EUR 20.97
03/16/2016 10092
'The Kyle Line', as it is sometimes known, is one of Britain’s greatest railway journeys. The line runs from Dingwall to Kyle of Lochalsh on the west coast of Scotland, but most passengers tend to start their journey at Inverness.

This Just Trains route runs for 83 miles and includes 17 finely modelled stations, eight localised reskins for the default Class 37 which have been enhanced with realistic dynamics, 14 Standard and two Free Roam scenarios, and numerous custom buildings and objects.

Inverness is the capital of the Highlands, located 158 miles north of Edinburgh and 561 miles from London, but still well over 100 miles away from John O'Groats at the very northern tip of Scotland!

From bustling Inverness with its impressive station and Train Maintenance Depot (TMD) with automatically operating roller shutter doors, we head west and proceed over the Caledonian Canal via its unique swing bridge - see the bridge swing closed as you approach it to allow you to cross.

From them on you are driving beside various lochs, through farmland, dense forests, alongside craggy steep rock faces and over numerous streams. Along the way you will see 17 stations, including the one with the shortest platform in the UK!

As you get further in your journey the land starts to open up and you really do feel the expanse and remoteness of the Highlands. Not far from Kyle you will pass under the unique snow shelter covering the line near Attadale before arriving at the end of the line at Kyle of Lochalsh station.

Driving the route is a real pleasure and a memorable experience!

Note: Additional stock (not supplied) is required to enable all the scenarios to be operated. Please see the Scenario details and System Requirements sections below for details.
  • 17 new stations
  • Numerous custom objects
  • Route length: approximately 83 miles
  • Carefully detailed and very immersive scenery
  • 14 Standard and two Free Roam scenarios (some require additional stock)
  • Route is Quick Drive enabled
  • Localised default Class 37 reskins, enhanced with authentic dynamics


  • Inverness
  • Beauly
  • Muir of Ord
  • Conon Bridge
  • Dingwall
  • Garve
  • Lochluichart
  • Achanalt
  • Achnasheen
  • Achnashellach
  • Strathcarron
  • Attadale
  • Stromeferry
  • Duncraig
  • Plockton
  • Duirinish
  • Kyle of Lochalsh


  • Inverness TMD
  • Inverness carriage shed
  • Clachnaharry swing bridge
  • Clachnaharry signal box
  • Garve footbridge
  • Lochluichart power station
  • Achanalt station cottage
  • Attadale station building
  • Achnasheen footbridge
  • Strathcarron Hotel
  • Various houses and bungalows
  • Kyle of Lochalsh signal box
  • Kyle of Lochalsh station bridge/ramp
  • User-worked crossing (Scottish style)
  • RETB signals
  • Highland cows
  • Modern road bridge
  • Dingwall goods office
  • Various industrial offices/buildings
  • 3D trees
  • Just Trains signalling pack
  • Dockside assets
  • Various stone/steel bridges
  • Achanalt Viaduct
  • Conon Bridge
  • Various trackside signs, buildings and features
  • New lineside huts (two Scottish styles)
  • New fencing
  • Multiple Unit speed signs
  • Isle of Skye road bridge


We have included a set of eight reskins for the default Class 37 locomotive.

JT 37 Blue - a BR Blue version of the Class 37 which was limited to locomotives that were seen at Inverness in the 1980s: 37008, 37023, 37032, 37040, 37046, 37070, 37097, 37101, 37107, 37109, 37113, 37119.

JT 37 Blue 017 - BR Blue Class 37 with white stripe along the lower body side, a marking of Eastfield TMD in Glasgow at the time.

JT 37 Blue 033 - Class 37 in BR Blue with a small BR logo and large number, also carrying a ‘Highland Rail’ decal on the side of the cab.

JT 37 LL 025 - Inverness Depot's most famous locomotive and their ‘pet engine’ for many years. 37025 'Inverness TMD', Large Logo Blue with Highland Rail decals.

JT 37 LL 011 - Class 37 in Large Logo Blue with a West Highland Terrier on the side – a type of livery more commonly seen on locomotives operating via the West Highland Line to Fort William and a marking of Eastfield TMD, Glasgow.

JT 37 LL 035 - Class 37 in Large Logo Blue with Highland Rail decal on cab side. The Highland Rail ‘Stag’ logo was a marking of the Inverness TMD during the 1980s.

JT 37 LL 112 - Class 37 Large Logo paint but with small numbers and BR logo.

JT 37 LL 114 - Class 37 in Large Logo Blue with Highland Rail decal on cab side. The Highland Rail ‘Stag’ loco was a marking of the Inverness TMD during the 1980s. The name 'Dunrobin Castle' comes from a large castle adjacent to the Far North Line between Brora and Rogart.


We have updated and improved the operation and driving dynamics (engine and braking performance) to be more realistic:

  • Improved tractive effort and performance
  • Realistic Westinghouse M8 air brake control
  • Power handle with Off notch and laggy engine response to changes in the handle position
  • Reverser lever with Engine Only, Reverse, Neutral and Forwards notches, with the Engine Only position disabling brake release and resetting the AWS self- test
  • AWS self-test activated by moving the reverser into Neutral after being in the Engine Only position
  • Realistic in-cab Ammeter readings
  • Realistically dynamic engine exhaust fume and clag particles
  • Optional AWS info messaging system for when driving outside of the cab
  • Train Simulator simple mode compatible


Please note that although some of the scenarios use the default locomotives and rolling stock or stock supplied by The Kyle Line, there are some which require extra items to allow them to run correctly. The descriptions below indicate which additional assets are required:

Standard scenarios

2H87 18:36 Inverness-Kyle (Class 156, 1992)

Required stock: Class 156 Loco Add-On (Steam)
Duration: 170 minutes
Drive the 18:36 Inverness-Kyle of Lochalsh throughout on a glorious May evening. 

A Day In The life Of An Inverness Driver Part 1

Required stock: Default and supplied with route
Duration: 160 minutes
Drive 37112 on 2H80 07:10 Kyle of Lochalsh-Inverness in June 1986.

A Day In The life Of An Inverness Driver Part 2
Required Stock: Default and supplied with route
Duration: 15 minutes
Take 37112 from the buffers at Inverness to the depot, where it will remain for the afternoon prior to working back to Kyle later. 

A Day In The life Of An Inverness Driver Part 3
Required Stock: Default and supplied with route
Duration: 10 minutes
Move 37011 from Inverness TMD to the station in preparation to work 2H85 17:55 Inverness-Kyle. 

A Day In The life Of An Inverness Driver Part 4
Required Stock:  Default and supplied with route
Duration: 180 minutes
Drive 37011 on 2H85 17:55 Inverness-Kyle. 

Class 158 – 2H81 08:55 Inverness-Kyle
Required Stock: Class 158 DMU Add-On (Steam)
Duration: 155 minutesDrive a Class 158 on the 2015 timetable from Inverness to Kyle of Lochalsh. The service is 2H81 08:55 Inverness-Kyle of Lochalsh, arriving at Kyle at 11:30. 

Class 66 EWS – The Pipe Train
Required Stock: EWS Class 66 v2.0 Loco Add-On (Steam) & Cargowaggon Flat IGA PlusPak (JT)
Duration: 40 minutes
Drive 66104 on the 6X88 Hartlepool-Georgemas Junction loaded pipe train between Inverness and Dingwall. 
Evening Ballast Train
Required Stock: YGB Seacow PlusPak Advanced (JT)
Duration: 200 minutes
Drive 37025 on a loaded ballast train from Millburn Yard to Strathcarron in 1986. You will have the line mostly to yourself, so enjoy this evening's trip!                    
JT VGA – Lairg Speedlink (1987)
Required Stock: VGA/VKA Wagon PlusPak (JT)
Duration: 60 minutes
Drive 37114 'Dunrobin Castle' on 7H38 Lairg-Inverness Speedlink in the spring of 1987. 
Kyle Line Photo Charter

Required Stock: Default and supplied with route
Duration: 400 minutes
Drive 44871 on a photo charter along the Kyle Line in 2018. You will perform numerous run pasts along the way, but thankfully there is only one train a day each way on a Sunday! 

Learning The road To Kyle
Required Stock: Default and supplied with route
Duration: 170 minutes
Drive 37114 on 2H87 11:10 Inverness-Kyle in July 1988. Messages along the way will help you learn the route.
Note: Drive this scenario before trying the route in a DMU. 

The Highland Fling
Required Stock: Default and supplied with route
Duration: 180 minutes
Drive Inverness TMD's 'Pet' loco No. 37025 'Inverness TMD' on the ‘Highland Fling' railtour as it returns south from Kyle of Lochalsh on Saturday 5 October 1985. 

The North Briton Part 1
Required Stock: Default and supplied with route
Duration: 230 minutes
Drive 45407 on 'The North Briton' from Inverness to Kyle of Lochalsh whilst working the North Briton in April 2008.

The North Briton Part 2
Required Stock: Default and supplied with route
Duration: 350 minutes
Drive 45407 on the returning North Briton tour from Kyle to Inverness. The real journey ran much later than anticipated and caused utter chaos – will you fare better? 
Free Roam scenarios
Inverness Free Roam
Click on a train and take it for a drive!

Kyle of Lochalsh Free Roam
Click on a train and take it for a drive!

read more
An active internet connection is required for activation.
  • Train Simulator 2016
  • Train Simulator: European Loco & Asset pack (if you owned Train Simulator before September 2012 then you should have this pack installed by default)

    Note: For certain scenarios to run correctly, the following stock is required:
    Steam: Class 158 loco Add-on, Class 156 DMU Add-on, EWS Class 66 v2.0 Loco
    Just Trains: Cargowaggon Flat IGA PlusPak, YGB Seacow PlusPak Advanced, VGA/VKA Wagon PlusPak
  • 3.0GHz PC or any Dual Core
  • Windows 8 / 7 / XP / Vista
  • 512MB RAM (1GB for Windows Vista / 7 / 8)
  • 256MB video card with Pixel shader 2.0 (AGP/PCE only)
  • Direct X 9.0c compatible sound card
  • 889MB hard drive space
Customer Reviews
MSk has great scenery addons for fsx. overall great scenery you get what you pay for. Definitely can improve in some areas like night lighting at the terminal, runway textures and upgrade the jetways from static to moving.
Good modelling, VDGS as well as good performance are strong points of this scenery, unfortunately there are several issues that lower the quality to a point where I just don't think it's a good hub airport scenery: Som-
e issues that are important for a large hub airport: - Complete absence of accurate airline gate assignments and wingspan size for parking spots. AI Airlines and aircraft types park in places where they never do on the real airport. - There is no custom, Heathrow-specif-
ic animated ground vehicle traffic anywhere on the aprons or service roads. - Gross errors in jetway placement: Most jetways lack a realistic looking attachment to the walls. Some of the jetways are not even touching the walls at all, it's especially bad at Terminal 4. And many jetways therefore do not attach to AI aircraft. Strange negligence in quality control for something labelled as "accurate jetway placement" in the features list. It's issues like these that prevent the scenery from delivering a true Heathrow flair. There are further items amiss where the competition has done better: - A few service road tunnel ramps have been modelled while most are represented by flat, non-descending roads only. This is very much noticeable where such tunnels are located next to taxiways. - Some terminal buildings feature interior modelling that is plenty good for such a large hub, great job there. However, on those buildings that do not have such 3D interiors, only low-resolution night lighting textures are present. Unfortunately many daytime building textures are of low resolution as well, and a bit sterile in places, which do get noticed around the parking spots. - In some areas crisp apron ground textures are bordered by very crude low res aerial imagery devoid of any 3D structures, which are again very much noticeable if located right next to taxiways or parking spots. - While it is admirable to see high-res textures on all cars in the parking lots, the LOD for that texture is set so close as to pop up right in front of the aircraft, making the approach to runways 27R/L rather painful. Fewer cars with better LOD texture properties would have been preferable here. - The maintenance area is odd looking with hangars fully open and empty, looking more like huge shelters instead of aircraft hangars. I don't need an endless amount of detail, but here the maintenance area is a true ghost town. So while I see some good effort by ini such as VDGS and good care in placing taxiway signs or lights, the overall quality is not that good I'm afraid, in texture quality, features and accuracy. The lack of accurate airline/wingspa-
n specifications is especially painful in such a place, and there are many competitors that feature custom animated ground service vehicles as standard, both very important items at a hub airport.
It's cool to land Boeings and Airbuses on CATIII autoland, but this plane is much more fun and challenge to fly it! Get yourself a VOR/NDB only flight plan, disable FMC and you won't get bored during the flight. The manual itself is not as big and detailed like on those study level airplanes, but I still needed to study it and get some takeoff/landing training before I could fly this airplane. So it is kind of a study level machine. This is not my first Just Flight plane, I am getting more happy with each new one, so can't wait for them to release Fokker! My conclusion is, that everyone who is passionate about retro aviation, should get this plane, to feel what it was like, to fly a classic jet, as it feels great!
very well done and unlike others I find the interior useless so for me it is complete
One of my favorite bush trips was the Florida trip from the FSAcademy Voyager. This addon makes the trip along the keys even better. It now make the trip so much more immersive. Recommended buy if you spend anytime in the keys area.
very beautiful airport because i grew up here in this air force base shared between Portugal and US, probably one of the most important (strategically __________) US bases because all US military planes normally stop here due being in the middle of US and Europe so the pilots can rest and arm the planes, i grew up in this base (BA-4) because my father was an officer of Portuguese AF (from 80´s to 2000´s. This airport was very well done and it is an amazing place to explore, it has a very big runway for all type of planes, congrats tropicalsim, check my YT for reviews (guitargamery)
It lacks details and it's not like you can see much of it in real life, it could improve in those aspects
Bought this for the XP11 SR22 and it was the best GA sound pack I've ever heard. Whilst the MSFS version is not quite as articulate or wide ranging in sounds as the XP11 version, it's still an absolute must have, if you enjoy the SR22 in MSFS, and so much better than the stock sounds. I wish they had got things like the AC / fan sounds working with the MSFS version, as they did with the XP11 version.
Die Bodenstruckture-
n könnten tatsächlich realistischer sein und einige Beschriftungen fehlen auch an den Airport Gebäuden. Ansonsten sehr gute detallierte Umsetzung mit fast liebevollen Details.Man sollte mal z.B. mit einem Follow me Car die Scenerie abfahren. Framerate sehr gut auf meinem PC System, auch die Seaplane Base ist gut nachgebildet.Kl-
eines Update durch S Design wäre gut
Oslo belongs to one of their best airports! Pricy but worth every euro!
your country/region of residence
Newsletter - Stay always up to date!


Explore an endless world !

Download App