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LOCARNO LSZL MSFS

€ 12.40
LOCARNO LSZL MSFS

Details

  • Veröffentlicht von

    MAILSOFT GMBH FLYLOGIC

  • Verkauf durch

    MAILSOFT GMBH FLYLOGIC

  • Größe
    92.19MB
  • Sprache
    English, German, French
  • Erhältlich seit
    2023-02-08
  • Version
    V1020
  • PID
    17553
  • Beschreibung

    LOCARNO AIRPORT LSZL MSFS


    Features: 

    Realistische und sehr detaillierte Darstellung des Airports

    Naturgetreue Beleuchtungseffekte

    Animierte Uhr am grossen Hangar zeigt die FS-Zeit korrekt an

    Animiertes Quad-Radarsystem

    Statische Flugzeuge und Fahrzeuge

    Animierte Personen und Windsäcke

    Präzise Kollisionserkennung bei den Gebäuden

    Optimierte Ablaufgeschwindigkeit durch Einsatz von LOD's (3D-Objekte und Texturen)

    Kompatibel zu Microsoft Flight Simulator ab World Update 6

    Deutsches Handbuch - Manuel en français - English manual

    Anforderungen

    Microsoft Flight Simulator ab World Update 6

    Betriebssystem: Windows 10 / 11

    Prozessor: Quad-Core mit 3,5 GHz

    Arbeitsspeicher: 8 GB DDR4-RAM (2666 MHz)

    Grafikkarte: 4 GB VRAM (DirectX 11)

    Freier Festplattenspeicher: ca. 290 MB

     

    Kundenbewertungen

    Bewertungen insgesamt

    2

    Durchschnittliche Bewertung

    4

    5 Sterne
    1
    4 Sterne
    0
    3 Sterne
    0
    2 Sterne
    1
    1 Stern
    0
    2023-02-12
    ABSOLUTELY an outstanding scenery. I flew in LSZL ( Locarno) during 40 jears! Very very perfect rendered scenery to reality, all buildings and objects placed exactely where they have to be placed. Scenery ist absolutely conform to the actual state (stand 31.01.2023) with new Aero Hangar, Termic Heating station of Air Force Base, Quad Radar and many other objects! Thank You so much to Flylogic/Mailsoft for making such a beautiful and realistic scenery. Romano BRUNATI, Switzerland

    Markus

    2023-02-11
    The scenery unfortunately is another straight port of old P3D material, shown by low fidelity building models featuring horrendously low-res textures. Hangars, fuel station, fire station, you don't want to land, park or taxi close to those, since their textures are - for the most part - very low-res including image compression artefacts. Paired with low-fidelity modelling, those buildings then get the feel of FSX, as simple as that. Furthermore, the static aircraft are either generic MSFS models (nicely detailed but without any local liveries) or they are ported over from P3D featuring hexagon-wheels and the like. Sure the latter are OK from a distance, but parking next to them is painful. It is blatantly evident that FlyLogic did another cheap port on this one. Most buildings look exactly the same as they did in the P3D version, devoid of ANY MSFS-type features placed far below most payware sceneries developed for MSFS in quality. You simply don't model like this in MSFS, period. So this is 2 stars only. FlyLogic CAN do better, they DID do a lot better in some of their previous releases. Which makes it even more inexcusable to use old low-resolution textures and low-poly hangars from a different era. And there is also no excuse for providing such rudimentary parking facilities; There's only parking spots selectable in half of the civil fixed-wing parking spots. There are no parking stands selectable in the military area and there are no helipad definitions anywhere on the airport. There's other flaws in MSFS features as well: The grass runway work is not realistic at all because the runway numbers are low-res textures placed in high grass, but the 3D-grass being cut in a square around the decals, revealing 2D low-res grass textures below. Other developers have done far better work on grass runways. Are there some decent quality 3D models on the airport? Sure, a select few are done quite nicely, but those are in clear minority sadly. So this scenery is far below the quality expected of a MSFS payware airport. And I'm not commenting on the price either, as there's freeware with a lot more quality than this. One can only hope that FlyLogic soon runs out of airports to port over. Because, as I said above, they are capable of producing decent quality if they want to. This is not it.

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