TROPICALSIM-2 - CORVO LPCR 2019 FSX P3D
-40%

CORVO LPCR 2019 FSX P3D

TROPICALSIM-2
EUR 11.00
EUR 6.60
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£
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Bisheriger 30-Tage Bestpreis: EUR 7.15
HINZUGEFÜGT AM:
23.02.2019 12289
HERAUSGEBER
VERKAUF DURCH
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Wenn Sie vorher TROPICALSIM - AZORES 1 oder TROPICALSIM - CORVO LPCR FS9 FSX P3D bei simMarket gekauft haben, sind Sie für nur EUR 6.00 zu einem Upgrade berechtigt.. HINWEIS: Der spezielle Upgrade-Preis gilt nur für das Konto mit dem Sie eines der genannten Produkte gekauft haben! Im Zweifelsfall wenden Sie sich an simMarket! KEINE Erstattung!

The Corvo airport has been under construction from our team for a long time, and what a challenge it has been. Don't be fooled by the size of the airport. The little details, and representation of the whole surroundings make you really feel you are at the airport, with the windmills, the nearby houses, even the cemetery adjacent to the airport. 

Some historic facts:

The Archipelago of the Azores is composed of nine volcanic islands situated in the middle of the North Atlantic Ocean. The Portuguese archipelago is located about 1,500 km (930 mi) west from Lisbon and about 3,900 km (2,400 mi) east from the east coast of North America. The archipelago, and economic exclusion zone, forms the Autonomous Region of the Azores, one of the two autonomous regions of Portugal. Its main industries are: agriculture, dairy farming (for cheese and butter products primarily), minor livestock ranching, fishing and tourism, which is becoming the major service activity in the region.

There are nine major Azorean islands and an islet cluster, in three main groups. These are Flores and Corvo, to the west; Graciosa, Terceira, São Jorge, Pico and Faial in the centre; and São Miguel, Santa Maria and the Formigas Reef to the east. These extend for more than 600 km (370 mi) and lie in a northwest-southeast direction. The vast extent of the islands defines an immense exclusive economic zone of 1,100,000 km2 (420,000 sq mi). The westernmost point of this area is 3,380 km (2,100 mi) from the North American continent. All of the islands have volcanic origins, although some, such as Santa Maria, have had no historical activity since the islands were settled. Mount Pico, on the island of Pico, is the highest point in Portugal, at 2,351 m (7,713 ft) in altitude. The Azores are actually the peaks of several of the tallest mountains on the planet, as measured from their base at the bottom of the ocean, breaking the surface of the Atlantic.

These 9 islands have naturally evolved into three recognizable groups located within the Azores Platform; they are:

The Eastern Group (Grupo Oriental) of São Miguel, Santa Maria and Formigas Islets
The Central Group (Grupo Central) of Terceira, Graciosa, São Jorge, Pico and Faial
The Western Group (Grupo Ocidental) of Flores and Corvo.

Source: Wikipedia

FEATURES

  • Highly detailed Corvo Airport / LPCR
  • Photoscenery surrounding the airport area with night lighting and full autogen
  • 3-Arc terrain mesh
  • Coastline remade for the whole island
  • Custom landclass and roads
  • Optional 3D Lights
  • Wet ground surface effect
  • Compatible with add-on AI traffic
  • Compatible with other third-party sceneries
  • FSX version compatible with default and add-on FSX scenery
  • P3D version compatible with default and add-on P3D scenery
  • Usage of FSX SDK for the FSX version for best performance
  • Usage of Prepar3d SDK for the P3D version for best performance
  • Installers will detect sim location and add the scenery.cfg entry for FSX, FSX:SE, P3Dv1, P3Dv2, P3Dv3 & P3Dv4
weiterlesen
DATEIGRÖßE
FSX: 27MB P3D: 27MB
ANFORDERUNGEN

FSX SP2, Prepar3d v1.2+, Prepar3d v2.2+, Prepar3d v3.0+, Prepar3d v4.0+

Kundenrezensionen
STICK AND RUDDER STUDIOS - FS-ATC-CHATTER FSX P3D1-5 MSFS
Angus
Beautiful so nice to have ATC on the fly. Very easy to setup well worth the purchase.
BARELLI MSFS ADDON - LIPK FORLI AIRPORT MSFS
Alessandro
beautiful scenery made with care and details. Also available the city of Forlì released separately and at no additional cost.
SKYLINE SIMULATIONS - KAST - ASTORIA REGIONAL MSFS
Christian
Actually a nice airport, but with an annoying model error. There is a kind of handrail hovering above a building, destroying the immersion. I wrote them, explaining in what library file the faulty model is (you can find it with ModelConverterX-
) and was also asking, if the bridge model can be stored separately, since it is way too small and there is a nice freeware bridge that I‘d rather use. I didn’t even get an answer from them. That’s far from being a good customer service! The model error is there from the beginning and no attempt to solve it yet…
M'M SIMULATIONS - ESKN STOCKHOLM SKAVSTA MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
AC SCENERY - CITY3D MONTREAL P3D4-5
Richard
Very disappointed. Color adjustment leaves trees and building shadows blue. Too many red roofs for houses, which is not usual for Montreal. Only conifer trees, when it is mostly broadleaf for Montreal. Many flat roofs are shimmering, which is annoying. Density of trees is also too sparse. I should not have bought it.
RKAPPS - FSREALISTIC PRO MSFS
Sandro
Tried the free 7-day trial and couldn't fly without the camera shake effects again after that. Great customization options and great developer support as well.
MSK PRODUCTIONS - SHARJAH INTERNATIONAL - OMSJ P3D4-5
Herman
Very nice rendition of Sharjah Int'l Airport Highly recommended!
INIBUILDS - XOMETRY VICTORVILLE KVCV MSFS
Shoaib
very good, detail is amazing and lots of life at the airport
M'M SIMULATIONS - EFIV IVALO AIRPORT MSFS
Hans-Joerg
Update: I visited again, and spent more time at the airport, exploring it in drone view. While my previous remarks are still valid, the creators spent quite a bit of effort to create a very credible and immersive terminal, complete with animated passengers, AT controllers and other assorted personalities. It was quite something to witness an argument between two guys in the control tower. These are repeating sequences, but still a lot of fun to watch after a challenging flight… The runway holding position signs with inverted runway numbers still put me off, though.
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