Welcome to SXAD's rendition of Birmingham–Shuttlesworth International Airport Alabama!
Birmingham–Shuttlesworth International Airport (IATA: BHM, ICAO: KBHM, FAA LID: BHM) is the primary and joint civil-military airport for the city of Birmingham Alabama and suburbs. It is located North East of the city, in Jefferson county. With an average of 259 operations daily, and 43 destinations in 40 cities, BHM is the busiest airport in the State with around 2.6 million enplanements per year. It also includes a separate cargo terminal used by several cargo airlines and the United States Air National Guard 117th has its base on the airport.
The airport has undergone many recent improvements including new A, B and C concourses in 2014 and an extended runway.
This highly detailed scenery includes:
The entire airport recreated accurately
Custom ground textures
Baked AO
Baked AO and night lighting on buildings
Use of LODs and combined models for superb FPS
Area photoscenery surrounding the airport
PLEASE NOTE...
Airline terminal static aircraft NOT INCLUDED
Updateangebot
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First off, thanks for the update to MSFS. The airport gives a good feel as you're really there. The surrounding area is detailed well, except for the middle of the airport and ramps. There is a issue with the taxiway between A5 and A. The ground is uneven and you can actually see it in the sim and the 2nd picture for the preview of KBHM. Overall, not bad but it needs some work.
I fly out of here, and used to work out of this airport, too as a commercial aircraft fueler. The basic idea is there for this airport. The big items are there (terminal, hangars, garages, FBOs). Are they the best models? I wouldn't say so, but I can't argue with wonderful performance. I spoke with the dev and asked if he could repaint runway 6/24 since it was repaved w/in the last few years and is now a jet black color. He said he is going to do that, amongst other items on his list to fix. I think that this could be a 4 or even a 5 star airport for the price if the dev brought some additional detail to the airport, like modeling the road leading to the terminal, Terminal/FBO signage, custom taxiway signs, etc. If you had this for P3D, expect the same level of detail, though I do think this scenery deserves some additional work as mentioned above.