VIRTAVIA - XB-70A VALKYRIE FOR FSX-SE

XB-70A VALKYRIE FOR FSX-SE

VIRTAVIA
EUR 20.00
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UPDATE OFFER
If you previously purchased VIRTAVIA - XB-70A-1 VALKYRIE at simMarket, you are entitled for a free upgrade. Simply purchase the product and you will not be charged. NOTE: The special upgrade price will be awarded automatically, therefore you must be logged into your same account used to purchase the previous version! If in doubt contact simMarket support first! NO REFUNDS GIVEN!

Virtavia North American XB-70 Valkyrie

A technological tour de force of epic proportions, the legend of the XB-70 Valkyrie very nearly surpasses the performance of this extraordinary aircraft. Built in the 1960s as a result of a USAF proposal for a supersonic bomber with high subsonic cruising speed and supersonic dash capabilities, the massive XB-70 was to have carried the same bombload as the B-52 Stratofortress at a higher supersonic speed than the Air Force's current strategic bomber, the B-58 Hustler. A later requirement specified that the plane be able to fly the entire mission at Mach 3.0 or greater, with a range of up to 10,500 miles and a maximum gross weight of 490,000 pounds. In the event, technology quickly relegated the Valkyrie to the role of supersonic research testbed and flagship of the USAF's public relations fleet. Ground-to-air missiles and advanced radar made the XB-70's supersonic mission impossible. The bomb bay of the aircraft was instead packed with data acquisition equipment.

*** For FSX STEAM EDITION only ***

Features 

- high quality exterior model with detailed textures
- large set of custom XB-70 gauges in 2D panel and virtual cockpit
- highly authentic flight model with carefully illustrated checklist
- animated folding wingtips
- animated afterburner petals
- authentic gear retraction sequence
- automatic (on throttle) staged animated afterburner visual effect with corresponding performance boost
- simulated XB-70 soundset included
- pilots togglable
- automatic smoke trail, wing surface vapour flash and canard tip vortices effects

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FILESIZE
51MB
REQUIREMENTS

FSX Steam Edition

LANGUAGE
English
DEVELOPER
VIRTAVIA
Customer Reviews
WF SCENERY STUDIO - BEIJING CAPITAL ZBAA MSFS
Jianan
Good job!作为中国的首都,除了一-
个免费的ZBAD,ZBAA一直-
都没有一个好的精品机场,WF出-
品必属精品,希望后续还有更好的-
中国精品机场
M'M SIMULATIONS - ESKN STOCKHOLM SKAVSTA MSFS
Gustav
Absolutly lovely scenery. Only issue is that i get black boxes close to my airplane when at the terminal
MFSG - AOMORI RJSA FSX P3D3-5 MSFS FS2004
Okuzaki
The position of PAPI on the runway 06 side is the position before the extension of the old runway.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
鈴木
it Looks great. The terminal has characteristic detail and i see what's going on inside which is excellent scenery. I will buy it as soon as possible. I just have sent an email for the developer about the eglight taxiway issue and they will give an update soon
SOUTH OAK CO - TRAFFIC IN SIGHT - NORTHEAST USA MSFS
Steve
What a terrific addon, can't wait for the other regions!
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
JD
Great scenery, excellent FPS, beautifully modeled terminals. Could use extra ground clutter around the terminals and particularly the FedEx hub. The blue taxiway lights are WAAAAAY overdone, they are almost blinding on final approach in VR. Overall, I'm happy with the purchase.
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
sergei
I won't buy the product until they fix some of these issues. It would be nice to see the tall light post and lighting by the FedEx cargo ramp, and I would like the gas station and subway store modeled since it's on the airport premises.
M. A. REALTURB - REALTURB CAT AREAS GLOBAL FOR MSFS
Nicola
Very good one! Works fine with FSRealistic Pro and it's a great combo!
RKAPPS - FSREALISTIC PRO MSFS
Nicola
Got it on xp11 now also the pro version on MFS2020... Thi-
s is a great add on! A Must have! Very well done rkApps! Thank you
DOMINICDESIGNTEAM - KIND INDIANAPOLIS INTL AIRPORT MSFS
Brian
The Good: ---------
- o - Gorgeous Terminal with fully modelled airside interior with animated peeps. o - Detail models in general with HD texturing with PBR materials. o - Most buildings 3D modelled. o - 72 FPS in the PMDG 737 sitting at the terminal with no AI traffic running on my HIGH/ULTRA settings. o - Nicely lit terminal area and cargo area at night. Interior lighting good. The Bad: ----------
- o - Disonnected Jetways. They are off by a foot or two on many gates. o - HOLY BLUE EDGE LIGHTS BATMAN! Way to many edge lights. These need to be hand placed. Wish devs would stop relying on the SDK's stringer placement system. Make a 3D light model and hand place it in the proper locations! o - Night lighting missing from areas where it should be such as the parking lots and the west side ramps of the airport. There are HUGE 32' tall ramp lights there in real life. o - Lumberjacks need to cut down some trees on the airport grounds. Way to many trees taht don't belong on the airport grounds. o - Extremely low LOD level on the ground taxi markings making them pop in to view from the cockpit. We should never see taxi line textures popping into existence in visual range from the cockpit. o - Lack of clutter in cargo area and across the whole airport in general. Needs more lived in look. o - Weird terrain mesh in places but at least its not near the terminal area. o - Some poor ground marking mistakes Ove-
r all a decent start to KIND but there are some pretty bad mistakes/ommiss-
ions that show a lack of quality control. A few more days in the developer oven would have made a far better product worthy of 4 to 5 stars. I own all of Dominic's scenery and they get better with each new product as they learn the SDK. Nudge the jetways to the building, remove the excess edge lights, fix broken ground markings and bad LOD and toss some cargo containers and palettes in the cargo ramps and we'll have a winner!
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