JUSTSIM - LARNACA INTERNATIONAL AIRPORT LCLK P3D5

LARNACA INTERNATIONAL AIRPORT LCLK P3D5

JUSTSIM
EUR 18.90
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AVAILABLE SINCE
01/18/2021 14412
PUBLISHER
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UPDATE OFFER
If you previously purchased JUSTSIM - LARNACA INTERNATIONAL AIRPORT LCLK P3D4 or JUSTSIM - LARNACA INTERNATIONAL AIRPORT V2 - LCLK - P3D V4.4+ at simMarket, you are entitled to the special upgrade price of EUR 5.00 only. NOTE: The special upgrade price will be awarded automatically, therefore you must be logged into your same account used to purchase the previous version! If in doubt contact simMarket support first! NO REFUNDS GIVEN!

Larnaca International Airport (IATA: LCA, ICAO: LCLK) is an international airport located 4 km (2.5 mi) southwest of Larnaca, Cyprus. Larnaca International Airport is Cyprus' main international gateway and the largest of the country's two commercial airports, the other being Paphos International Airport on the island's southwestern coast.

Larnaca Airport was hastily developed towards the end of 1974 after the invasion of Cyprus by Turkey on 20 July of the same year, which forced the closure of Nicosia International Airport. The site on which it was built (near the Larnaca Salt Lake) had been previously used as an airfield in the 1930s and, subsequently, as a military installation by British forces. Larnaca International opened on 8 February 1975, with only limited infrastructure facilities and a prefabricated set of buildings comprising separate halls for departures and arrivals. The first airlines to use the new airport were Cyprus Airways, using Viscount 800s leased from British Midland, and Olympic Airways, using NAMC YS-11s. Initially, the runway at Larnaca International was too short for jet aircraft

Operations
The status of Cyprus as a major tourist destination means that air traffic has steadily risen to over 5 million passengers a year. This is double the capacity the airport was first designed for. For this reason, a tender was put out in 1998 to develop the airport further and increase its capacity. Already completed elements of the expansion include a new control tower, fire station, runway extension, and additional administrative offices. The surrounding road network was improved by upgrading the B4 road and by completing the A3 Motorway. A new junction has been constructed near the new terminal. The new terminal was built some 500–700 m (1,600–2,300 ft) west of the old terminal, adjacent to the new control tower, with new aprons and jetways. The old terminal building is slated to be partially demolished and refurbished as a cargo centre, and is currently used as a private terminal for visiting heads of state, VIPs, and private aircraft operators.

The airport's geographic location in-between Europe, Africa, Russia and the Middle East facilitates it as an airline hub for traffic and flight operations between these locations. It currently holds domestic, regional and international passenger and cargo services by over 30 airlines. 


Fully compatible with FTX Global openLC Europe 
Shading and occlusion (texture baking) effects on terminal and other airport buildings
Ground polygons made with the requirements of the SDK Prepad 3D
Dynamic lighting of the apron 
Visual Docking Guidance System (VDGS) (SODE+GSX) 
High resolution ground textures / Custom runway textures
High resolution building textures
Animated SODE Jetways 
Surrounding area with custom autogen
Custom restaurants and hotels on the coastal line of the sea
Fully AI traffic compatible with accurat AFCAD file
Excellent night effects
3D birds
Optimized for excellent performance
Fully 3d taxiways lighting
Automatic season change for vegatation, photobackground high resolution
Realistic reflections on glass 
Inclusion of manual in PDF format

read more
FILESIZE
1.4GB
NOTES
An Internet connection is required for Activation. Click to read the installation how-to for more information.
REQUIREMENTS

Lockheed Martin Prepar3D V5.X
Windows 7 / 8/ 10
Dual Core Processor with 3 Ghz or better
Min. 8196 MB RAM
3D graphics card min 4GB 

DEVELOPER
JustSim
Customer Reviews
AD HOC SIMULATIONS - AEROSOFT A330 PROFESSIONAL SOUNDPACK P3D4-5
Trevor
This pack is not worth the 15€. More like 3€ in my opinion. "Engine sound adjustments", I hear no difference between the default A330 sounds and this pack. When I look into the SimObjects folder which you need to drag and drop and replace it into the Aerosoft folder, there are no engine soundfiles in there. Knobs and other stuff sounds fine. Also the engines don't fade out with the rising altitude (same with the default sounds in the AS A330). I don't know the limitations but if it were possible this could have been fixed aswell for this price.
JUSTFLIGHT - STEAM GAUGE OVERHAUL – ANALOG KING AIR MSFS
Hans-Joerg
Each and every knob dial or switch works (including circuit breakers). The electrical and fuel system are recreated in detail. Engine wear and tear is modeled, so it will eventually fail - if not properly taken care of. The flight model was enhanced (not sure, how much). I always liked the KingAir, and now I absolutely love it! Whenever I don‘t feel like firing up the PMDG 737, I now use the KingAir instead. IMO, the most „study level“ aircraft in it‘s class at the moment. High-
ly recommended!
MFSG - YANGON VYYY FS2004 FSX P3D3-5
Nico
Finally thank you for taking the time and effort for making a highly detailed scenery for Myanmar. If you could also do Mandalay that would be a great plus too thank you!
TURBINE SOUND STUDIOS - PIPER CUB CONTINENTAL 65 SOUNDPACK FSX
Allan
This is a well-crafted array of the sounds that the (very) old Continental 65hp engine - mounted in any number of very old airplanes from the era before or during World War II. That includes the old Piper J-3 Cub, of course, but also many Taylorcraft planes of the era, especially including the L-4 Grasshopper, which was manufactured more by Taylorcraft than by Piper, and the BC-12D, the side-by-side 2 passenger aircraft of the same period. For anybody who learned to fly on these very economical airplanes in the sixties or even seventies, the MSFS simulations of these old aircraft are far more evocative of the actual feel of these planes with the authentic sounds, than without. To feel that the Cessna 152 engine is close enough is to miss the whole experience - of Ceconite-covere-
d wings, tenuous, unreliable engines with nowhere-nearly--
enough power (that's why we called them "gutless wonders". In the simulations of the J3 and the L4, they have the wire-stuck-in-a-
-cork-float fuel gauge, extending up through the hole drilled through the gas cap (about 6 inches in front of the canopy glass). Once you hear the sounds, you will understand what an iffy proposition is was to fly these old aircraft, and why all of us who did are very fortunate if we are alive still today. Thank-
s, SimMarket, for putting these sounds together for us. It must have been fun!
LUSHODEV - SCAR - CHACALLUTA INT. AIRPORT V2 MSFS
Markus
I do not mind airport interior modelling, in fact I like it quite a bit IF it can be seen when being out at parked aircraft. This scenery however has put way too much emphasis on the interior while neglecting the rest of the airport. The main terminal building is superb, no question about it. However, detail elsewhere is rather scarce and sterile looking in places, and there are plenty of flat objects visible on the aerial imagery all around the airport. Modelling capacity should have been used there instead of areas inside the terminal building invisible from parked aircraft. Also I wish developers would stop doing these low-quality red markings on aprons which are extremely oversaturated to a point where they look sterile and artificial. -
3 solid stars for the good modelling effort on the terminal! Though I want to point out that the rest of the airport is important too.
TURBINE SOUND STUDIOS - PIPER CUB CONTINENTAL 65 SOUNDPACK FSX
Allan
This is a well-crafted array of the sounds that the (very) old Continental 65hp engine - mounted in any number of very old airplanes from the era before or during World War II. That includes the old Piper J-3 Cub, of course, but also many Taylorcraft planes of the era, especially including the L-4 Grasshopper, which was manufactured more by Taylorcraft than by Piper, and the BC-12D, the side-by-side 2 passenger aircraft of the same period. For anybody who learned to fly on these very economical airplanes in the sixties or even seventies, the MSFS simulations of these old aircraft are far more evocative of the actual feel of these planes with the authentic sounds, than without. To feel that the Cessna 152 engine is close enough is to miss the whole experience - of Ceconite-covere-
d wings, tenuous, unreliable engines with nowhere-nearly--
enough power (that's why we called them "gutless wonders". In the simulations of the J3 and the L4, they have the wire-stuck-in-a-
-cork-float fuel gauge, extending up through the hole drilled through the gas cap (about 6 inches in front of the canopy glass). Once you hear the sounds, you will understand what an iffy proposition is was to fly these old aircraft, and why all of us who did are very fortunate if we are alive still today. Thank-
s, SimMarket, for putting these sounds together for us. It must have been fun!
INIBUILDS - INIBUILDS P-40F WARHAWK MSFS
Shoaib
Great sounds and flight model, and the detailing is phenomenal. The Merlin engine looks amazing when you remove the cover and the EFB is a nice touch as well.
INIBUILDS - INIBUILDS P-40F WARHAWK MSFS
Dragos
Excellent aircraft, especially love the liveries they all look fantastic. Highly recommend this addon if you are into the old warbirds, cool features like removing the cowling and gun bay covers shows a lot of time was put into this plane. Great job iniBuilds!
MXI DESIGN - OTHH DOHA HAMAD INT AIRPORT MSFS
flynavy
I have been waiting for a long time and finally! Excellent quality and scenery is very realistic. also pbr painting very well. Perfect timing with the World Cup. just a few little buildings are missing... g-
enerally very nice job with the airport. I recommend it
MXI DESIGN - OTHH DOHA HAMAD INT AIRPORT MSFS
Giorgio
The airport itself, the textures and even the brand new expansion area are all stunning! AI traffic is working fine, except a few ground vehicles going into the runways. For now, 1 missing star for the following reasons: - Various objects here and there are missing (fences in various parts of the airport, rocks around coasts, little bushes implementation, ILS antennas, Glidescopes, radars, guard lights,...); i also did notice a few buildings type were missing too; - The tire marking does need a little fixing too in some areas, especially at the beginning of the runways; - Overall performances are good around the entire airport, but things are not well optimized only when going closer to the main terminal (the issue could be caused by the animated train inside, or some of the jetways); - Jetways for the Emiri terminal are missing; - A Doha skyline implementation would be appreciated as well! I will change my stars rating to 5/5 if any of this is going to be fixed/improved. Btw, i will say it again. Congratulations-
, nice work! Looking forward for an update! :)
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