TABURET - FSX ASTER MESH ALASKA 30M VERSION 1

FSX ASTER MESH ALASKA 30M VERSION 1

TABURET
EUR 19.99
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AVAILABLE SINCE
03/02/2010 4295
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FSX AsterMesh Alaska 30 m - Version 1

Astermesh is a new Terrain Mesh scenery for the Flight simulator - extracted from the Asterdem Version 1. We have reworked - compiled this new set of elevation data models for the flight simulator with the goal to achieve the best results as possible after some editing on some of the original dem was applyed as Aster dem is a brand new product - This is the beginning of a new era for the flight simulator which will surely change the shape of its terrains in the future.

This first package of AsterMesh covers Alaska - users of this mesh will it enjoy a much deeper flight simulation experience comparing to srtm based meshes !

"ASTER GDEM is a product of METI and NASA."

NASA OFFICIAL Asterdem V1 PRODUCT DESCRIPTION

The Astermesh's accuracy estimates were 20 meters at 95% confidence
for vertical data, and 30 meters at 95% confidence for horizontal data."

NASA and Japan released a new digital topographic map of Earth that covers more of our planet than ever before. The map was produced with detailed measurements from NASA’s Terra spacecraft.

The new global digital elevation model of Earth was created from nearly 1.3 million individual stereo-pair images collected by the Japanese Advanced Spaceborne Thermal Emission and Reflection Radiometer, or Aster, instrument aboard Terra. NASA and Japan’s Ministry of Economy, Trade and Industry, known as METI, developed the data set.

“This is the most complete, consistent global digital elevation data yet made available to the world,” said Woody Turner, Aster program scientist at NASA Headquarters in Washington. “This unique global set of data will serve users and researchers from a wide array of disciplines that need elevation and terrain information.”

According to Mike Abrams, Aster science team leader at NASA’s Jet Propulsion Laboratory in Pasadena, Calif., the new topographic information will be of value throughout the Earth sciences and has many practical applications. “Aster’s accurate topographic data will be used for engineering, energy exploration, conserving natural resources, environmental management, public works design, firefighting, recreation, geology and city planning, to name just a few areas,” Abrams said.

Previously, the most complete topographic set of data publicly available was from NASA’s Shuttle Radar Topography Mission. That mission mapped 80 percent of Earth’s landmass, between 60 degrees north latitude and 57 degrees south. The new Aster data expand coverage to 99 percent, from 83 degrees north latitude and 83 degrees south. Each elevation measurement point in the new data is 30 meters (98 feet) apart.

“The Aster data fill in many of the voids in the shuttle mission’s data, such as in very steep terrains and in some deserts,” said Michael Kobrick, Shuttle Radar Topography Mission project scientist at JPL. “NASA is working to combine the Aster data with that of the Shuttle Radar Topography Mission and other sources to produce an even better global topographic map.”

NASA and METI are jointly contributing the Aster topographic data to the Group on Earth Observations, an international partnership headquartered at the World Meteorological Organization in Geneva, Switzerland, for use in its Global Earth Observation System of Systems. This “system of systems” is a collaborative, international effort to share and integrate Earth observation data from many different instruments and systems to help monitor and forecast global environmental changes.
 

Aster is one of five Earth-observing instruments launched on Terra in December 1999. Aster acquires images from the visible to the thermal infrared wavelength region, with spatial resolutions ranging from about 15 to 90 meters (50 to 300 feet). A joint science team from the U.S. and Japan validates and calibrates the instrument and data products.

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FILESIZE
2GB split in two files
REQUIREMENTS
FSX
Customer Reviews
M'M SIMULATIONS - ESKN STOCKHOLM SKAVSTA MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
MFSG - AOMORI RJSA FSX P3D3-5 MSFS FS2004
Okuzaki
The position of PAPI on the runway 06 side is the position before the extension of the old runway.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
鈴木
it Looks great. The terminal has characteristic detail and i see what's going on inside which is excellent scenery. I will buy it as soon as possible. I just have sent an email for the developer about the eglight taxiway issue and they will give an update soon
SOUTH OAK CO - TRAFFIC IN SIGHT - NORTHEAST USA MSFS
Steve
What a terrific addon, can't wait for the other regions!
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
JD
Great scenery, excellent FPS, beautifully modeled terminals. Could use extra ground clutter around the terminals and particularly the FedEx hub. The blue taxiway lights are WAAAAAY overdone, they are almost blinding on final approach in VR. Overall, I'm happy with the purchase.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
sergei
I won't buy the product until they fix some of these issues. It would be nice to see the tall light post and lighting by the FedEx cargo ramp, and I would like the gas station and subway store modeled since it's on the airport premises.
M. A. REALTURB - REALTURB CAT AREAS GLOBAL FOR MSFS
Nicola
Very good one! Works fine with FSRealistic Pro and it's a great combo!
RKAPPS - FSREALISTIC PRO MSFS
Nicola
Got it on xp11 now also the pro version on MFS2020... Thi-
s is a great add on! A Must have! Very well done rkApps! Thank you
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
AC SCENERY - CITY3D MONTREAL P3D4-5
Richard
Very disappointed. Color adjustment leaves trees and building shadows blue. Too many red roofs for houses, which is not usual for Montreal. Only conifer trees, when it is mostly broadleaf for Montreal. Many flat roofs are shimmering, which is annoying. Density of trees is also too sparse. I should not have bought it.
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