconfigure the CofG config, to account for the new prop physics. I have reached out to the developer, and if the plane is fixed and becomes actually usable, I will update this review.
I have a real one of these aircraft so was eagerly awaiting for an MSFS 2020 sim version. Well, here it is. I love it! The one supplied is a 'glass' cockpit and therefore different to my factory(2014)la-
yout but the rest is there. It flys like the real thing. Has the great visability that the real one has and just like the real one, its a dream to fly. I praise this highly. Rega-
rds. Mike
For the price you pay you get a very nice aircraft with some nice liveries. Flig-
ht dynamics feel really nice to fly but who does really know how it should fly! Only a real MB-339 pilot could tell us. But fore sure a nice ac to fly around in MSFS.
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