Orlando International Airport (IATA: MCO, ICAO: KMCO, FAA LID: MCO) Is a major public airport located 6 miles (10 km) southeast of Downtown Orlando, Florida. In 2019, it handled 50,613,072 passengers, making it the busiest airport in the state and tenth busiest airport in the United States. The airport code MCO stands for the airport's former name, McCoy Air Force Base, a Strategic Air Command (SAC) installation, that was closed in 1975 as part of a general military drawdown following the end of the Vietnam War. The airport serves as a hub for Silver Airways, an operating base for JetBlue, Southwest Airlines and Spirit Airlines, as well as a focus city for Frontier Airlines. Southwest is the airport's largest carrier by passengers carried. The airport is also a major international gateway for the mid-Florida region, with over 850 daily flights on 44 airlines. The airport also serves 135 domestic and international destinations. At 12,600 acres (5,100 ha), MCO is one of the largest commercial airports in terms of land area in the United States. In addition, the airport is home to a maintenance base for United Airlines.
FEATURES:
• Custom Ground Textures
• Custom Photo Scenery
• Custom mesh
• Hand placed custom Autogen
• Carefully detailed 3d objects
• Full detail Buildings
• Realistic Ground Markings
• Numerous static objects
• Fencing
• AFCAD
• Realistic ground textures
• Night ilumination
• Volumetric Grass
• Moving Jetways. (SODE)
• P3D native files
• PBR textures
• Much more…
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The airport indeed looks good, does it appear to have evolved or improved in techniques from modelling to texture baking since the last version? No.
I cant quite help but feel that T2G just arent that bothered about that extra bit of detail EVER.
Again i sometimes wonder where the eye for detail is when it comes to these reviews from others as they seem to either ignore or totally miss areas that have been overlooked again. In front of the main centrepiece terminal there is space for cars to park by the hundreds, not a single car is modelled. Infact its just a grey blob...Bit weird looking. Around the airport should be various hangers and small buildings many of which are not modelled. The Afcad is decent but out of date with regards to the airlines allocated to the 4 satellites....Examples are AZUL, Icelandair, Edelwiess, LATAM, American Airlines (Heavies), National Airlines, Emirates, Swoop, MagniCharters and Air Canada Rouge. Now if you use AIG traffic youll notice alot of these parking remotely and away from the gates...Thats down to an afcad not fine tuned.
The manual PDF is basic and almost pointless. It doesnt specify what needs to be done to get it to work with ORBX Orlando Cityscene which would help users in P3Dv4 and i also noticed very minor flickering of the taxiay bridges over roads/freeways.
The performance isnt bad, i understand Orlando can be demanding but if you setup is tuned the way mine is and others that create content theres no reason these areas above couldnt be brought in to enhance what many have waited so long for.
P3D V5 , P3D V4