
Hard Deck Simulations Carrier Module
The carrier module is the first aircraft carrier with functioning catapults and arrestor cables made for Microsoft Flight Simulator.
We set out to design a beautiful and functional aircraft carrier to be used with the vast number of military aircraft addons slated to launch for MSFS. The module was written in such a way that any aircraft, stock or addon, can use the catapults and arrestor cables without any modification to the aircraft itself.
The carrier module includes two components included in a simple self-installer:
- Scenery - 5 static, detailed Nimitz Class aircraft carriers positioned around the world
- Software - HDS Carrier Module to enable catapult and arrestor cable functionality
The addon is simple to use. Once installed you simply run the HDS Carrier Module software in the background while you fly.
Catapult Launch
The add-on detects when you are lined up for a catapult launch. Your launch speed is automatically calculated based on the physics of your aircraft, meaning the module works with every aircraft from a Cessna to fighter jets to 747s. To launch the aircraft you simply set the parking brake, set full thrust, and release the parking brake to be launch off the deck.
Arrestor Cable Landing
Due to the current limitations of the SDK provided by Microsoft, tailhooks are not yet supported in the game. HDS Carrier Module currently assumes your tailhook is extended at all times (we will update this as the SDK improves). To trigger an arrestor cable landing, simply line up with the runway, and land within the arrestor cables. HDS physics simulates the arrestor cable physics to bring the aircraft to a stop.
Aircraft carriers have been positioned in various locations around the globe. Over time more locations may be added as we continue to update the addon.
- Key west - ICAO: CAR1
- San Fransisco (270 at 5 miles) - ICAO: CAR2
- New York - ICAO: CAR3
- Gibraltar - ICAO: CAR4
- Dubai - ICAO: CAR5
Current limitations due to the MSFS SDK. We hope to add these features as the SDK from Microsoft matures over time:
- Carriers must be placed as static scenery and can not be dynamically spawned by the user
- Carriers are static and do not move. This is a limitation of the capabilities of placing AI objects in the current SDK. This is highest on our list of new features.
- Animations - Jet blast doors and cables cannot be dynamically animated yet
- Tailhooks are not currently implemented. To work around this it is assumed your tailhook is always down.
- It is currently impossible to add runway lights to the carrier. This will be updated once the SDK is more mature
Thank you.
I recommend it, have a lot of fun ????
This is a great work, simple to use and really worth the price
Interface ins simple and using it in the sim is very intuitive : Jus set the parking brakes, full throttle an catapult launches when you release the brakes : could not be more simple
For people who still want less complications there is the option to be able to launch from everywhere on the deck (which allows to launch even with a non-perfect alignment on the catapult)
One even more interesting option is to get the cable braking when you touch down even away from the cables. Interesting because it allows you to use another carrier scenery module
So, knowing the support on discord is just perfect (quick and friendly) : "What else" ? :)
L'interface est simple à utiliser et l'utilisation dans le jeu est tout à fait intuitive : on se positionne sur la catapulte , on serre le frein de parking, on met plein gaz et la catapulte se déclenche quand on relâche le frein de parking...
Pour les débutants des options permettent de se catapulter de n'importe où sur le pont et d'"accrocher le câble" même si on n'a pas été très bon ( freinage dès le contact avec le pont ce qui permet aussi d'utiliser d'autres compléments / porte avions qui n'ont pas de câbles)
En prime le support sur Discord est rapide et efficace
Bravo
The Arrestor Cable and Catapult functions are also excellent, so immersive.
Due to the high detail of the carrier model and the software running in the background we recommend a system that meets or exceeds the following requirements.
CPU: 3.5GHz quad-core processor or better
GPU: at least 4GB dedicated memory, Nvidia 960 or better recommended
RAM: 6GB minimum
Hard Disk: 500MB