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HARTFORD-BRADLEY INT'L KBDL P3D

€ 23.99
HARTFORD-BRADLEY INT'L KBDL P3D

HARTFORD-BRADLEY INT'L KBDL P3D

LATINVFR

Details

  • Published by

    LATINVFR

  • Sold by

    LATINVFR

  • Size
    2.73GB
  • Available since
    2020-08-14
  • PID
    13649
  • Description

     LatinVFR Hartford Bradley features:

    • KBDL airport all buildings objects and ground polygons made from native PBR materials.
    • Airport and immediate surroundings, detailed.
    • SODE animated PBR jetways for the best jetway animation possible.
    • SODE controlled lighting, automatically illuminating when low visibility and rain conditions.
    • SODE controlled rain effects, enabling wet PBR surfaces whenever rain is present.
    • Script controlled seasons, automatically change according to the month, no input necessary.
    • Script controlled snow ground polygons that activate when snow is present.
    • Custom animated airport vehicles.
    • Special slippery condition for runways/taxiways that would affect braking action whenever it is raining.
    • Static aircraft, customized vehicle animations, animated elevators.
    • Scenery configurator for selecting and un-selecting features.
    • And much more.....
    • Free version of the MSFS2020 KBDL which is planned for the very near future.

    Requirements

    Lockheed Martin Prepar3d v4 and V5

    SODE Sim Object Display Engine

    Reviews

    Total Reviews

    1

    Average Rating

    3

    5 Stars
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    4 Stars
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    3 Stars
    1
    2 Stars
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    1 Star
    0

    Travis

    2021-07-07
    All The new Latin VFR sceneries look great! However, the PBR could use some optimization. Even this little airport uses 1.5 to 2 GB more VRAM than even FlyTampa KLAS. So anytime I use the LatinVFR KMIA, KFLL or KBDL I have to turn my down textures from 2048 to 1024 or I risk running out of VRAM. This seems to be a problem as I can run most all my other FlyTampa, Flightbeam and Imaginesim sceneries at 4096 with a fps penalty or 2048 for good VRAM headroom and 30fps solid. P3D V5.2 did help significantly as I could only run 1024 textures prior to the update without running out of VRAM.

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