TURBINE SOUND STUDIOS - BOEING 767 GE HD SOUNDPACK FSX

BOEING 767 GE HD SOUNDPACK FSX

TURBINE SOUND STUDIOS
EUR 11.08
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£
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HINZUGEFÜGT AM:
04.08.2011 5677
VERKAUF DURCH

Turbine Sound Studios proudly presents the Boeing 767 GE soundpack for FSX recorded in HD High definition.

As a bonus in this product, we have included a video of Boeing 767`s during takeoff, recorded in Full HD with HD audio.

The Boeing 767 is a mid-size wide-body twin-engine airliner produced by Boeing Commercial Airplanes.
Boeing 767 versions have a range of 5,200 to 6,590 nautical miles (9,400 to 12,200 km), and can carry between 181 and 375 passengers, depending on seating arrangement. The first wide-body twinjet produced by Boeing, the 767 was conceived and designed in tandem with the narrow-body Boeing 757 twinjet.
The airliners share design features and flight decks, enabling pilots to obtain a common type rating to operate the two aircraft.

CF6-80AThe CF6-80, which has a thrust rating of 48,000 to 50,000 lb (214 to 222 kN), powered two twinjets, the Boeing 767 and Airbus A310. The GE-powered 767 entered airline service in 1982, and the GE powered A310 in early 1983. It is rated for ETOPS operations.

For the CF6-80, the fan diameter remains at 86.4 in (2.19 m), with an airflow of 1435 lb/s (651 kg/s).
Overall pressure ratio is 28.0, with a bypass ratio of 4.66. Static thrust is 48,000 lbf (214 kN).
The basic mechanical configuration is the same as the -50 series. 

All enginesounds are recorded in TSS HD audioquality for maximum clarity and detail, then compiled to meet the FSX sound specification. 

PLEASE NOTE : Sound quality can be reduced in the promotion video ( Video converting )


 

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Paul
Great scenery and a fun airport to fly to! Love the detail and especially the accurately modelled approach lights. Good job Wauchula Studios!
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Franck
Well, could be even better, but this is a nice DTTA rendition... with special mention for those who are still runningFSX. Very worth the money. Well done Prealsoft. Do recommend adding that Maghreb area airport to your Africa/Mediterr-
ean area sceneries.
PREALSOFT - TUNIS CARTHAGE AIRPORT DTTA P3D4
Patrick
Outstanding scenery. After a long time of waiting, it finaly came out. Nice detailed airport. I know the airport well from Real Life and it's an amazing addon. Also nice night textures. 5 of 5 stars from my side.
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Anthony
Another fantastic WF Scenery for MSFS 10/10 I look forward to more Asian sceneries from this developer. Thank you.
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Jiekeng
Host of the 2020 Beijing Winter Olympics, very beautiful airport, impressive, friendly frame rate, full of details, 10/10 points.
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Angus
Beautiful so nice to have ATC on the fly. Very easy to setup well worth the purchase.
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Alessandro
beautiful scenery made with care and details. Also available the city of Forlì released separately and at no additional cost.
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Christian
Actually a nice airport, but with an annoying model error. There is a kind of handrail hovering above a building, destroying the immersion. I wrote them, explaining in what library file the faulty model is (you can find it with ModelConverterX-
) and was also asking, if the bridge model can be stored separately, since it is way too small and there is a nice freeware bridge that I‘d rather use. I didn’t even get an answer from them. That’s far from being a good customer service! The model error is there from the beginning and no attempt to solve it yet…
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Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
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