TURBINE SOUND STUDIOS - BOEING 777 RR TRENT-800 SOUND FS2004
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BOEING 777 RR TRENT-800 SOUND FS2004

TURBINE SOUND STUDIOS
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To make this happen the products must be purchased at the same time under the same order number! No Exceptions, No Refunds!

Turbine Sound Studios proudly presents the HD version of the Boeing 777 Rolls Royce Trent-800 soundpack for FS2004 recorded in HD High definition.

This soundpackage includes the following :

  • External engine sounds
  • Internal engine sounds
  • Gear sounds
  • Wind sounds
  • Cockpit environment sound
  • Rolling and rumble cabin sound

These sounds where recorded from Singapore Airlines B777`s

Rolls-Royce Trent 800

At the same time, Boeing was investigating an enlarged development of its 767 model dubbed the 767X, for which Rolls-Royce proposed the Trent 760. By 1990 Boeing abandoned its planned 767X and instead decided to launch a new, larger aircraft family designated 777 with a thrust requirement of 80,000 lbf (360 kN) or more. The Trent 700's 2.47 m (97 in) diameter fan would not be big enough to meet this requirement, so Rolls proposed a new version with a 2.80 m (110 in) fan diameter, designated Trent 800.

Testing of the Trent 800 began in September 1993, and certification was achieved in January 1995.The first Boeing 777 with Trent 800 engines flew in May 1995, and entered service with Cathay Pacific in April 1996.

Initially Rolls-Royce had difficulty selling the engine; British Airways, traditionally a Rolls-Royce customer, submitted a large order for the competing General Electric GE90 engine. The breakthrough came when it won orders from Singapore Airlines, previously a staunch Pratt & Whitney customer, for its 34 Boeing 777s. The Trent 800 has a 41% share of the engine market on the 777 variants for which it is available

PLEASE NOTE : Sound quality can be reduced in the promotion video ( Video converting )

 

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Customer Reviews
MSK PRODUCTIONS - REMAKE JINNAH INTERNATIONAL AIRPORT KARACHI OPKC FSX
Danish
MSk has great scenery addons for fsx. overall great scenery you get what you pay for. Definitely can improve in some areas like night lighting at the terminal, runway textures and upgrade the jetways from static to moving.
INIBUILDS - INISCENE LONDON HEATHROW EGLL MSFS
Markus
Good modelling, VDGS as well as good performance are strong points of this scenery, unfortunately there are several issues that lower the quality to a point where I just don't think it's a good hub airport scenery: Som-
e issues that are important for a large hub airport: - Complete absence of accurate airline gate assignments and wingspan size for parking spots. AI Airlines and aircraft types park in places where they never do on the real airport. - There is no custom, Heathrow-specif-
ic animated ground vehicle traffic anywhere on the aprons or service roads. - Gross errors in jetway placement: Most jetways lack a realistic looking attachment to the walls. Some of the jetways are not even touching the walls at all, it's especially bad at Terminal 4. And many jetways therefore do not attach to AI aircraft. Strange negligence in quality control for something labelled as "accurate jetway placement" in the features list. It's issues like these that prevent the scenery from delivering a true Heathrow flair. There are further items amiss where the competition has done better: - A few service road tunnel ramps have been modelled while most are represented by flat, non-descending roads only. This is very much noticeable where such tunnels are located next to taxiways. - Some terminal buildings feature interior modelling that is plenty good for such a large hub, great job there. However, on those buildings that do not have such 3D interiors, only low-resolution night lighting textures are present. Unfortunately many daytime building textures are of low resolution as well, and a bit sterile in places, which do get noticed around the parking spots. - In some areas crisp apron ground textures are bordered by very crude low res aerial imagery devoid of any 3D structures, which are again very much noticeable if located right next to taxiways or parking spots. - While it is admirable to see high-res textures on all cars in the parking lots, the LOD for that texture is set so close as to pop up right in front of the aircraft, making the approach to runways 27R/L rather painful. Fewer cars with better LOD texture properties would have been preferable here. - The maintenance area is odd looking with hangars fully open and empty, looking more like huge shelters instead of aircraft hangars. I don't need an endless amount of detail, but here the maintenance area is a true ghost town. So while I see some good effort by ini such as VDGS and good care in placing taxiway signs or lights, the overall quality is not that good I'm afraid, in texture quality, features and accuracy. The lack of accurate airline/wingspa-
n specifications is especially painful in such a place, and there are many competitors that feature custom animated ground service vehicles as standard, both very important items at a hub airport.
JUSTFLIGHT - 146 PROFESSIONAL MSFS
Viktoras
It's cool to land Boeings and Airbuses on CATIII autoland, but this plane is much more fun and challenge to fly it! Get yourself a VOR/NDB only flight plan, disable FMC and you won't get bored during the flight. The manual itself is not as big and detailed like on those study level airplanes, but I still needed to study it and get some takeoff/landing training before I could fly this airplane. So it is kind of a study level machine. This is not my first Just Flight plane, I am getting more happy with each new one, so can't wait for them to release Fokker! My conclusion is, that everyone who is passionate about retro aviation, should get this plane, to feel what it was like, to fly a classic jet, as it feels great!
JUSTSIM - ENGM - OSLO AIRPORT GARDERMOEN - MSFS
fabio
very well done and unlike others I find the interior useless so for me it is complete
RKBRIDGER - FLORIDA WEST COAST BRIDGES MSFS
Thomas
One of my favorite bush trips was the Florida trip from the FSAcademy Voyager. This addon makes the trip along the keys even better. It now make the trip so much more immersive. Recommended buy if you spend anytime in the keys area.
TROPICALSIM-2 - LAJES LPLA MSFS
marcos
very beautiful airport because i grew up here in this air force base shared between Portugal and US, probably one of the most important (strategically __________) US bases because all US military planes normally stop here due being in the middle of US and Europe so the pilots can rest and arm the planes, i grew up in this base (BA-4) because my father was an officer of Portuguese AF (from 80´s to 2000´s. This airport was very well done and it is an amazing place to explore, it has a very big runway for all type of planes, congrats tropicalsim, check my YT for reviews (guitargamery)
ALFA DELTA SIMULATIONS - BAHIA SOLANO SKBS MSFS
David
It lacks details and it's not like you can see much of it in real life, it could improve in those aspects
BORIS AUDIO WORKS - CIRRUS SR-22 SOUND SET - MSFS
David
Bought this for the XP11 SR22 and it was the best GA sound pack I've ever heard. Whilst the MSFS version is not quite as articulate or wide ranging in sounds as the XP11 version, it's still an absolute must have, if you enjoy the SR22 in MSFS, and so much better than the stock sounds. I wish they had got things like the AC / fan sounds working with the MSFS version, as they did with the XP11 version.
S-DESIGN - VELANA INTERNATIONAL AIRPORT [VRMM] (MALE, MALDIVES) MSFS
Jürgen
Die Bodenstruckture-
n könnten tatsächlich realistischer sein und einige Beschriftungen fehlen auch an den Airport Gebäuden. Ansonsten sehr gute detallierte Umsetzung mit fast liebevollen Details.Man sollte mal z.B. mit einem Follow me Car die Scenerie abfahren. Framerate sehr gut auf meinem PC System, auch die Seaplane Base ist gut nachgebildet.Kl-
eines Update durch S Design wäre gut
JUSTSIM - ENGM - OSLO AIRPORT GARDERMOEN - MSFS
Peter
Oslo belongs to one of their best airports! Pricy but worth every euro!
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