HIFI TECH - ACTIVE SKY CLOUD ART FSX P3D3-5
-30%

ACTIVE SKY CLOUD ART FSX P3D3-5

HIFI TECH
EUR 19.99
EUR 13.99
$
£
¥

Meilleur prix des 30 derniers jours: EUR 19.99

Notice: ASCA content is partially compatible with Prepar3D v5’s EA mode (Enhanced Atmospherics).  When using EA mode, only cloud structures and cloud textures will be (optionally) available for depiction from ASCA, and all other graphics categories are replaced by P3D’s internal EA depiction.  When using EA mode with Volumetric Clouds on (slider at any setting other than full left), cloud structures and cloud textures are also replaced by EA mode’s trueSKY depiction.  When not using EA mode at all (Enhanced Atmospherics unchecked), all categories from ASCA are depicted.  

Active Sky Cloud Art (ASCA) is a new kind of graphics add-on for Flight Simulator X and Prepar3D that incorporates brand new technologies and content types to transform your skies and significantly increase realism, variation and dynamics.

The technology behind ASCA includes optional tight integration with Active Sky 2016, ASP4 and ASP3D to enable features such as Real-Time Texture Dynamics, which allow you to manually change or have your textures automatically changed multiple times throughout a flight without the need to shut-down and restart your simulator! The variation experienced throughout a flight with AS16/ASP4/ASP3D + ASCA is unprecedented, especially when flying through areas of varying weather conditions and severity. In addition, in ASCA’s Full Dynamics theme, simultaneous variation of up to 8 different texture sets (128 cloud textures total) are provided including simultaneous texture resolution to provide increased performance for certain cloud types that don’t require high resolution (such as overcast layers).

ASCA’s graphical content includes replacements/enhancements for everything above the horizon: Cirrus cloudsCumulus cloudsStratus cloudsThunderstorm cloudsSky colors and Lighting. But in addition to the graphical textures, ASCA also includes something very different: Brand New 3D Cloud Structures, which replace and/or enhance nearly every aspect of the cloud scene within the simulator! Thunderstorms are bigger, overcast is more full, light “few” humilis-type clouds are more visually appealing, and all cloud scenes are specifically tuned to match the ASCA texture content and provide maximum realism.

A primary design focus for ASCA was performance.  From solid overcast, to towering cumulonimbus, everything was designed for the best visuals with minimal performance sacrifice.  Careful 3D modeling of cloud structures and textures enables this, while creating realistic and unique variants of the real-world cloud types including stratus, nimbostratus, altocumulus, altostratus, cumulus humilis, cumulus mediocris, cumulus congestus, towering cumulus, stratocumulus, cirrostratus, cirrocumulus, cumulonimbus incus, cumulonimbus calvus and more.

 

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FICHIER
723MB 1.1GB HD
NECESSITE

Windows Vista or later

Microsoft Flight Simulator X with SP2 or Acceleration OR FSX:Steam Edition OR Prepar3D v3 OR Prepar3D v4 OR Prepar3D v5*

ASCA works with both FSX and P3D platforms on a single license

2GHZ processor or better

2GB RAM or better

1GB available hard drive space for standard resolution content

2GB available hard drive space for optional HD resolution content

Minimum monitor resolution to access all user interface features: 1280×800

Requires an online internet connection for normal usage.  Online activation is mandatory.  License is valid for one computer/installation only.  Moving software to another computer will deactivate the previous computer.  10 automatic reactivations are permitted.  Multiple-computer installations will require an individual ASCA license for each computer that it is installed on.

Recommended

3.0GHZ Processor or better

4GB RAM or better

5GB available hard drive space

Broadband high-speed internet connection

1440×900 or better resolution

*Notice: ASCA content is partially compatible with Prepar3D v5’s EA mode (Enhanced Atmospherics).  When using EA mode, only cloud structures and cloud textures will be (optionally) available for depiction from ASCA, and all other graphics categories are replaced by P3D’s internal EA depiction.  When using EA mode with Volumetric Clouds on (slider at any setting other than full left), cloud structures and cloud textures are also replaced by EA mode’s trueSKY depiction.  When not using EA mode at all (Enhanced Atmospherics unchecked), all categories from ASCA are depicted.  

LANGUE
English/英语
Commentaires client
PREALSOFT - TUNIS CARTHAGE AIRPORT DTTA FSX FSXSE
Franck
Well, could be even better, but this is a nice DTTA rendition... with special mention for those who are still runningFSX. Very worth the money. Well done Prealsoft. Do recommend adding that Maghreb area airport to your Africa/Mediterr-
ean area sceneries.
PREALSOFT - TUNIS CARTHAGE AIRPORT DTTA P3D4
Patrick
Outstanding scenery. After a long time of waiting, it finaly came out. Nice detailed airport. I know the airport well from Real Life and it's an amazing addon. Also nice night textures. 5 of 5 stars from my side.
WF SCENERY STUDIO - BEIJING CAPITAL ZBAA MSFS
Anthony
Another fantastic WF Scenery for MSFS 10/10 I look forward to more Asian sceneries from this developer. Thank you.
WF SCENERY STUDIO - BEIJING CAPITAL ZBAA MSFS
Jiekeng
Host of the 2020 Beijing Winter Olympics, very beautiful airport, impressive, friendly frame rate, full of details, 10/10 points.
STICK AND RUDDER STUDIOS - FS-ATC-CHATTER FSX P3D1-5 MSFS
Angus
Beautiful so nice to have ATC on the fly. Very easy to setup well worth the purchase.
BARELLI MSFS ADDON - LIPK FORLI AIRPORT MSFS
Alessandro
beautiful scenery made with care and details. Also available the city of Forlì released separately and at no additional cost.
M'M SIMULATIONS - ESKN STOCKHOLM SKAVSTA MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
AC SCENERY - CITY3D MONTREAL P3D4-5
Richard
Very disappointed. Color adjustment leaves trees and building shadows blue. Too many red roofs for houses, which is not usual for Montreal. Only conifer trees, when it is mostly broadleaf for Montreal. Many flat roofs are shimmering, which is annoying. Density of trees is also too sparse. I should not have bought it.
RKAPPS - FSREALISTIC PRO MSFS
Sandro
Tried the free 7-day trial and couldn't fly without the camera shake effects again after that. Great customization options and great developer support as well.
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