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09/24/2009 3997
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SceneryTech's Africa Landclass for FSX perfectly demonstrates how SceneryTech hopes to transform the world of Microsoft Flight Simulator, employing innovative development techniques not used anywhere else.

SceneryTech's products fix nearly every issue found in the default landclass, from pervasive desertification of the landscape to missing towns and cities. Most importantly, it will ramp up the realism and make the FS world a more interesting place to fly.

SceneryTech Technology

SceneryTech's landclass employs a number of technical advancements that sets it apart from the default landclass, as well as the competition's:

High-definition data sources

Users of SceneryTech landclass may notice that it contains more terrain variation than the default landclass. This is due in part to the more specific land classification scheme that is used during the development stage. Although the data must eventually be downsampled to conform with the less-detailed land classification scheme used by the Flight Simulator scenery engine, the fact that it is processed from a higher definition data scheme gives us more control over the final representation.

Data synthesis

To make sure the resulting landclass product is as accurate as possible, several complementary data sources are used to weed out any imperfections. Besides the basic land classification maps, we also use climatology maps, political maps, elevation maps, and population maps in conjunction to generate the final product.

Error correction methodology

Given the large size of the world, ensuring that there are no errors can be a daunting task. Rather than simply attempting to fix each individual error as they are found, the entire data processing routine is reviewed and changed as necessary to ensure that the error will not be present in the final product. Despite being largely automated, the scenery is also meticulously crosschecked with real-world photographs and satellite imagery to validate that it remains true-to-life, which is, after all, the primary objective of any of our scenery products.

A key goal of the SceneryTech Landclass is to reduce the "desertification effect" that is prevalent in the default landclass. This occurs in large part from imprecisions in the source data used to process many landclass products. Although we are presented with the same limitations in our source data, we employ special techniques to ensure that the final product uses snow where one should find snow, and desert where one should find desert.

Another objective of our landclass is to improve upon the cities and towns. You will notice more realistic urban extents, as well as smoother transitions between suburban areas and urban centers. Furthermore, hundreds of smaller towns and cities that don't appear in the default landclass will spring into existence.

Enhanced Slope Landclass

As part of the effort to reduce the desertification effect, the entire slope texturing scheme has been revamped to minimize the use of desert textures on slopes. This is achieved through the Enhanced Slope Landclass (ESL), a unique component not found in any other landclass product. The ESL also activates smoother texture transitions between flat surfaces and steep slopes.

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Commentaires client
M'M SIMULATIONS - ESKN STOCKHOLM SKAVSTA MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
AC SCENERY - CITY3D MONTREAL P3D4-5
Richard
Very disappointed. Color adjustment leaves trees and building shadows blue. Too many red roofs for houses, which is not usual for Montreal. Only conifer trees, when it is mostly broadleaf for Montreal. Many flat roofs are shimmering, which is annoying. Density of trees is also too sparse. I should not have bought it.
RKAPPS - FSREALISTIC PRO MSFS
Sandro
Tried the free 7-day trial and couldn't fly without the camera shake effects again after that. Great customization options and great developer support as well.
MSK PRODUCTIONS - SHARJAH INTERNATIONAL - OMSJ P3D4-5
Herman
Very nice rendition of Sharjah Int'l Airport Highly recommended!
INIBUILDS - XOMETRY VICTORVILLE KVCV MSFS
Shoaib
very good, detail is amazing and lots of life at the airport
SPINOZA - LAUSANNE LSGL MSFS
Alain
A really nice work, with many lovely details, like hangars doors open which allow to see aircrafts inside. Those who know La Blécherette, will recognize the very old typical hangar, with its metallic armature. The restaurant in wing form, is also modelized, including the transparent glasses. There is also some other landmarks around the airport, like the new football stadium. The agricultural farm, in the border of the runway, which was transformed in some very horrible buildings by MSFS, are now fully modelized in details, including a tractor and the farmer! You can choose between 3 helipad, near the REGA building, if you are helicopter pilot. Final-
ly, you have a lot of nice night illumination.
M'M SIMULATIONS - EFIV IVALO AIRPORT MSFS
Hans-Joerg
Visited EFIV last nite. Much better than the MS/Asobo generic airport, but… - the airport ground texture seems to be taken from a winter shot, because they are very bright (snowy?) - which does not really fit for summer. Also, I found the resolution to be rather low. - the runway signs at the threshold have runway numbers inverted. This should be corrected asap, because it so wrong
SOUTH OAK CO - FS BIRDS - CANADA - EAST MSFS
Dewald
Yes, yes , yes. Keep the regions coming. It was the very first animals of any kind that I saw in the sim. I cannot fly without FS Birds. I cannot wait to go look for the Penguins in Antarctica or the Condors in South America. FANFRIKKINTASTI-
C addon. Thanks for your hard work. Please keep the regions coming.
VIRTUALCOL - EMB 190-195 SERIES MSFS
Jean-Cedric
the add-on is great but the XPDR is missing (realy important) , i've been looking for that all around the cockpit (the pedestreal side) , it still displaying the ND , but i dont know where is it.
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