
VHHH Version 2.1
Hong Kong International Airport (IATA: HKG, ICAO: VHHH) is the main airport in Hong Kong. It is located on the island of Chek Lap Kok, which largely comprises land reclaimed for the construction of the airport itself. The airport is also colloquially known as Chek Lap Kok Airport, to distinguish it from its predecessor, the closed Kai Tak Airport.
The airport has been commercially operational since 1998, replacing the former Kai Tak Airport, and is an important regional trans-shipment centre, passenger hub and gateway for destinations in Mainland China (with 44 destinations) and the rest of Asia. The airport is the world's busiest cargo gateway and one of the world's busiest passenger airports.
FEATURES:
- Custom Ground Textures
- Custom Photo Scenery
- Custom mesh
- Hand placed Autogen
- Carefully detailed 3d objects
- Full detail Buildings
- Realistic Ground Markings
- Numerous static objects
- Fencing
- AFCAD
- Realistic ground textures
- Night ilumination
- Volumetric Grass
- Moving Jetways. (SODE)
- Animations
- Much more…
In this version 2.1 we improved some textures and add new buildings like new midfield terminal and airside bridge that conects terminal 1 to satellite, was made with the native sdk for p3d v4 & v5, add some bump textures to windows, we improved the phtoscenery textures, also add sode jetways and dynamic lights all around the airport.
And as usual very easy installation.
The new rendition is nice and is if anything as it suggests, its an expanded and updated version over the original.
I wouldn't say there are any major improvements to their work techniques. There are still slightly lazy areas that are typical to T2G style we know of for those shaper eyes out there and i doubt those habits can be ironed out.
It also looks like they decided against keeping the awful photobase of Lantau Island which is a good move i think as it looks better without it in this v2 version.
Disneyland Hong Kong isn't included in the scenery radius.
It is certainly good to have so many new gates with this one and it equally looks good at night and performs exceptionally well with high density AI too.
The new bridge looks like it needs more texture baking or something as it just looks alittle off texture colour wise to everything else.
Its good to have VHHH in P3Dv4 and v5 officially!
Role on OTHH, KMCO, KSEA, MMMX updates please!
P3D V4, P3D V5