
STUTTGART AIRPORT - P3D V4.4+
Stuttgart Airport (German: Flughafen Stuttgart, formerly Flughafen Stuttgart-Echterdingen) (IATA: STR, ICAO: EDDS) is the international airport of Stuttgart, the capital of the German state of Baden-Württemberg. It is christened in honor of Stuttgart's former mayor, Manfred Rommel, and is the sixth busiest airport in Germany with 11.832.634 passengers having passed through its doors in 2018. The airport is an important hub for Eurowings and features flights to several European cities and leisure destinations, as well as a long-haul service to Atlanta.
The airport is located approximately 13 km (10 km in a straight line) south of Stuttgart and lies on the boundary between the nearby town of Leinfelden-Echterdingen, Filderstadt and Stuttgart itself. In 2007, the Stuttgart Trade Fair – the ninth biggest exhibition centre in Germany – moved to grounds directly next to the airport. Additionally, the global headquarters for car parking company APCOA Parking are located here.
Features:
- Fully compatible with FTX Global Base and FTX Global Vector by ORBX
- Fully compatible with FTX Germany South by ORBX (special phototerrain version for FTX openLC Europe as bonus) – see a manual for scenery after installation!
- Fully compatible with PILOT'S FSG - FS GLOBAL 2018 FTX and default mesh
- Shading and occlusion (texture baking) effects on terminal and other airport buildings
- Ground polygons made with the requirements of the SDK Prepad3D-PBR materials used.
- Visual Docking Guidance System (VDGS) (12BPILOT or GSX Ground Service versions) – see a manual for scenery after installation!
- Animated SODE Jetways
- Custom GSX Ground Service settings for scenery (parking’s specifications, vehicles, pushback and boarding services) – see a manual for scenery after installation!
- Dynamic lighting of the apron
- 3D models now use PBR materials (SDK 4.4)
- High resolution ground textures / Custom runway textures
- High resolution building textures
- Many animated custom ground vehicles.
- Surrounding area with custom autogen
- Fully AI traffic compatible with accurat AFCAD file
- Excellent night effects
- 3D birds
- 3D grass
- Optimized for excellent performance
- Fully 3d taxiways lighting
- Automatic season change for vegatation, high resolution phototerrain
- Realistic reflections on glass
- Inclusion of manual in PDF format
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However, two noticeable errors are present, and would not be that bad IF they had been corrected with the update:
- 2 stands have VDGS modelled, which clearly block the doors of both hangar bays. However the charts clearly document that those stands do not have VDGS on the real airport, for the exact reason as to not block the hangars.
- Touch down zone lighting is present on one runway end, but has been forgotten for the other runway end.
3 stars only, for the fact that I had alerted Justsim to those two very visible errors before the update was brought out. However my message was ignored.
One more issue that is a bit less noticeable but still needs to be mentioned: The modelling and texturing of the Military Apron and and its buildings is a bit crude and lifeless unfortunately. Much less care has been given to recreate that part of the airport compared to the northern side.
Thanks to a group of Digital Design.
If you own any airport of this developer you know what to expect. Nothing more and nothing less.
The groundpoly by Digital Design is probably the best to mention here, it's quite a step up from earlier selfmade groundpolys by JustSim. However nothing 'new' compared to the last couple of JS airports.
Lockheed Martin Prepar3D V4.4+
Windows 7 / 8/ 10
Dual Core Processor with 3 Ghz or faster
Min. 4096 MB RAM
3D graphics card 4Gb