JUSTFLIGHT - VFR REAL SCENERY NEXGEN 3D VOL 1 SOUTHERN ENGLAND & SOUTH WALES FSX P3D

VFR REAL SCENERY NEXGEN 3D VOL 1 SOUTHERN ENGLAND & SOUTH WALES FSX P3D

JUSTFLIGHT
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04/08/2019 12387
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VFR Real Scenery NexGen 3D is the next generation of Just Flight’s hugely popular VFR Real Scenery series.

The NexGen 3D software uses the very latest 25cm and 50cm aerial images at 1.2m ‘in sim’ resolution, rising to 60cm around airports.

In addition to new imagery, the scenery now uses Just Flight’s new GenMart system to add a huge array of autogen objects for an immersive ‘3D’ feel. The combination of photographic scenery with accurately placed autogen objects gives a truly realistic representation of flying over the real world. As well as trees, houses and industrial buildings, the object library contains features such as wind turbines, wind farms, lighthouses and churches, all placed where their real-world counterparts are located.

  • Multiple simulator support - the scenery can be active in all your supported simulators at the same time using a single installation
  • 25cm/50cm aerial photos taken from 2015 onwards used as source imagery
  • Scenery Manager utility included so you can adjust scenery options and activate/deactivate the scenery in individual simulators
  • Performance boost - because the display of photo textures and individually placed autogen objects is more efficient than the generic tile-based system used in default scenery, the performance of your simulator(s) will actually improve when NexGen 3D scenery is being used!
  • 1.2m/pixel general texture resolution. The texture resolution around airports and specific points of interest is 60cm/pixel.
  • 5m (ultra-high) elevation mesh resolution
  • Comprehensive 3D autogen coverage of buildings and vegetation, accurately placed from real-world data
  • Numerous additional custom scenery objects
  • Adjusted default landmark objects
  • Optional custom night textures
  • All water areas are created as simulator 'water' and are fully landable in appropriate aircraft
  • Default airports or runways have been adjusted as necessary
  • Automatic updating as new or expanded data becomes available
  • Compatible with third party airport sceneries

Click here to see the manual.

SIMULATOR USAGE

 

The Real Scenery NexGen 3D sceneries are designed to install a single set of common files which can be accessed by any of the supported simulators installed on your system. You can have the scenery 'active' in all your supported simulators at the same time without any need for duplicated files. The included Scenery Manager utility will let you switch the scenery on or off in individual simulators whenever you want.

PERFORMANCE

Because the display of photo textures and individually placed autogen objects is more efficient than the generic tile-based system used in default scenery, the performance of your simulator(s) will actually improve when NexGen 3D scenery is being used! If you are currently using lower display settings because of performance issues, you can utilise this improvement by increasing your settings for more detail or just enjoy the increased performance at your normal settings.

IMAGES AND RESOLUTION

The NexGen 3D sceneries are generated from original 25cm or 50cm aerial photos. These have been taken in the last few years so should be largely up to date.

The main scenery coverage is created to give 1.2m resolution, i.e. each pixel in the ground image will represent 1.2m of the actual ground. This is high enough to give good detail even when flying fairly low.

For areas where you are most likely to get very close to the ground (such as around airports) the resolution has been increased to 60cm, which will give four times as much detail when you are very close to the ground on approach.

AUTOGEN 3D OBJECTS

Thanks to Government initiatives in making vast amounts of spatial data freely available, commercial data suppliers and the   OpenStreetMap (OSM) project there is now a huge database of mapping information available and it is possible to generate autogen data for large areas. The NexGen 3D scenery come with accurate autogen created from a combination of data sources, which allows the placing of 3D models for virtually every house and larger building in the country, the creation of most wooded areas and many individual trees.

Autogen objects are generic. While you will see houses where there are houses, and churches where there are churches, they will be generic representations rather than exact models of the specific real-world buildings. Algorithms have been used to interpret the source data for the most realistic results, based on building size and usage, so you should see the correct mix of residential and industrial buildings in most areas.

WATER MASKING

All major and minor water areas in the scenery are included as simulator 'water' with appropriate water masking. Lakes, rivers, streams, reservoirs and ponds can all be landed on if you are flying a suitable aircraft.

TERRAIN MESH

The 'ups and downs' in the landscape are created by the elevation mesh lying under the terrain textures. In the default UK scenery the resolution of this mesh is only 76m, meaning that the elevation points are placed 76m apart, with the result being gently rolling landscape with very little detail. Mountains look soft and smaller hills get missed out completely.

NexGen 3D scenery comes with an ultra-high-resolution elevation mesh of 5m. Virtually every detail can be seen, from the individual crags and crevices of mountains down to the raised embankments along motorways.

NIGHT LIGHTING

NexGen 3D scenery includes custom night textures to provide lighting effects at night and smooth dusk/dawn blending between the day and night images.

The night textures are separate from the main photo textures and the Scenery Manager will give the option to switch them off if you wish. If you have another night lighting or Night Environment add-on installed, you may wish to have that supply the night lighting instead. Note that not all night lighting add-ons will work over photoscenery so check before any new purchase.

CORRECTED DEFAULT AIRPORTS

All simulators use a similar database of airport information to place the default airports, runways, taxiways and basic airport buildings. In most cases this is fairly accurate and will fit in reasonably well with the 'real' items showing on the accurate photographic scenery. This is not always the case, however,  and you may see some misalignment between the overlaid runways or taxiways and the ones showing on the textures. In some extreme cases they have got the placement very wrong. While this was not obvious in the default scenery it does get highlighted when you can see the true ground.

There are a small number of airports where the locations are badly wrong. In some cases they may put the airport a mile or more from where it should be. In these situations they will certainly not match the real locations shown in the photoscenery. This is a fault in the simulators and not in the scenery. Wherever possible we have relocated the airports or moved the runways to better match with the photoscenery.

ADD-ON AIRPORTS

NexGen 3D scenery will work fine with custom airport add-ons. To ensure the custom airport detail appears above the NexGen 3D scenery, simply adjust the position of the custom scenery in your simulator's Scenery Library so it is above the entry for the photo scenery.

OTHER PHOTO SCENERIES

If you have other photo scenery areas installed which overlap with this scenery, you may need to adjust the scenery library priorities to ensure they appear the way you want in those areas covered by both sceneries.

For example, you may have our NexGen photo scenery installed and also a London scenery at an even higher level of detail from another developer. You would ideally want the higher detailed scenery to be displayed when you get over London and this can be done by adjusting the position of the higher-detailed scenery in the simulator Scenery Library so it is above the entry for our scenery. As long as the most highly detailed scenery is accurate and includes its own autogen objects, the transition between the areas should be fairly seamless. Inevitably there may be minor differences in the colouring of the ground images or the layout of the water masking or night lighting, as sceneries from other developers will be using different original source images and development methods.

ADJUSTED DEFAULT LANDMARKS

By default, host simulators contain many individually modelled landmarks such as notable buildings, famous bridges and historic features. Unfortunately these are often only roughly placed in the correct location and many are displayed larger or smaller than they should be, or sit at an incorrect angle. This can make them look completely wrong when the default generic terrain is replaced by accurate photo scenery.

Where possible we have replaced these instances with suitable relocated and/or resized versions. Where this hasn’t been possible, we may have removed the landmark entirely if it would look really incongruous. If the scenery contains relocated landmarks you will see an option in the Scenery Manager program to turn this off if you prefer to see the original landmarks in their original sizes and locations.

EXTRA SCENERY OBJECTS

As well as autogen buildings, the mapping data has been used to identify some other notable building types that would be seen (and used for VFR navigation) in the real world: lighthouses, windmills, wind farms and so on. Where they have been located, these have been added to the scenery as extra objects. If the NexGen 3D scenery contains these extra objects, you will see an option in the Scenery Manager to turn them off if you want to.

SCENERY MANAGER

Each volume of NexGen 3D scenery includes a Scenery Manager utility which lets you adjust various options and lets you turn features on or off as required. The options may vary between volumes, but will include things like the Autogen, the ultra-high-resolution mesh, extra scenery objects, adjusted landmarks and modified airports.

The Scenery Manager is also used to set the scenery active (or not) in all the supported simulators found on your system.

AUTOMATIC UPDATES

Mapping data is constantly being updated and our intention is to update the autogen data on a periodic basis to continually expand the coverage as more data becomes available.

The Scenery Manager checks your current version and goes online at start-up to see if there are any updates and will offer the option to download them if any are available.

Updates are not limited only to the Autogen. If there are fixes or updates to the actual photo scenery, or new custom objects have been created, these can be updated  in the same way.

AIRPORTS IN THIS SCENERY AREA

 

  • EGDM Boscombe Down
  • EGDN Netheravon Army
  • EGGW Luton
  • EGHF Lee-on-Solent
  • EGHH Bournemouth
  • EGHI Southampton International
  • EGHJ Bembridge
  • EGHL Lasham
  • EGVO Odiham AB
  • EGHN Sandown
  • EGHO Thruxton
  • EGHP Popham
  • EGHR Goodwood
  • EGKA Shoreham
  • EGKB Biggin Hill
  • EGKH Headcorn
  • EGKK Gatwick
  • EGKR Redhill
  • EGLC London City
  • EGLD Denham
  • EGLF Farnborough
  • EGLG Panshanger
  • EGLJ Chalgrove
  • EGUB Benson AB
  • EGLK Blackbushe
  • EGLL Heathrow
  • EGLM White Waltham
  • EGLS Old Sarum
  • EGMC Southend
  • EGMD Lydd
  • EGMH Manston
  • EGSG Stapleford
  • EGSL Andrewsfield
  • EGSQ Clacton
  • EGSR Earls Colne
  • EGSS Stansted
  • EGSX North Weald
  • EGTB Booker
  • EGTD Dunsfold
  • EGTF Fairoaks
  • EGTH Hatfield
  • EGTI Leavesden
  • EGTK Kidlington
  • EGTO Rochester
  • EGTR Elstree
  • EGVA Fairford
  • EGVN Brize Norton AB
  • EGVP Middle Wallop
  • EGWE Henlow AB
  • EGWN Halton AB
  • EGWU Northolt AB
  • UK03 Enstone


FAQs

Q: How do I find out how best to set up VFR Real Scenery NexGen 3D in my simulator?
A: There is a comprehensive guide in the manual that shows how to set up and get the best out of the scenery and also outlines all the main features. The manual can be found in Program files under ‘Just Flight’, but if you haven’t bought the scenery yet, you can download a copy of the manual here.

Q: As I fly over some areas, especially at high altitudes, I can sometimes see a change in the colour of the landscape. Why is this?
This is a function of how photographic scenery works. The aerial photographs that make up the scenery are usually taken between March and September because this is the time of year when aircraft can fly most often and the weather conditions allow photographs to be taken. As a result, when large numbers of images are put together to form areas of scenery you can occasionally see seasonal variations between areas photographed at different times of the year. This shows up as a slight change in the general colour of the landscape between one area and another. One way round this is to ‘correct’ all the colours artificially. Unfortunately this can lead to some very unrealistic hues in the landscape – blue/grey fields and purple rocks! For this reason we have kept the correction levels to an absolute minimum. The trade-off for this is some seasonal variations, but we think that these very occasional changes are preferable to an overall ‘unrealistic’ set of colours.

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FILESIZE
1GB
REQUIREMENTS
  • Prepar3D, Flight Simulator X or Flight Simulator X: Steam Edition
  • 2.0GHz or any Dual Core
  • 8GB RAM
  • 2GB graphics card
  • Windows 10 / 8 / 7 / Vista
  • 10GB hard drive space
Customer Reviews
WF SCENERY STUDIO - BEIJING CAPITAL ZBAA MSFS
Jianan
Good job!作为中国的首都,除了一-
个免费的ZBAD,ZBAA一直-
都没有一个好的精品机场,WF出-
品必属精品,希望后续还有更好的-
中国精品机场
M'M SIMULATIONS - ESKN STOCKHOLM SKAVSTA MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
MFSG - AOMORI RJSA FSX P3D3-5 MSFS FS2004
Okuzaki
The position of PAPI on the runway 06 side is the position before the extension of the old runway.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
鈴木
it Looks great. The terminal has characteristic detail and i see what's going on inside which is excellent scenery. I will buy it as soon as possible. I just have sent an email for the developer about the eglight taxiway issue and they will give an update soon
SOUTH OAK CO - TRAFFIC IN SIGHT - NORTHEAST USA MSFS
Steve
What a terrific addon, can't wait for the other regions!
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
JD
Great scenery, excellent FPS, beautifully modeled terminals. Could use extra ground clutter around the terminals and particularly the FedEx hub. The blue taxiway lights are WAAAAAY overdone, they are almost blinding on final approach in VR. Overall, I'm happy with the purchase.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
sergei
I won't buy the product until they fix some of these issues. It would be nice to see the tall light post and lighting by the FedEx cargo ramp, and I would like the gas station and subway store modeled since it's on the airport premises.
M. A. REALTURB - REALTURB CAT AREAS GLOBAL FOR MSFS
Nicola
Very good one! Works fine with FSRealistic Pro and it's a great combo!
RKAPPS - FSREALISTIC PRO MSFS
Nicola
Got it on xp11 now also the pro version on MFS2020... Thi-
s is a great add on! A Must have! Very well done rkApps! Thank you
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
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