A2A SIMULATIONS - WINGS OF POWER P47 THUNDERBOLT

WINGS OF POWER P47 THUNDERBOLT

A2A SIMULATIONS
EUR 14.49
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£
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AVAILABLE SINCE
11/16/2005 1520
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“For those out there that live for realism and depth, Wings of Power aircraft deliver on a scale never seen before. However, even with all this tremendous detail, you can still just throw the throttle forward and fly away…”

Features:

  • Unprecedented authenticity inside and out
  • Built with the very latest “Absolute realism” flight technology
  • Can be flown “by the book”
  • Built from actual aircraft tests
  • “Absolute Realism” means the entire flight envelope is modeled via the actual pilot’s training manuals
  • Authentic cruise performance under various conditions with realistic fuel economy
  • Absolute Realism even delivers authentic “distance-to-altitude” performance under various power settings
  • High engine torque means full power cannot be applied with brakes on or aircraft will “nose over”
  • Even the plugs will foul if you don’t keep your idle up just like the real P47
  • Gorgeously constructed aircraft, inside and out, down to the last rivet
  • Professionally recorded and mastered engine sounds
  • Authentic P47 R-2800 Radial engine sounds captured by Shockwave engineers at all power levels
  • Stall buffet, canopy, ground roll, flaps, gyro, and authentic cockpit wind
  • Authentic drop tank release actually drops both fuel and weight
  • Both modern and veteran warbird pilots helped create the “feel” of flight
  • “Wings of Power “Special Effects” package includes:
  • Historically accurate lighting for stunning nighttime visuals
  • Realistic startup visuals modeled after the real aircraft
  • Belly landings with realistic effects and physics programming
  • Shockwave’s new standard for high quality manuals
  • Full sized, 84 page landscape manual with authentic performance and function (11” X 8 ½”)
  • Absolute Realism Certified Specifications

General Overview

Affectionately known as “The Jug,” the P47 Thunderbolt is as big as the American Spirit. Ironically the original concept was born in Russia, and can be seen by its rugged and hearty design. Like a gentle giant, the P47 handles with grace but packs an enormous punch.

When British pilots first saw the P47, it was often mocked due to its size. The light, maneuverable Spitfire’s could get on a P47’s tail with ease in test trials. What they didn’t know at that time was the P47 was different type of fighter, and the battles were to be fought at higher altitude where the air is thin, using high-energy tactics. Both the British and the Germans soon found out, in the right hands, the P47 was lethal.

Down low the P47 lumbers along but up high is where it lives and breathes with its high speed and terrific zoom climbs. A quick burst of the eight browning .50 caliber machine guns is powerful enough to shred a fighter, which was essential for a properly executed “boom and zoom” attack. . Being tasked to protect the B17 and B24 heavy bombers up high, and with their ruggedness and power, the P47 performed it’s job with great capability.

Built around a massive Pratt & Whitney R-2800 radial engine, The “Jug” was tough, powerful, and fast. The Wings of Power P47 captures this beauty of the sound, function, and feel of the real P47 like no other. Like the aircraft, the entire Wings of Power P47 Thunderbolt series is enormous and includes many variants from the Razorback’s to the experimental XP72 prototype.

History

The Republic P-47 Thunderbolt holds a unique honor in the ranks of World War II fighters. This plane was much heavier and bulkier than other fighter planes of its day, outweighing aircraft like the Fw 190 by several thousand pounds. Equipped with a large, powerful radial engine, it looked as tough as it was. Known as the "Jug", this aircraft was a mainstay of the Allied fighter fleet and, with its eight .50 caliber guns, was capable of shredding ground targets and airborne opponents alike. While it could not turn with Axis fighters such as the Fw 190 and Me 109, it could outdive both of these and had a zoom-climb capability that was amazing. This zoom-climb was used to good advantage; it was said that if a P-47 pilot met an enemy Focke-Wulf at 25,000 feet and wanted to out-climb him to 30,000 feet, the P-47 could dive to 20,000, zoom 30,000, and be waiting for the enemy.

The first "Jugs" were fitted with 2,000 HP engines and framed canopies. Later models such as the D-25 were fitted with bubble canopies and engines of increasing horsepower. The final production version, the P-47N, had an engine which would produce 2,800 HP with water injection. The plane's increased weight offset the power to some degree, but the plane was still very fast, with a top speed of nearly 470 mph. The additional power and strong airframe allowed a lot of ordnance and fuel to be carried, making the P-47N a very long-range fighter that could carry a lot of damage to the enemy.

In all, 15,683 Thunderbolts were manufactured, more than any fighter produced during war.

The P-47M was a special, light-weight "buzz bomb chaser" and had a very high top speed of over 470 miles per hour. It was assigned exclusively to the 56th Fighter Group.

The P-47N was a long-range version made for use in the Pacific Theatre. It had a much larger fuel capacity, a larger wing, and could carry large drop tanks of up to 300 gallons. It also had a faster rate of roll due to increased aileron area and "clipped" wings. It used the same 2,800 HP engine as the P-47M but had a slightly lower top speed because of its heavier weight.

The XP-72 “Ultrabolt” was to have been the ultimate P-47. Equipped with a massively powerful Pratt & Whitney R-4360 engine producing 3,400 HP for combat emergency, this plane could climb over 5,000 fpm and would have reached a top speed of over 500 mph. It was fitted with a low-drag NACA engine cowling and was fairly light in weight. The type never saw combat. Only two were built, one with a four-bladed conventional propeller and the other with twin, contra-rotating, three blade airscrews. The first was lost in a crash and the second was scrapped around the time of VJ-Day.

Important things to know about your Wings of Power P47

  • Shift-D releases drop tanks (can be clicked via mouse in VC)
  • Shift-W drops bomb (can be clicked via mouse in VC)
  • Keep the aircraft idling at 800RPM or higher to avoid fouling up the plugs
  • You will need to hold your brakes on to prevent the aircraft from moving at idle due to the torque
  • Do not apply full power with wheel brakes on or the aircraft my nose over, especially the XP72
  • The P47 is a heavy plane that requires a lot of runway to get airborne. Let the aircraft build plenty of speed before gently lifting off
  • Make sure the airplane is below the recommended flap and landing gear safe extension speed before deploying flaps or gear
  • Realism includes realistic turbo speed light operation and animated oxygen gauges
  • Your aircraft is equipped with realistic fuel loads as well as many other loads including the pilot, guns, ammo, oil tank, oxygen, pyrotechnics, bombs, etc.
  • Use the “i” key for natural engine smoke. The effect is very subtle but is toggled for your convenience as some like a clean burning engine and others like a little bit of engine smoke.
  • On landing, raise your flaps once you touch down to settle the aircraft, pull back on the stick for additional elevator braking while you use your wheel brakes.
  • Be careful with high-speed dives, as you can lose control of your aircraft if you exceed the maximum allowable speed.
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FILESIZE
124MB
REQUIREMENTS
FS2004
Customer Reviews
AD HOC SIMULATIONS - AEROSOFT A330 PROFESSIONAL SOUNDPACK P3D4-5
Trevor
This pack is not worth the 15€. More like 3€ in my opinion. "Engine sound adjustments", I hear no difference between the default A330 sounds and this pack. When I look into the SimObjects folder which you need to drag and drop and replace it into the Aerosoft folder, there are no engine soundfiles in there. Knobs and other stuff sounds fine. Also the engines don't fade out with the rising altitude (same with the default sounds in the AS A330). I don't know the limitations but if it were possible this could have been fixed aswell for this price.
JUSTFLIGHT - STEAM GAUGE OVERHAUL – ANALOG KING AIR MSFS
Hans-Joerg
Each and every knob dial or switch works (including circuit breakers). The electrical and fuel system are recreated in detail. Engine wear and tear is modeled, so it will eventually fail - if not properly taken care of. The flight model was enhanced (not sure, how much). I always liked the KingAir, and now I absolutely love it! Whenever I don‘t feel like firing up the PMDG 737, I now use the KingAir instead. IMO, the most „study level“ aircraft in it‘s class at the moment. High-
ly recommended!
MFSG - YANGON VYYY FS2004 FSX P3D3-5
Nico
Finally thank you for taking the time and effort for making a highly detailed scenery for Myanmar. If you could also do Mandalay that would be a great plus too thank you!
TURBINE SOUND STUDIOS - PIPER CUB CONTINENTAL 65 SOUNDPACK FSX
Allan
This is a well-crafted array of the sounds that the (very) old Continental 65hp engine - mounted in any number of very old airplanes from the era before or during World War II. That includes the old Piper J-3 Cub, of course, but also many Taylorcraft planes of the era, especially including the L-4 Grasshopper, which was manufactured more by Taylorcraft than by Piper, and the BC-12D, the side-by-side 2 passenger aircraft of the same period. For anybody who learned to fly on these very economical airplanes in the sixties or even seventies, the MSFS simulations of these old aircraft are far more evocative of the actual feel of these planes with the authentic sounds, than without. To feel that the Cessna 152 engine is close enough is to miss the whole experience - of Ceconite-covere-
d wings, tenuous, unreliable engines with nowhere-nearly--
enough power (that's why we called them "gutless wonders". In the simulations of the J3 and the L4, they have the wire-stuck-in-a-
-cork-float fuel gauge, extending up through the hole drilled through the gas cap (about 6 inches in front of the canopy glass). Once you hear the sounds, you will understand what an iffy proposition is was to fly these old aircraft, and why all of us who did are very fortunate if we are alive still today. Thank-
s, SimMarket, for putting these sounds together for us. It must have been fun!
LUSHODEV - SCAR - CHACALLUTA INT. AIRPORT V2 MSFS
Markus
I do not mind airport interior modelling, in fact I like it quite a bit IF it can be seen when being out at parked aircraft. This scenery however has put way too much emphasis on the interior while neglecting the rest of the airport. The main terminal building is superb, no question about it. However, detail elsewhere is rather scarce and sterile looking in places, and there are plenty of flat objects visible on the aerial imagery all around the airport. Modelling capacity should have been used there instead of areas inside the terminal building invisible from parked aircraft. Also I wish developers would stop doing these low-quality red markings on aprons which are extremely oversaturated to a point where they look sterile and artificial. -
3 solid stars for the good modelling effort on the terminal! Though I want to point out that the rest of the airport is important too.
TURBINE SOUND STUDIOS - PIPER CUB CONTINENTAL 65 SOUNDPACK FSX
Allan
This is a well-crafted array of the sounds that the (very) old Continental 65hp engine - mounted in any number of very old airplanes from the era before or during World War II. That includes the old Piper J-3 Cub, of course, but also many Taylorcraft planes of the era, especially including the L-4 Grasshopper, which was manufactured more by Taylorcraft than by Piper, and the BC-12D, the side-by-side 2 passenger aircraft of the same period. For anybody who learned to fly on these very economical airplanes in the sixties or even seventies, the MSFS simulations of these old aircraft are far more evocative of the actual feel of these planes with the authentic sounds, than without. To feel that the Cessna 152 engine is close enough is to miss the whole experience - of Ceconite-covere-
d wings, tenuous, unreliable engines with nowhere-nearly--
enough power (that's why we called them "gutless wonders". In the simulations of the J3 and the L4, they have the wire-stuck-in-a-
-cork-float fuel gauge, extending up through the hole drilled through the gas cap (about 6 inches in front of the canopy glass). Once you hear the sounds, you will understand what an iffy proposition is was to fly these old aircraft, and why all of us who did are very fortunate if we are alive still today. Thank-
s, SimMarket, for putting these sounds together for us. It must have been fun!
INIBUILDS - INIBUILDS P-40F WARHAWK MSFS
Shoaib
Great sounds and flight model, and the detailing is phenomenal. The Merlin engine looks amazing when you remove the cover and the EFB is a nice touch as well.
INIBUILDS - INIBUILDS P-40F WARHAWK MSFS
Dragos
Excellent aircraft, especially love the liveries they all look fantastic. Highly recommend this addon if you are into the old warbirds, cool features like removing the cowling and gun bay covers shows a lot of time was put into this plane. Great job iniBuilds!
MXI DESIGN - OTHH DOHA HAMAD INT AIRPORT MSFS
flynavy
I have been waiting for a long time and finally! Excellent quality and scenery is very realistic. also pbr painting very well. Perfect timing with the World Cup. just a few little buildings are missing... g-
enerally very nice job with the airport. I recommend it
MXI DESIGN - OTHH DOHA HAMAD INT AIRPORT MSFS
Giorgio
The airport itself, the textures and even the brand new expansion area are all stunning! AI traffic is working fine, except a few ground vehicles going into the runways. For now, 1 missing star for the following reasons: - Various objects here and there are missing (fences in various parts of the airport, rocks around coasts, little bushes implementation, ILS antennas, Glidescopes, radars, guard lights,...); i also did notice a few buildings type were missing too; - The tire marking does need a little fixing too in some areas, especially at the beginning of the runways; - Overall performances are good around the entire airport, but things are not well optimized only when going closer to the main terminal (the issue could be caused by the animated train inside, or some of the jetways); - Jetways for the Emiri terminal are missing; - A Doha skyline implementation would be appreciated as well! I will change my stars rating to 5/5 if any of this is going to be fixed/improved. Btw, i will say it again. Congratulations-
, nice work! Looking forward for an update! :)
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