JUSTFLIGHT - JUSTTRAINS -  SW CHINA HIGH SPEED RAIL NETWORK

JUSTTRAINS - SW CHINA HIGH SPEED RAIL NETWORK

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The Southwest China High Speed Rail Network, with a length of over 570 km,  is composed of several high-speed passenger lines and connects the two most important cities in Southwest China - Chengdu, the capital city of Sichuan Province, and Chongqing, one of the four municipalities in China. The network takes railway travel time between Chengdu and Chongqing down from 10 hours on the previous railway to just one hour! The network also connects Suining, Nanchong, Guang’an and other major cities.

The network is built to Chinese high speed railway standards and trains on the route are capable of running up to 350 km/h. The fastest train, the CRH380 Series, takes only 57 mins to finish the journey between Chengdu and Chongqing.

The network is equipped with the CTCS-3 (China Train Control System) signalling system and both 350km/h and 250km/h trains can run on this route.

The network features 22 stations and this package for Train Simulator also includes the CRH1A EMU (Electro Motive Unit) that is designed for commuter use at the stations along the route. This unit is capable of running at 250 km/h (155 mph) but in normal service runs at 220 km/h (137 mph). The CRH1A also includes the CTCS-3 signalling system.

A CRH1E Sleeper EMU with sleeper cabin passenger view is also included.

12 Standard and four Free Roam scenarios are included to allow you to fly at high speed on the ground and enjoy the beautiful scenery of the Sichuan Basin area.
•    22 stations
•    Built using Chinese high speed rail standards
•    Includes more than 150 Chinese-featured objects for the route
•    CTCS-3 signalling system for both 250km/h and 350km/h trains
•    Beautiful detailed scenery in Sichuan Basin area
•    12 Standard and four Free Roam scenarios included
•    CRH1A EMU and CRH1E Sleeper EMU with sleeper cabin passenger view included
•    Route is Quick drive enabled

ROUTE FEATURES
•    Currently the fastest route for Train Simulator
•    22 stations
•    Built using Chinese high speed rail standards
•    Includes more than 150 Chinese-featured objects for the route
•    CTCS-3 signalling system for both 250km/h and 350km/h trains
•    Beautiful detailed scenery in Sichuan Basin area
•    12 Standard and four Free Roam scenarios included
•    CRH1A EMU and CRH1E Sleeper EMU with sleeper cabin passenger view included
•    Route is Quick drive enabled

ROUTE LENGTH

The total length of the network is over 570km, including:

Chengdu – Suining: 146km
Suining – Chongqing: 156km
Suining – Nanchong: 63km
Nanchong – Chongqing: 170km
Wusheng – Guang’an: 35km


ROUTE SPECIFICATIONS
•    Route class: China Railways class I
•    Route length: 570km
•    Mainline tracks: 2
•    Speed limit: 350km/h for 350km/h trains and 250km/h for 250km/h trains
•    Parallel distance: 5m
•    Minimum curve radius: 5000m
•    Maximum gradient: 2.5%
•    Train type: Electrical, CRH (China Railway high speed) EMU
•    Bridges and tunnels length: >60% of total length of the line
•    Platform length: 450m (16-car consist)

STATIONS
•    Chengdu East (Chengdudong)
•    Shibantan
•    Huaikou
•    Longsheng
•    Jijin
•    Zitong
•    Cangshanzhen
•    Daying East (Dayingdong)
•    Suining
•    Sanxing
•    Tongnan
•    Xiataihe
•    Hechuan
•    Shizishan
•    Chongqing North (Chongqingbei)
•    Pengxi
•    Nanchong
•    Yuzhu
•    Wusheng
•    Baimugou
•    Gaofengzhai
•    Guang’an South (Guang’annan)

CRH1A EMU

The CRH1A is based on Bombardier's Regina family. It was designed by Sifang and Bombardier in Sweden. Its potential maximum speed is 250 km/h (155 mph) but in normal use the maximum speed is always restricted by the computerised control system, so the maximum speed in service is usually 220 km/h (137 mph).
•    Highly detailed models, accurately reproducing the real-world train
•    Custom sounds
•    CTCS -3 cab signalling system
•    Cab lighting
•    Cruise mode and Advanced Cruise mode
•    Passenger view
•    Real-time speed display in passenger view
•    Flashing tail light replicating equipment on the real train

SCENARIOS

Standard scenarios

CRH1A-01. Introduction to CRH1A EMU (SWCHS)
This scenario will teach you how to drive the CRH1A EMU.

CRH1A-02. Fast Service to Jijin (SWCHS)
Today you will drive the train to Jijin with only one stop at Cangshan.

CRH1A-03. Bad Weather Run (SWCHS)
In bad weather planes and long distance buses usually have to be cancelled or delayed, but trains don’t have that problem. You will drive the train as usual, running from ShibanTan to Cangshan.

CRH1A-04. Short Passenger Run (SWCHS)
Short passenger run between Chengdu and Longsheng.

CRH1A-05. Night Express (SWCHS)
Fast service from Chengdu to Jijin, then back to Chengdu.

CRH1A-06. Commuter Service (SWCHS)
From Suining to Chengdu, you need to stop at every station on the route.

CRH1A-07. Evening Express to Nanchong (SWCHS)
Drive the CRH1A starting from Chengdu East Intercity Yards to Nanchong.

CRH1A-08. Wusheng to Suining Express (SWCHS)
Drive the CRH1A from Wusheng to Suining on a fine day.

CRH1A-09. Guang’an to Nanchong Express (SWCHS)
Drive the CRH1A from Guang’an to Nanchong.

CRH1A-10. Chongqing to Wusheng (SWCHS)
Start from Chongqing North CRH depot, heading for Wusheng.

CRH1A-11. Suining to Chongqing North (SWCHS)
Drive the CRH1A from Suining to Chongqing North.

CRH1A-12. Chongqing North to Nanchong (SWCHS)
Drive the CRH1A from Chongqing North to Nanching in bad weather.


CRH1022A Free Roam scenarios

Free Roam (Chengdu East)

Free Roam (Nanchong)

Free Roam (Chongqing North)

Free Roam (Guang’an South)

 

read more
FILESIZE
796MB
NOTES
An active internet connection is required for activation.
REQUIREMENTS
•    Train Simulator 2017

NB: The following assets are required for the route to display correctly:
 - European Loco & Asset Pack (available to purchase via Steam)
 - US Loco & Asset Pack (available to purchase via Steam)
 
•    3.0GHz PC or any Dual Core
•    Windows 8 / 7 / XP / Vista
•    512MB RAM (1GB for Windows Vista / 7 / 8)
•    256MB video card with Pixel shader 2.0 (AGP/PCE only)
•    Direct X 9.0c compatible sound card
•    880MB hard drive space
Customer Reviews
ANTS AIRPLANES - TIGER MOTH MSFS
尚真
麻雀虽小五脏俱全,这架小双翼机-
自带EFB,相较DC的斯蒂尔曼-
功能更齐全,且建模质量不错,可-
以买来玩一玩
FRANCE VFR - LFML - MARSEILLE PROVENCE MSFS
Kim-Marvin
Really good scenery! Great performance, sharp textures and an interesting airport. And all that for a great pricing! Sur-
ely worth buying! :)
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Nobble
5 stars for nice works! friendly FPS high coordination accuracy
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Jeffrey
Great flying experience! I am unable, however, to see passenger cabin lighting from outside the aircraft at night which would be welcome in a future update to make the experience more realistic. Currently I can only see only dark windows which make the passenger cabin seem empty and the fuselage flat.
SIMULACIÓN EXTREMA - RJCW WAKKANAI AIRPORT MSFS
Raul
Excellent work, I liked the setting and the 3D objects. the modeling of the buildings is quite well achieved, very satisfied.
ANTS AIRPLANES - TIGER MOTH MSFS
Pete
A must have for those who love vintage Bi-Planes. Have flown in one, and having the fortune of being able to fly a moth, this is a great rendition. Thanks Ant.
TROPICALSIM - TIRANA LATI 2020 FSX P3D
Lieuwe
P3Dv4+ user, nice scenery for a nice price, simple installation,
MOKUI - PASI SITKA AIRPORT - MSFS
Tyler
Very, very well done in terms of all aspects. Only being here once, the details and surfacing of both ground and structure are remarkable and even better than some pricier airports, for sure. This is certainly more than an airport, and the surrounding area is just as detailed and proficiently crafted. I, personally, wish other developers would follow suit and there be more airports from Mokui. Excellent work and WELL worth 10.99 anything.
REALWORLDSCENERY - KSTL - ST. LOUIS LAMBERT INTERNATIONAL AIRPORT MSFS
Tyler
For this pricepoint, RWS' KSTL isn't worth it. Poor performance is a significant factor, but perhaps even more important, is the lack of custom ground textures (i.e. runway markings/rubber-
, taxiways, etc.). There are minimal parking spots away from the FBO or terminal, completely excluding all cargo areas. Otherwise, this is well-done in terms of modeling, structure, size, and scale. Until greater detail is introduced (i.e. static aircraft in the Boeing areas, and better Boeing areas in general), it isn't worth it, but close.
VIET SIM SCENERY - VLPS PAKSE INT AIRPORT FSX P3D1-5
han
Nice scenery to fly! keep doing more airport!!!!!!!
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